Diablo III User Review
Worse game from Blizzard so far. The game is a travesty not only for the annoying DRM but as single player experience
- Posted Aug 18, 2012 1:40 pm GMT
- Recommended by 9 of 9 users.
- Difficulty:
- Hard
- Time Spent:
- 100 or More Hours
- The Bottom Line:
- "Don't believe the hype"
- Always online for single player sucks
Where can i start from this stupid Blizzard idea. The lag fest that i have to encounter when i am playing Single player or that i have to be dependent to the internet and a server all the time for playing a Single player game. Making a Single player game like an MMO is definitely one of the worse ideas in the gaming history i hope Blizzard does not do that again
- Poor story and nothing special
3 has the worse story both from 1 and 2. The Single player feels like a chore fast if you see it from it's story perspective
- Leveling sucks
Instead of 3 difficulties like in Diablo 2, I feel that Blizzard added another one not for extra difficulty, but to keep us around longer. Doing Act 1-4, through 4 difficulties, is tedious and boring - if you want another character, it gets exponentially more boring. Not only is it terribly un-fun, but it is apparent that any quick-leveling strategies will be nerfed
Exploration and prizes poorly implemented
Items aren't fun to find. There is too much randomness on the items to be excited to see anything drop. Anyone remember while playing Diablo 2, the rush you got when a unique ring dropped, just before ID'ing it? I haven't felt that way even once in the 120 hours I've put into Diablo 3 - I can get that feeling even now in Diablo 2 in less than 20.
Other issues
Difficulty doesn't come from requiring the player to be a better player. When there's a very good chance that an elite pack can ruin your day, without any input from your skills as a player, it doesn't make for a fun time. What is fun is exposing weaknesses, taking advantage when an opponent leaves an opening, and even being punished for making mistakes. Many of the bosses are actually fun and apply these ideas, but as previously stated, bosses are nearly pointless to farm and the good loot is found on stat-bag elite packs whose potential to be killed is way too situational and take way too long whether or not their mods allow your build to handle them.
All of these issues have one very clear motive, and I hate to sound like a conspiracy theorist but it's starting to make a lot of sense. It is apparent to me that Blizzard doesn't want us getting past Act 2 of inferno without spending some cash at the RMAH.
If you elect to not use the RMAH, you'll be grinding and selling items 10-100k at a time, saving up for that 10 million gold weapon that will still require you to kite in order to farm. I'm not saying it will be impossible to avoid the RMAH, but it will be practically unfeasible.
People as me have complained about the lack of offline mode, and I believe the motive is two-fold.For companies like Blizzard DRM always increases sales, that's why it is utilized even if customers hate it and bash it. The other part is that they want you to have access, and the incentive, to use the RMAH. The brick wall that starts in Act 3 of inferno, the randomness of the gear and the admitted controlled-rarity of good gear, all of it points towards the RMAH and I believe that focus takes away from what the experience of a Diablo game should be.
Where can i start from this stupid Blizzard idea. The lag fest that i have to encounter when i am playing Single player or that i have to be dependent to the internet and a server all the time for playing a Single player game. Making a Single player game like an MMO is definitely one of the worse ideas in the gaming history i hope Blizzard does not do that again
- Poor story and nothing special
3 has the worse story both from 1 and 2. The Single player feels like a chore fast if you see it from it's story perspective
- Leveling sucks
Instead of 3 difficulties like in Diablo 2, I feel that Blizzard added another one not for extra difficulty, but to keep us around longer. Doing Act 1-4, through 4 difficulties, is tedious and boring - if you want another character, it gets exponentially more boring. Not only is it terribly un-fun, but it is apparent that any quick-leveling strategies will be nerfed
Exploration and prizes poorly implemented
Items aren't fun to find. There is too much randomness on the items to be excited to see anything drop. Anyone remember while playing Diablo 2, the rush you got when a unique ring dropped, just before ID'ing it? I haven't felt that way even once in the 120 hours I've put into Diablo 3 - I can get that feeling even now in Diablo 2 in less than 20.
Other issues
Difficulty doesn't come from requiring the player to be a better player. When there's a very good chance that an elite pack can ruin your day, without any input from your skills as a player, it doesn't make for a fun time. What is fun is exposing weaknesses, taking advantage when an opponent leaves an opening, and even being punished for making mistakes. Many of the bosses are actually fun and apply these ideas, but as previously stated, bosses are nearly pointless to farm and the good loot is found on stat-bag elite packs whose potential to be killed is way too situational and take way too long whether or not their mods allow your build to handle them.
All of these issues have one very clear motive, and I hate to sound like a conspiracy theorist but it's starting to make a lot of sense. It is apparent to me that Blizzard doesn't want us getting past Act 2 of inferno without spending some cash at the RMAH.
If you elect to not use the RMAH, you'll be grinding and selling items 10-100k at a time, saving up for that 10 million gold weapon that will still require you to kite in order to farm. I'm not saying it will be impossible to avoid the RMAH, but it will be practically unfeasible.
People as me have complained about the lack of offline mode, and I believe the motive is two-fold.For companies like Blizzard DRM always increases sales, that's why it is utilized even if customers hate it and bash it. The other part is that they want you to have access, and the incentive, to use the RMAH. The brick wall that starts in Act 3 of inferno, the randomness of the gear and the admitted controlled-rarity of good gear, all of it points towards the RMAH and I believe that focus takes away from what the experience of a Diablo game should be.
More User Reviews
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Sad, sad day for Blizzard when they came out with this trash...
Review Stats:- 1 user agrees with this review
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Unresistable evil, perverse with putrid sin like a sultry voiced seductress oozing disease whispering in the shadows.
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- Posted Apr 3, 2013 12:42 am GMT
If this was the first ever Diablo back in '96, then the series would have sunk and never have known any success.
Review Stats:- 3 out of 4 users agree with this review
- Posted Mar 18, 2013 7:42 pm GMT
No real customization.. All just a gear check.
Review Stats:- 7 out of 8 users agree with this review
- Posted Feb 4, 2013 11:37 pm GMT
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