They flawlessly combined the gameplay with the plot to make this excellent game.
tales224 wrote this review on .
Difficulty Level: The game comes with three difficulty levels. If you have never played a Fire Emblem game or a turn-based strategy game, I would recommend trying it on easy. It comes with a built-in tutorial that explains the different fucntions and aspects of the game. Normal difficulty is just a bit more difficult than easy. The main difference is that in Normal difficulty you receive much less bonus experience. This is the difficulty level that I started at becuase I had already played the other two American Fire Emblem titles and both of the Advance Wars games. It was a tiny bit of a challenge but I mainly focused on the plot. Hard difficulty is what it says. It is hard. It is not necessarily hard to win but it is hard to make it through some of the levels with no casualties. Seeing as once a character dies he/she will be permanently gone, that is an important goal to achieve. In Hard difficulty, you receive very little bonus experience but more battle experience. This makes it vital that you kill as many enemies as possible. There are also more enemies on hard difficulty but as a result there is more experience for you to gain.
Different Modes: There is another mode besides story mode that is unlocked once you beat story mode on any difficulty. Once you beat story mode you unlock trial maps. Trial maps are battles that you fight using all the characters you had at the end of story mode. There are six different trial maps but three of them require another Fire Emblem title for Game Boy Advance.
Replayability: This game has a medium replayability. To me, the plot was a main factor in deciding whether or not to replay it. The plot is what really made the game interesting, so once I beat it the first time, on Normal difficulty, I waited a few months before going back to it. There is an incentive to beat it on Hard though: trial maps. There is a trial map that you unlock for beating the game on Hard difficulty. There is another incentive to beat the game multiple times. For example, once you beat the game 3 times you can use Oliver in the trial maps and once you beat the game 15 times you can use Ashnard. You might also consider playing it through again using different characters. It might make the battles easier or more challenging.
Game Controls: The controls of this game are easy to get used to and it is easy to reach any feature you use on a regular basis.
Graphics: The graphics really impressed me. They made a huge step upward from the comepletely straight forward graphics of the Game Boy Advance titles. They are only somewhat realistic but at least they are visually appealing.
Audio: The audio was nothing short of amazing. There was nothing special about the sound effects but the music was great. They used the music to create a specific mood for each event that occurred and they did a wonderful job at it too.
Movie Sequences: There are movie sequences every couple of chapters. They are not too many and not too few. Their main purpose was to clarify things that would not be well explained otherwise. They help tell the story but if you would prefer to skip them that option is always open to you.
Overall, this is the best Real-time Strategy game I have played. They flawlessly combined the gameplay with the plot to make this an excellent choice if you are looking for a Gamecube game.