just grabbed this on psn for $30 and i'mm about 3 hours in - good game so far but I am a little disapointed to be honest as I thought it was supposed to be amazing - also it is ugly as anyway
Dishonored's engrossing world and intoxicating interplay of supernatural powers make it a game you'll want to play more than once.
In addition to these superhuman movement abilities, you can choose the power of possession. Slipping into the skin of a rat or the scales of a fish allows you to navigate small tunnels and reach new areas, and when leveled up, you can even possess other humans for a short while. Acquiring and improving your supernatural powers requires runes, though, and there aren't enough for you to max out every power. There are no bad choices, thankfully, though some clearly favor lethal or nonlethal approaches. Pacifists will appreciate the ability to stop time, for example, while assassins might favor the power that instantly turns corpses to ash.
Powers are equipped in your left hand and are accessed with a radial menu. This menu also contains your pistol and your crossbow, each of which has a few different ammo types. Sleep darts are the only nonlethal munition in the bunch, and they are invaluable to players who try to play the entire game without killing anyone (yes, it's possible). The rest of your options are decidedly deadly, including grenades and razor-flinging proximity mines.
With such nasty weaponry and formidable powers at your disposal, you have a startling array of ways to deal with hostiles. Simply sneaking by them is often effective, as is creeping up from behind, applying a sleeper hold, and dragging the bodies to a dark corner. Killing can be quiet too. A deadly drop from above makes no noise, and a properly timed windblast can blow an enemy off a high ledge, never to be seen again. If you prefer to see the whites of their eyes, your sword is always in your right hand, ever ready to duel. You are a formidable swordsman, able to block and counterattack against most blows, but clanging swords bring more guards or thugs, and they won't wait until their allies are out of the way to take a shot at you.
Enemies are prone to fatal dips in intelligence from time to time, but they are generally tenacious and alert enough to put up a decent fight. Once you start experimenting with powers, weapons, and environmental elements, Dishonored's amazing flexibility shows its stuff. Summon a swarm of rats to devour an enemy, and then possess one of the rats to sneak up behind those foes who come running. Blow enemy projectiles back in their faces, killing them instantly. Freeze time, enter a room with hostiles, drop a live grenade, exit and close the door, and then watch the explosion through the keyhole.
Sure, you didn't really have to watch, but taking a playful approach can result in even more supernatural fun. Blow bottles off a shelf from a hidden perch to terrify the maids. Snatch a painting while a guard is looking at it instead of waiting for him to walk away. Throw a corpse off a balcony onto a guard, but freeze time before it hits, so you can watch his reaction when you appear in front of him as he gets clobbered from above. Dishonored has multiple save slots available, and taking advantage of the ability to tear things up and then reload a fresh start encourages you to engage in some absolutely delightful mayhem.
Yet even though it allows you to wipe the recent slate clean, Dishonored still begs to be replayed from the beginning. Unlocking different powers, finishing missions in different ways, striving to be more or less murderous, and seeing a different endgame all offer appealing incentives to give it another go. It's a rare game that feels so compulsively replayable, but Dishonored is such a game. The compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice--these are the things that mark Dishonored as one of the truly remarkable games of this year.
i understand metacritics lower scores for the console, only have it on pc and xbox 360 and man the 360 version is so ugly
after seeing some of the preview of the game it similar to skyrim with a different setting and maybe better magic.
Oh and the review above... only good points? Perhaps ask someone who can offer a balanced view to review?
I just don't understand the high scoring or the rave about this game. 360 is my only gaming platform and still, Dishonoured was just another 'on rails' RPG with very few choices of impact and a 'climb and see' mechanic ripped from Assassin's Creed. Conversations were linear, NPC reactions were repetitive and most of the supernatural powers made obsolete by your need to work secretively.
@legionofme Agreed.. although i still haven't finnished this game yet (on xbox360) but from what i saw, i guess it's being overated.
Just got this game. From the very get go it feels like the best way to play this is complete stealth and not kill anyone. Reminded me of Splinter Cell. You have to save every time you do something. Started the game on normal, managed to not kill anyone on first level but during the second level it's nearly impossible. Superpowers are cool but not amazing. You use blink mostly and most effective weapon is Cross bow with sleep darts. The cover mechanic is bad, leaning is redundant. Would have been better with a Rainbow six vegas cover scheme where you can see your player. You don't really ever get to see Corvo's mask and face. Enemies are particularly lame to me, has way too much of an English bloat feel to them. Don't like the conceptual art on the enemies. Best aspect of game is the multiple of varieties to dispose of enemies. The re rout tool is cool, and the whale oil exploding cylinders are fun. Is I cool game. I just finished second level so maybe I'm not obliged to write a review yet. If I could go back in time 2 days when I was at the store, I wouldn't have gotten this. Instead I would have got Far Cry 3 or Halo 4.
very much a different game .....as compared to the rest but i felt very bored while playing,the missions are not so lively....
