Pandemic folded into EALA, Saboteur launch unaffected
[UPDATE] Approximately 200 staffers let go at Mercenaries developer; "core team" to relocate to Los Angeles studio to make Pandemic-branded games; founders departing.
PAX Game Design 101 panel stresses simplification
Richard Garfield, Jeff Hickman, Tom Abernathy, and James Portnow lead Seattle-based show by parsing the fundamentals of sound ideation.
EA amputates Pandemic Brisbane?
Source: A number of reports with vaguely cited sources, including articles on Kotaku and Games on Net, all stating that EA had cut its ties with Pandemic's Brisbane-based studio. What ...
Xbox Originals adds a pair
Exclamation points abound as Microsoft confirms Destroy All Humans! and Intellivision Lives! for downloadable library of last-generation games.
Q&A: Pandemic's EA deal postmortem
As the dust settles on the $860 million buyout of BioWare/Pandemic, Josh Resnick and Greg Borrud explain how the purchase will free up their studio to make better games.
BioWare/Pandemic earnings not anemic
New superstudio is touting the fact its products generated $800 million in revenue by selling 28 million games.
Destroy All Humans! for $20
THQ's alien-invasion game reaches Greatest Hits status on PlayStation 2 and Platinum Hits status on Xbox.
Mobile gaming doubles in 2005
New report projects upwardly mobile industry to have doubled in value worldwide over 2005, closing in on $2 billion mark.
Elevation, BioWare, Pandemic joining forces
Trifecta of finance and development announces $300 million "creative and management partnership" and creation of new superstudio.
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