Skill Collocation Guide: Monk

#1 Posted by eileensmith8 (6 posts) -
Note: The guide is just for reference and may be only suitable for beginners. In special occasions, it may be unable to carry you through and please switch to suitable skills at any time. Monks are sacred warriors who channel divine power through sheer force of will. Healing waves, mantras of protection and attacks empowered with holy might are all within their purview. Actually, Monk is similar to the paladin in the past in many aspects. The major difference is the method and rhythm of combat. Monk is typical melee warrior, who fights in close combats, using two-handed weapon called Daibo or fist weapons. Monks are popular for their precise strike during a combat. They also have a great sense of sturdiness which makes them sustain a longer endurance in a fight compared to other class. Monks energy resource is Spirit. Similar with Barbarians Fury, it is generated in two ways by specific skills and attacks, and by the completion of combos. The difference is: Spirit will not generate when monk is attacked. Its maximum limit is 200. When off a combat, Spirit will not lose automatically. There are 3 systems of monks active skills: Spirit Generate, Spirit Cost and Mantras. When play as a monk, you dont even have to use normal attack. Spirit Generate skills are fist skills which can be used continuously. Basically it has a unit of three sections and can have one skill after another in the same unit. The effects of each section are different. For example, Fist of Thunder can be unleashed 3 times continuously. So do Deadly Reach. However, we can unleash Fist of Thunder for the first time, Deadly Reach for the second time and Fist of Thunder again for the third time. Spirit Cost skills are powerful skills which can hurt or recover or have auxiliary effects. By spirit cost, it can bring huge help in combat or attack the enemies powerfully. Monks initial attack skills, speed, and effects are commendable. Its very pleasing to have such good initial skills. Exploding Palm: Cause a target to Bleed for 220% weapon damage as physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. If you encounter a group of monsters, use Exploding Palm toward the one with the most blood. Dashing Strike allows you to quickly dash at the target enemy. Its also your best choice when you are surrounded. There are thousands of combinations.You have to practice a lot to find the one most suitable for you!