just grabbed this on psn for $30 and i'mm about 3 hours in - good game so far but I am a little disapointed to be honest as I thought it was supposed to be amazing - also it is ugly as anyway
Dishonored's engrossing world and intoxicating interplay of supernatural powers make it a game you'll want to play more than once.
- Great suite of abilities encourages creativity
- Spacious environments riddled with pathways and secrets
- Lovely design brings the city to life
- Superbly voiced cast of interesting characters.
Dishonored is a game about many things. It's about revenge; armed with deadly weapons and supernatural powers, you seek vengeance upon all of those who orchestrated your downfall. It's about a city; the plague-ridden industrial port of Dunwall is lovely to behold, exciting to explore, and seething with secrets. It's about people; an array of vibrant characters await you, and as you get to know them, you are drawn further into their intrigues, hopes, and heartbreaks. But above all, it's about choice. The incredible variety of ways you can engage or evade your enemies makes Dishonored impressively flexible and utterly captivating.
You play as Corvo Attano, former bodyguard to the empress and current death row inmate. The prologue chronicling Corvo's crime not only inflames your desire for revenge, but also sparks your affection for a vulnerable character. These dual fires foreshadow the choice you have to make each time you encounter an enemy: do you walk the bloody path of brutal vengeance, or take the nonlethal high road and rise above the violence that suffuses the city? Your actions have small, yet tangible consequences throughout your quest, and it's up to you to decide what kind of retribution you want.
A cadre of conspirators helps you escape imprisonment, and you find out that they are plotting to bring down the very men who wronged you. These characters embody familiar archetypes--the dutiful admiral, the egotistical nobleman, the cheeky servant--but Dishonored is not content with one-dimensional portrayals. An excellent voice cast (which includes a number of notable actors) and stylish character design help bring these people to life. As you listen to them talk (you remain mute throughout), read their journals, eavesdrop on conversations, and learn whispered secrets from an arcane, psychic item you acquire, you come to know the characters and the world they live in. This kind of knowledge is engaging, so even when the main plot follows some well-trodden paths, you're always interested and eager to press on.
Exploring Dunwall is another one of Dishonored's great pleasures. The city prospered from the whaling trade in the recent past, but has fallen on hard times since the influx of a deadly plague. Brick walls and wooden beams loom over alleys crawling with rats, while granite facades and metal barricades block off the cobblestoned plazas of the wealthier neighborhoods. Dunwall evokes a British city in the grip of the industrial revolution, but painterly coloring and slightly exaggerated proportions give the place a unique feel. Though some texture details can be slow to load in the console versions, the lovely artistic design is undiminished, making Dunwall an immensely appealing place to inhabit.
Of course, there are tangible benefits to exploration as well. Sewers, alleys, apartments, and estates all hide items that restore your health, reinforce your arsenal, teach you secrets, or allow you to gain new supernatural powers. The large areas you must traverse to get to your targets are riddled with out-of-the-way places to explore, and finding them reveals not only hidden goodies, but alternate routes as well.
Figuring out how to move through the environments is an enjoyable pursuit, and one of the first powers you get allows you to teleport a short distance. The quick pop and blurry whoosh of this power provides a nice audiovisual accompaniment to the thrill of defying natural law, and if you choose to supernaturally augment your jumping ability, your range of locomotion is drastically increased. Though you'll likely have some awkward moments as you try to go places that the game won't let you, Dishonored's level design is consistent enough to make such moments easy to avoid once you get the hang of things.
i understand metacritics lower scores for the console, only have it on pc and xbox 360 and man the 360 version is so ugly
after seeing some of the preview of the game it similar to skyrim with a different setting and maybe better magic.
Oh and the review above... only good points? Perhaps ask someone who can offer a balanced view to review?
I just don't understand the high scoring or the rave about this game. 360 is my only gaming platform and still, Dishonoured was just another 'on rails' RPG with very few choices of impact and a 'climb and see' mechanic ripped from Assassin's Creed. Conversations were linear, NPC reactions were repetitive and most of the supernatural powers made obsolete by your need to work secretively.
@legionofme Agreed.. although i still haven't finnished this game yet (on xbox360) but from what i saw, i guess it's being overated.
Just got this game. From the very get go it feels like the best way to play this is complete stealth and not kill anyone. Reminded me of Splinter Cell. You have to save every time you do something. Started the game on normal, managed to not kill anyone on first level but during the second level it's nearly impossible. Superpowers are cool but not amazing. You use blink mostly and most effective weapon is Cross bow with sleep darts. The cover mechanic is bad, leaning is redundant. Would have been better with a Rainbow six vegas cover scheme where you can see your player. You don't really ever get to see Corvo's mask and face. Enemies are particularly lame to me, has way too much of an English bloat feel to them. Don't like the conceptual art on the enemies. Best aspect of game is the multiple of varieties to dispose of enemies. The re rout tool is cool, and the whale oil exploding cylinders are fun. Is I cool game. I just finished second level so maybe I'm not obliged to write a review yet. If I could go back in time 2 days when I was at the store, I wouldn't have gotten this. Instead I would have got Far Cry 3 or Halo 4.
very much a different game .....as compared to the rest but i felt very bored while playing,the missions are not so lively....
