Diablo III: Ultimate Evil Edition

User Rating: 9 | Diablo III: Ultimate Evil Edition PS4

After nearly eight years since I mastered Ninja Gaiden Black, a game I consider the standard of blending action with cinematic presentation, I finally found a game I enjoy in a different way than it. Diablo III features some complexity that translates to simple, but sublimely repetitive gameplay.

The fundamental gameplay idea is combating the forces of darkness and this simple idea (sun is good, no sun is bad, to paraphrase the fundamental ancient Egyptian idea about light and dark which has persisted throughout the past seven millenium) is utilized very, very well. In my time with Diablo III Reaper of Souls: Ultimate Evil Edition, I have not bored of its fundamentals. Those are character customization, plot, and loot.

Although video games could be more diversified, Diablo III starts with character customization which persists long after initially making a choice which branches to many others: Class choice. Furthermore, the name of a player character is customizable. However, games which initially allow for these choices often allow for other customization options such as Diablo III with gear and abilities, and in that regard, the video game industry suffers from a redundancy. The redundancy I speak of could be made irrelevant by making more games with customization in less areas. To add, limited customization in others while using previous games as a collective reference to set a new standard by which repetitive customization is no longer a current factor would be good. Instead, one would enjoy the benefits of more concise, yet, comprehensive game design.

Beyond the gameplay, I have enjoyed this game. The music is atmospheric and emotional, yet detached and idealistic which is fitting for characters who are able to face waves of evil and remain sane, unscathed, and improve in the conditions of Diablo III. A normal human would fall victim to these forces without mystical aid. Diablo III is ultimately a video game and there is a lack of immersion in the repetition of actions because of such things as fatigue and muscle memory being considered factors for the character I play; I chose wizard class and he repeats his movements for individual abilities perfectly every time without fail. However, the fact that it is a game and character stamina is idealized (perhaps inadvertently) is partially why video games, advances in health sciences, and technology in general are intriguing.

While playing video games, ideas are entertained. The thought that humans can fly, a skinny person is strong with magical powers, or hyper-advanced technology is a normalcy are all intriguing concepts. They are ideas by which this medium allows for the cultivation of while promoting of human civilization, tenants of the fundamental ideas of <i>self-actualization</i>. By being at the forefront of human imagination, the newest parts of society are made into being with a wider variety of ideas than ever before simply because the human population is greater than ever. Next, advances in health sciences are entertained by something as simple as repeating an animation because that causes muscle fatigue and eventual muscle memory followed by muscle deterioration due to redundancy of strenuous actions. Finally, technology related to human and machine. In addition, as science continues to grow, so, too does the path towards improving the human body with this field.

Diablo III: Ultimate Evil Edition is a great game with high replayability, decent graphics, and good sound quality. It also features tight controls and no bugs which I am aware of. It features a time-tested idea and great quality. I would recommend it to anyone willing to play a mature rated game.