I find the idea of having to find energy bars a lot more realistic than the system in MGS4 where you could phone in just about anything at any time.
Deus Ex: Human Revolution Extended Hands-On Preview, Part Two
Now that we know about Adam Jensen the human being, let's learn about Adam Jensen the augmented killing machine.
A few weeks ago, Square Enix and Eidos Montreal were kind enough to let us play through the first three or so hours of Deus Ex: Human Revolution. We brought you our impressions of the pre-credits prologue not long after that, and now, we're back to give you a little more detail on what happens after the title fades and the game's conspiracy starts to build. Be sure to read part one for all the necessary context of what we're about to explain. Go ahead, we'll wait for you. Done? Then, let's get started.
Adam Jensen is in an awkward position leading into the first proper mission of this new Deus Ex. Having been left for dead and subsequently rescued using biomechanical augmentations that he was never fully intent on getting, Jensen simply isn't the guy he once was--not by a long shot. In fact, the game is pretty clever about how Jensen stumbles into life with augmentations. When he returns to work doing private security for Sarif Industries six months after the events that threatened his life, you see a flickering and illegible heads-up display as you're walking into the office. Why's that? He's still getting used to his new retinal display augmentation. But, on the plus side, he's also got retractable sunglasses that pop out of his head on command. So that's a bonus.
A quick walk-through of the offices of Sarif Industries reaffirms one of the lessons we learned from the last preview we posted: the atmosphere in Human Revolution is so fantastic that even a simple stroll through a corporate workplace can feel intense and stylish. It's a world done up in vibrant shades of gold and black, like the sun is constantly setting. This is an ominous metaphor, perhaps, for the impending fate of humanity at which so much of the game's story hints. But the gameworld isn't all art-house pretentiousness. In a wink toward developer Eidos Montreal's parent company Square Enix, you'll encounter a fellow named Pritchard who seems to be a big Japanese role-playing game fan; so much so that he's got a poster for Final Fantasy XXVII on his office wall. (Hey, it is 2027 after all.)
Unfortunately, Jensen finds that there's no rest for the weary when the boss man Sarif fills him in on the details of this first mission. A group of activists have broken into one of Sarif's warehouses, and because this happens to be the same warehouse that contains an extremely sensitive military prototype, it's not a job for the police. It's a job for private security, also known as you. What makes this mission especially tricky is that these activists are anti-augmentation activists known as Purity First, so it's not as though the newly mechanized Adam Jensen can just walk up and offer them an olive branch. No, not when it's a carbon fiber olive branch that extends out of Jensen's robot arm on a telescoping rod.
On the helicopter ride to the warehouse, you're able to chat with Sarif and get better idea of what's about to go down. The boss lets you know that it's entirely up to you to decide whether you want to use lethal or nonlethal means. The conversation system plays out like most Western role-playing games, with a list of options to choose from at certain breaks in the dialogue. Using this conversation system, we informed Sarif that we intended to approach the situation using nonlethal tactics. He then told us what to expect from the warehouse's layout and asked whether we'd prefer to go with the long-range tranquilizer rifle or the short-range stun gun. Rifle, please.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Aug 23, 2011 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: TBA 2013 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Apr 26, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Related Unions
Deus Ex: Human Revolution
- Publisher(s): Square Enix
- Developer(s): Eidos Montreal
- Genre: Action
- Release:
- ESRB: M
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