The only thing I didn't like was that sometimes it was hard to figure out where to go, and also there were a lot of ugly textures.
If you don't see the visual and audio cues stolen from Half-Life 2, then you just aren't a gamer. I actually almost called the City Watch the Overwatch. Same oppressive, citywide broadcast system, same implacable steel guard shacks and door-bars, same faceless, masked sentries in droves...ill post a screenshot later but there's actually a part when you first enter the city that LOOKS like that Half-Life 2 HDR demo. Not that that's a bad thing. I really liked this game and I thought they took the "inspiration" from Half-Life 2 and made it work for them. A little homage isn't always a bad thing. But let's not kid ourselves and say that there is NO similarity between the City Watch of Dishonored and the Overwatch of HL2
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@GSquadron That site looks as though it were typed by a 10 year old....
...and it sucks.
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@GSquadron @snakebite6x6x6 First off, you never advertise your own review on another's website. Dissing Chris's excellent review so you can get hits is both terrible and dumb. As for your writing, use spell-check and grammar-check. Perhaps take inspiration from professional reviews for the writing. And don't create accounts to advertise your own review.
I don't know if anyone already said this, but this game feels alot like 'Half-Life', albeit with different elements.
@nnjavanish Half Life is a masterpiece. This games is an over-hyped and over-ratted piece of shit.
Half-Life was more of a horror FPS. This Dishonored game is more like a mystery crime story in a century old setting, with a touch of horror, kind of like Call of Cthulhu. But Resident Evil 6 was more like Half-Life than this game was.@nnjavanish
@game-time Well, first, I said 'feels alot like Half-Life', to the extent of the game's graphics and engine, or closer to Half-Life 2, I should say. The game-play elements are very similar in that the levels are very open with nearly-limitless backtracking, and logical ammo and health placement. Saying it's more like RE6 than Half-Life seems arbitrary and nocuous.
@nnjavanish Don't get me wrong though, I would never dis Half-life, I love Half-Life, still waiting for another episode!
@nnjavanish Half-life is a fairly straight forward horror FPS with a straight forward story. Cool game but not many twists or much mystery like Dishonored. (Me comparing to RE 6 to Half Life is based on the gameplay action and horror elements. A creature popping out of a vent and surprising you, the creep factor, that kind of thing. I was mostly thinking of Half Life 1 however) I still can't see many similarities between even Half-Life 2 and Dishonored, sorry. Dishonored has more controls/functions than a standard FPS because of the special powers you have and Dishonored is mostly a stealth game as well, even if you go guns blazing the game's still designed for at least some stealth or cautious gameplay leading up to a fight.
I'm confused... Was it really that good. I found gameplay to be somewhat repetitive after the first 30 minutes and it got kind of boring quick. I don't know how they do it but the story is so much better in all the different trailers they have than it actually was in the game. After the first three missions i didnt even listen to the story anymore. And it really wasn't that "new" of an idea. It reminded me of assassins creed mixed with bioshock. 7.5
The difference with Bioshock I was bored by the time the plane sank, atleast dishonored kept me interested
you are way off with that statement. The story is excellent compared to (no disrespect) AC 3 how can you compare this to bioshock not even close.
The reason Gamespot gave this 9.0 because it's different approach. Look around, most games are all about shooting, multiplayer shooting, red vs blue, shoot this, shoot that, zombies, blabalabalabla. Few games try something different. This game is not only you are able to shoot things, but you have so many choices of approaching things. The blink power, being able to take over an animal, cool gadget, etc.. It's different! Same thing will happen to Bioshock infinite. It'll get 9.0 as well. hahhahahhahahahhahahahah
Hey, I beat the game, but I hear there is some DLC for the story that will be coming out next year. Does anyone know if I must keep the game in order to play the DLC when it comes out next year? I kind of want to sell the game for some dough and just play the added story content later.
Im guessing you need the actual game to play the dlc but that would be cool if you didn't!
@Rivboets7 yeah, some DLC doesn't require the actual game, some does. It would be nice if all you had to have was a save file or something.
Wow I didn't know that. Thats nice to know I don't always need the game to play the DLC.
says the guy who gave black ops an 8.5
@Yamakoichi @max-hit I usually avoid arguing with hipis. But maybe you should've spent more time checking out my other ratings. Call of Duty games are good games but they don't worth +60$. They worth around 10$. The point is I don't understand how it relates to Dishonored. Hating a game or liking another doesn't make you a longtime/cool gamer.
It relates because you give an overated game a good review, yet you call a good game that is taking a different approach overated; it would also appear the best of 2012 seems to disagree with you too
@Yamakoichi Says the guy who seems very depressed about video games and doesn't respect other people's opinions.
@max-hit You cannot save her you cannot save her you can not save her you can not save her you can not save her you can not save her you can not save her you can not save her