Chaos problems (spoilersish)
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- Nov 1, 2012 1:39 pm GMTI'm normally a huge fan of this kind of game, but the Chaos system is giving me OCD style nightmares. It feels as though I need to save scum like crazy to avoid being the scourge of the entire world and everything would be much better if I just let myself get executed at the start of the game. It seems as though it is entirely impossible to have any fun AND get some kind of narrative satisfaction. Is there any way around this other than "get better n00b!!!"
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Logical Fallacy #5: The few are the same as the whole.
Some Elbonians are animal rights activists. Others wear fur coats. Therefore Elbonians are hypocrites. - Nov 1, 2012 2:11 pm GMTIf you do good quests, like saving people's lives, and avoid doing nasty stuff (READ: Granny Rags), you lower chaos.
Also, I believe as long as 20% or less people dies on a map, chaos will not go up.
Or you could be like me, go "clean" most of the game, then do a grand massacre near end game for a tension reliever
- Nov 1, 2012 2:23 pm GMTArchmageXin posted...
If you do good quests, like saving people's lives, and avoid doing nasty stuff (READ: Granny Rags), you lower chaos.
Also, I believe as long as 20% or less people dies on a map, chaos will not go up.
Or you could be like me, go "clean" most of the game, then do a grand massacre near end game for a tension reliever
I did that. It actually makes for a cool way of playing, being stealthy and good the whole game but at the end make Corvo into a desperate man looking to just brutally kill those who betrayed him and all who stand in his path. Honestly, the ending "battle" was nowhere near as interesting as the one with Daud. Still love this game though
- Nov 1, 2012 10:25 pm GMTArchmageXin posted...
If you do good quests, like saving people's lives, and avoid doing nasty stuff (READ: Granny Rags), you lower chaos.
Also, I believe as long as 20% or less people dies on a map, chaos will not go up.
Or you could be like me, go "clean" most of the game, then do a grand massacre near end game for a tension reliever
The thing is that it's nigh impossible not to slaughter at least half the level. If you are ever spotted (and enemies constantly look around at complete random) you end up being attacked by the entire level. If the ratio of civilians to guards was less than 1:1000 this wouldn't be such a problem but the issue does arise that if such an overwhelming majority supports this coup then who am I to stand in its way?
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Logical Fallacy #5: The few are the same as the whole.
Some Elbonians are animal rights activists. Others wear fur coats. Therefore Elbonians are hypocrites. - Nov 2, 2012 7:05 am GMTThe chaos meter isn't as sensitive is many think. You have leeway to kill, the effects are also cumulative; meaning that you can kill 40 people in the flooded district so long as you killed 4-5 in another two missions before.
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The clouds pass... the rain does its work and all individual beings flow into their forms." The Book of Changes - Nov 2, 2012 8:49 pm GMTFrom: Rack | #004
The thing is that it's nigh impossible not to slaughter at least half the level.
You're taking the wrong ways through then. If you've upgraded Blink then there are tons of ways to get around, usually by going up high. Almost everything has a way in that's less guarded.
You can do Non-Lethal take-downs right after Blink (remember that Blink is totally silent). You can also blink while holding a body for quick getaways. This makes it easy to thin the herd.if such an overwhelming majority supports this coup then who am I to stand in its way?
They don't support it. As far as anyone knows the Lord Regent has assumed legitimate emergency powers.
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Check out www.axemurderingworms.com . And remember kids: Sound isn't music, Books aren't stories, This is not a pipe, and The medium is the message. - Nov 4, 2012 1:38 pm GMTKungfu Kenobi posted...
From: Rack | #004
The thing is that it's nigh impossible not to slaughter at least half the level.
You're taking the wrong ways through then. If you've upgraded Blink then there are tons of ways to get around, usually by going up high. Almost everything has a way in that's less guarded.
You can do Non-Lethal take-downs right after Blink (remember that Blink is totally silent). You can also blink while holding a body for quick getaways. This makes it easy to thin the herd.
This is all true, but the sensitivity of guards causes huge problems regardless, if you make a single mistake you will be attacked by quite literally half the level. If you can get away with killing 20% per level then you can make a single mistake one mission in 3.if such an overwhelming majority supports this coup then who am I to stand in its way?
They don't support it. As far as anyone knows the Lord Regent has assumed legitimate emergency powers.
The game really doesn't present things this way though, there are practically no bystanders anywhere; almost everyone you meet is a loyal guard of the Lord Regent. If he seized power illegitimately by buying off 95% the city then he would appear to have a much more legitimate claim to power than some random child "royalty" or not.
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Logical Fallacy #5: The few are the same as the whole.
Some Elbonians are animal rights activists. Others wear fur coats. Therefore Elbonians are hypocrites. - Nov 4, 2012 4:43 pm GMTI for one would just massacre the last level.
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http://25.media.tumblr.com/tumblr_mc4gtea0qZ1qahti4o1_1280.png - Nov 4, 2012 8:24 pm GMTDon't forget folks, aside from save scumming (which I will admit I did in my first stealth/non-lethal type playthrough, I know I am filth >_< I blame OCD as well!), you have lots of tactics to use to get away, should you be spotted. You don't actually HAVE TO go on a massacre once you're spotted. Though it is equally fun, if not more, than a quick disappearing act sometimes >_>
But anywho, don't forget you can always -
*Blink away to high ground/shadows for a quick escape. Like some mentioned, there's almost always an escape option given how most of the areas have been designed. Look up and look around. Take your time to scout areas before you make your moves, ideally plotting escape routes should things go awry.
*Use combat sleep dart, once purchased, to put people down fast, especially in conjunction with the Bend Time ability.