The only thing I didn't like was that sometimes it was hard to figure out where to go, and also there were a lot of ugly textures.
If you don't see the visual and audio cues stolen from Half-Life 2, then you just aren't a gamer. I actually almost called the City Watch the Overwatch. Same oppressive, citywide broadcast system, same implacable steel guard shacks and door-bars, same faceless, masked sentries in droves...ill post a screenshot later but there's actually a part when you first enter the city that LOOKS like that Half-Life 2 HDR demo. Not that that's a bad thing. I really liked this game and I thought they took the "inspiration" from Half-Life 2 and made it work for them. A little homage isn't always a bad thing. But let's not kid ourselves and say that there is NO similarity between the City Watch of Dishonored and the Overwatch of HL2
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@GSquadron That site looks as though it were typed by a 10 year old....
...and it sucks.
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@GSquadron @snakebite6x6x6 First off, you never advertise your own review on another's website. Dissing Chris's excellent review so you can get hits is both terrible and dumb. As for your writing, use spell-check and grammar-check. Perhaps take inspiration from professional reviews for the writing. And don't create accounts to advertise your own review.
I don't know if anyone already said this, but this game feels alot like 'Half-Life', albeit with different elements.
@nnjavanish Half Life is a masterpiece. This games is an over-hyped and over-ratted piece of shit.
Half-Life was more of a horror FPS. This Dishonored game is more like a mystery crime story in a century old setting, with a touch of horror, kind of like Call of Cthulhu. But Resident Evil 6 was more like Half-Life than this game was.@nnjavanish
@game-time Well, first, I said 'feels alot like Half-Life', to the extent of the game's graphics and engine, or closer to Half-Life 2, I should say. The game-play elements are very similar in that the levels are very open with nearly-limitless backtracking, and logical ammo and health placement. Saying it's more like RE6 than Half-Life seems arbitrary and nocuous.
@nnjavanish Don't get me wrong though, I would never dis Half-life, I love Half-Life, still waiting for another episode!
@nnjavanish Half-life is a fairly straight forward horror FPS with a straight forward story. Cool game but not many twists or much mystery like Dishonored. (Me comparing to RE 6 to Half Life is based on the gameplay action and horror elements. A creature popping out of a vent and surprising you, the creep factor, that kind of thing. I was mostly thinking of Half Life 1 however) I still can't see many similarities between even Half-Life 2 and Dishonored, sorry. Dishonored has more controls/functions than a standard FPS because of the special powers you have and Dishonored is mostly a stealth game as well, even if you go guns blazing the game's still designed for at least some stealth or cautious gameplay leading up to a fight.
I'm confused... Was it really that good. I found gameplay to be somewhat repetitive after the first 30 minutes and it got kind of boring quick. I don't know how they do it but the story is so much better in all the different trailers they have than it actually was in the game. After the first three missions i didnt even listen to the story anymore. And it really wasn't that "new" of an idea. It reminded me of assassins creed mixed with bioshock. 7.5
The difference with Bioshock I was bored by the time the plane sank, atleast dishonored kept me interested
you are way off with that statement. The story is excellent compared to (no disrespect) AC 3 how can you compare this to bioshock not even close.
The reason Gamespot gave this 9.0 because it's different approach. Look around, most games are all about shooting, multiplayer shooting, red vs blue, shoot this, shoot that, zombies, blabalabalabla. Few games try something different. This game is not only you are able to shoot things, but you have so many choices of approaching things. The blink power, being able to take over an animal, cool gadget, etc.. It's different! Same thing will happen to Bioshock infinite. It'll get 9.0 as well. hahhahahhahahahhahahahah
Hey, I beat the game, but I hear there is some DLC for the story that will be coming out next year. Does anyone know if I must keep the game in order to play the DLC when it comes out next year? I kind of want to sell the game for some dough and just play the added story content later.
Im guessing you need the actual game to play the dlc but that would be cool if you didn't!
@Rivboets7 yeah, some DLC doesn't require the actual game, some does. It would be nice if all you had to have was a save file or something.
Wow I didn't know that. Thats nice to know I don't always need the game to play the DLC.
says the guy who gave black ops an 8.5
@Yamakoichi @max-hit I usually avoid arguing with hipis. But maybe you should've spent more time checking out my other ratings. Call of Duty games are good games but they don't worth +60$. They worth around 10$. The point is I don't understand how it relates to Dishonored. Hating a game or liking another doesn't make you a longtime/cool gamer.
It relates because you give an overated game a good review, yet you call a good game that is taking a different approach overated; it would also appear the best of 2012 seems to disagree with you too
@Yamakoichi Says the guy who seems very depressed about video games and doesn't respect other people's opinions.
@max-hit You cannot save her you cannot save her you can not save her you can not save her you can not save her you can not save her you can not save her you can not save her