Poor boss fights remove the element of choice Long load times, dated facial animations, and other technical drawbacks Weak AI detracts from both the shooting and the stealth. and still an 8.5?
Deus Ex: Human Revolution Extended Hands-On Preview - First Five Hours
Deus Ex: Human Revolution's conspiracy-filled storyline starts making sense after we spend some extended hands-on time with the game.
The debate over human augmentation hangs heavily over the world of Deus Ex: Human Revolution. If you replaced your arms, legs, heart, or brain with cybernetic augmentations, could you still be considered you? Where is the tipping point from human to something else? If you have been following our previous coverage, then you already know that protagonist Adam Jensen had the decision for augmentation made for him after his employer, Sarif Industries, was unexpectedly attacked. From that starting point, we recently went hands-on to play through (roughly) the first five hours of the Xbox 360 version of the game. It brought together many familiar locations, let us explore the hub city of Detroit, and tackle a few side quests. Humanity's revolution has just begun. [Spoiler Alert: This preview details a small number of story elements from the first five hours of the game].
Before we could dive into the unknown, Jensen had to make his fateful transformation. The opening attack on Sarif Industries went off without a hitch, forcing us into a firefight we were destined to lose. As the fight started, we realized that Human Revolution rewards careful fighting and punishes carelessness--just like the previous games in the series. If we stuck our neck out too far in a fight we were dropped in no time. That isn't to say a direct confrontation wasn't practical; in fact, we purposely took the direct approach during our time with the game. We just had to keep moving. Enemies followed a strict pattern of targeting our last-known location and would try to draw us out by flanking us, or by or tossing a grenade our way. Moving through cover let us repeatedly surprise our foes by popping out a few feet away and opening fire. At this point, the enemies would assault our new location until they spotted us again somewhere else.
Navigating through cover was a breeze. Human Revolution gives you the option to either manually put Adam into cover by pressing and holding the left trigger button, or to have him automatically take cover with a single press of the trigger. When we approached a break in cover, we could either tap the A button to hop to an adjacent spot or hold A to rotate around. This let us move around corners or crates without having to expose ourselves to gunfire. Even with these techniques, the intruders still emerged victorious, and Jensen ended up in the hospital. The opening credits followed, showing Jensen's transformation from human into something more than human. After an unusually fast recovery, our hero returned to Sarif Industries to find it packed with security guards and hushed whispers about another attack. This time, a terrorist group had taken control of a Sarif-owned manufacturing facility.
Our mission was to go in ahead of SWAT and secure a prototype weapon system, as well as rescue the hostages. After shooting our way through the facility, we reached a hostage-negotiation sequence with the terrorist's leader. Dialogue sequences such as this are all about breaking down your opponent with a verbal barrage. Oftentimes, what we were going to say was already determined, but how we were going to say it was up to us. Aggression, sympathy, and cold logic were out typical choices, and striking a balance among the three was key in getting our target to yield. The conversation spanned numerous breaks for us to choose our next line, and we could see it in the terrorist's body language that we were making an impact. At times he would drop his shoulders with regret or furrow his brow in disgust. Finally, he agreed to release the hostage--but we won't spoil what happened next.
After making it through the game's opening areas, we got the chance to venture off the beaten path onto the filth-covered streets of Detroit. While there were impressive landmarks--such as Sarif Industries and the LIMB clinic--they were surrounded by the homeless, the violent, and the desperate. From this hub city, we restocked our supplies at a local arms dealer, purchased medicine at the clinic, and received a side quest from a colleague. Apparently, he was being blackmailed into stealing some medicine manufactured by our company and handing it over to a street vendor for distribution. Our charge was to recover the incriminating video the dealer had on him. The only lead we had was that the video might be on the dealer's home computer, which was across town.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Aug 23, 2011 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: TBA 2013 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Apr 26, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Related Unions
Deus Ex: Human Revolution
- Publisher(s): Square Enix
- Developer(s): Eidos Montreal
- Genre: Action
- Release:
- ESRB: M
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