The varied game-play is actually its downfall

User Rating: 5 | Disney's Lilo & Stitch GBA

Based on the 2002 theatrical release, Lilo adopts a pet puppy which turns out to be an alien called Stitch. After Lilo gets kidnapped by the Mosquito King known as Dr Pestus, Stitch goes on a rescue mission, and the game alternates between the two characters over a few game-play styles.

Stitch is armed with a set of guns with a unlimited ammunition plus a limited amount of Pineapple Grenades as a more powerful, secondary attack. His side-scrolling levels provide a fairly tough but great shooter style game.

Stitch's space shooter levels are mindless and bland as you move either left or right, and hammer the fire button to destroy oncoming objects, or just dodge them completely.

Lilo's levels involve a more slow paced, casual game style. This involves hitting switches and using lifts to navigate her escape on the space ship. You must sneak past guards or just generally avoid them.

The game only has a few levels of each game type, so it is all over fairly quickly. It gets off to a great start since the side-scrolling shooter game-type is brilliant, especially to say it is a movie tie-in. It's just a shame they decided to throw in other game types for variety, because it really should just stick to what it is best at. Lilo's sections aren't terrible, but it's a slower game and you miss the action. Stitches' space levels are just bland and only detract from the fun you had in previous levels. As a movie tie-in, it is surprisingly good, but it is just frustrating that it doesn't carry on with the faster, and more skilful game-play style.