*Or just use Bend Time to slow/freeze time and punk out easily, especially with Blinking. Don't be too stingy with mana potions, they're everywhere and cheap to restock in-between missions.
*Use the first rank of Wind Blast to knock people on their asses and retreat. I wouldn't risk rank 2, as you may splatter guys against walls. Also have to watch out for environmental hazards, like tossing people off ledges or into water or into that reprogrammed Wall of Light (many lulz and one of my favorite ways to pwn guards)
*Use Possession, rank 1 to jump into a nearby fish/dog/rat to avoid immediate assault (situational, I know), or much better, use rank 2 to jump into an aggro'd guard and walk off into another room or back-alley.
*Oh, and also, run away, duh :p
I also realize that once you're spotted, yes, the A.I. is a b**** to sneak around sometimes, and with the added heat of an alarm or lots of guards in cramped spaces, your options can be pretty limited. This is especially the case on Very Hard. Their sight ranges are ridiculous sometimes and they can be relentless once you're detected. Knowing the maps and being careful with how you move, using Blink and other abilities like Dark Vision and Possession to bypass patrols, pays dividends if you don't want to save scum. Take it nice and slow, no rush, and always favor high spots and dark areas. And like someone also said, don't forget you can opt to choke out that one nuisance guard that's in the way. Just be sure to carefully hide his body away from others so as to not draw the hate you're obviously trying to avoid in the first place.
I guess my main point though is that I would encourage people to not save scum, at least maybe not after your first playthrough and you've learned the maps and the gameplay a bit more, since really the experience of escaping is honestly so much fun in this game. With a game so heavily centered on consequence, I would say live with those consequences and just try to enjoy the flow of the game. You have tons of options to get away from encounters just as you do to finish them, and it seriously makes me feel like a gangster mofo pulling ninja vanish on a group of guards, even if they did spot me dropping down to knife their buddy on patrol. My 2 tl/dr cents. :3
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XBL GT- Sadist Mask
Wii FC - 0602-6131-7882 - Nov 5, 2012 2:59 am GMTThanks Twisted Talon those are some great tips, I'd been focusing on mobility with my early upgrades which helped a little in term of punking out, but I really should have picked up Slow Time sooner. That skill alone makes an immense difference in retreating (I'd initially pegged it as an approach skill, which it is, but not nearly so useful and readily available as blink. Possession 2 is also godly and in retrospect (unless enemies get obnoxious counters) I suspect I could turn around those high chaos first few missions if I had the fortitude to stick with it. On the other hand the increased rat swarms and weepers could have made for a vicious cycle.
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Logical Fallacy #5: The few are the same as the whole.
Some Elbonians are animal rights activists. Others wear fur coats. Therefore Elbonians are hypocrites. - Nov 5, 2012 9:05 pm GMTNo problem

I generally focus on mobility in the early game too, especially if I'm aimed on using stealth over (or for) violence. Blink rank 2 is just too damn good, and being able to jump higher and move faster is uber, especially in conjunction with Blink maxed out. Lethal or not, it's really hard to argue against taking them over other stuff first. You can cover more ground, faster, and get to places more easily or that you couldn't in the first place. It's practically a MUST for sneaking, unless you want to be spamming the other abilities and using mana pots a lot.
Then again, yeah, Bend Time is so OP when used in the right situations, offensively and defensively, and Possession is great for stealth, infiltrating areas, and retreating. They're just so damn expensive ruin-wise >_< Mana-wise too! Which is definitely something to consider if you're going to take them early game and have them be your primary abilities.
If you're playing stealthily but also being fairly indiscriminate with killing (which I guess you wouldn't on a Low Chaos playthrough, but still...), I bet you will miss Shadow Kill as well. Luckily it's cheaper and much more accessible early game than maxed out Possession or Bend Time, and I feel like rank 2 isn't really that necessary as rank 1 is for avoiding detections and alerts.
The game really makes you choose your abilities carefully, I think, and ultimately that will determine how you play those first few levels until you have access to more options and abilities. In a way I think it makes the earlier missions harder, especially if it's your first playthrough and you don't have experience with the maps and guard/item placement. But hey, it also makes it all the more awesome later on when you have all those abilities and you feel so damn powerful! Plus, the end missions just keep getting crazier and crazier (assassins and Tallboys, oh my!) so I guess in a way it balances out.
Or maybe not...you can be pretty godly by endgame >_>
I feel you on Weepers and rat swarms possibly making your life more difficult, though. Rat swarms are a pain in the ass, because I'd say your best bet to dealing with them (aside from just avoiding them :p) is to pull out the pistol or toss a grenade/place a spring razor in retreat, and that is likely going to draw attention to yourself, the last thing you'll probably want if you are aiming for stealth and Low Chaos. Weepers I would recommend considering combat sleep dart and taking them out from afar if possible with darts (remember to stay stocked in-between missions! They seem to be pretty rare otherwise), if you can't off them due to your Chaos level goals. In groups they just suck to take down without lethal force. Sneaking, choking out lone Weepers, and high ground are obviously options for most Weepers and rat swarms and although they have much gimper detection ability than most other enemies, there are some areas late game, where yeah, dealing with them in tight spaces and large groups does just suck. Some parts of the Flooded District mission are what come to mind mostly. Really hard for me to not just whip out my pistol and blast them as they charge me zombie style, or bust out some Wind Blast and paint the walls their diseased asses xD
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XBL GT- Sadist Mask
Wii FC - 0602-6131-7882 - Nov 6, 2012 12:03 am GMTI wish there was a way to max out all my skill and just go crazy.
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