#1 Posted by r3zid3ntx -
So you need to use the invisible ink. Make it to the top via the mushrooms and kill the switch for the sprayers. Only problem is that the door on top is closed to begin with and will not even open when INVISIBLE. What am I missing? Is there a switch to activate the door on the top? It sucks big time I cannot continue... :'(
Any help is appreciated.
#2 Posted by katydiddd -
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Stop reading when you get enough of a hint.
The well has blue invisibility liquid when certain items around it are painted -- like in Alice in Wonderland it is the four card suits plants on the ground.
What happens if you thin out all the topiary bushes?
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Answer, thin out the ground, jump in the yellow invincible ink, and walk through the broken part of the house where you were otherwise precluded by the steam.
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If you haven't thoroughly broken the house to walk through the steam, look for more bomb fireworks.
Thin what the turtle electrical parade thing is on.
There is a bomb in each of the hands.
Use Oswald to throw you up.
On the ledge, thin power up, and ride the steam up.
Thin the thing on top of the house to make that upper hand drop a bomb.
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#3 Posted by r3zid3ntx -
#4 Posted by videogameking33 -
Currently Playiing: Epic Mickey 2 (360), Sniper Elite V2 (PS3), LoZ: SS (Wii)
Diehard Buffalo Bills & Sabres Fan!!...XBL GamerTag & PSN: buffalo29
#5 Posted by katydiddd -
You can stand back behind the turnstile and look up. You can still do it if the balcony doors are open, and you can see Alice's eyes and the projector screen.
It's actually perfectly possible to access and do the Paint version of the Prescott battle. Just follow these steps:-
1. When you reach the Alice in Wonderland section of the Floatyard, disable the Beetleworx Replicator and Ursula robot to clear a safe path. Paint in things around the inkwell to turn it to invisible ink, but don't jump in yet. If you look on the right hand side of Alice's cottage, there is a grey machine. Spray Paint at it to turn it orange, then have Oswald power it up. This will cause the mushroom platforms leading up to the closing door to move up and down.
2. Climb the platforms as normal, without invisible ink yet. When you reach the top mushroom, pan the camera round until you see Gus near the door. Spray Paint at the rotating claw in front of you to produce a playing card platforrm. Now head back to the inkwell and jump in.
(If it is not blue invisible ink in the well, paint the bushes until the blue ink flows.)
3. Now, slowly creep over to the first mushroom and gently jump onto it when it is at its lowest. Then lightly jump onto the vulture head platform when you are near it. Continue slowly up to the last mushroom platform with little jumps then have Oswald glide you over to the playing card platform you painted in earlier when it stops. You should now have enough ink left on you to make a mad dash to the eye door and get inside. There, you'll find an alternative Projector Screen.
(Katydiddd says to spin the projector screen gear, so both heads are on the left side, and do the 2-D cartoon carefully, because you’ll never get a chance to come back and get that film reel.)
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HINT ON ALICE IN WONDERLAND'S HOUSE BALCONY:
When I fail to sneak up to the balcony around 7 times, the first mushroom and the bird-head croquet mallet get out of sync. I watch and watch, but they never get back in sync enough that Mickey can make the jump without losing too much ink.
So, I take the turnstile down and back up. It means that I may have to drop a watch sketch and TV and anvil and kill the monster again. But, at least the mushroom and bird are do-able.
It is easier for me to activate Oswald, move him out of the way, and then just lay his controller down. Otherwise, he is there when I get out of the ink and I bounce off his head, or he jumps on me, or stands in the way, or materializes in front of me on the bird head. Playing Mickey with half a screen is better than dealing with Oswald.
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(Still takes me half an hour.)