This is definitely one of the best in the series, and very easily the best Wii game I have played.
Destroy All Humans: Big Willy Unleashed! Is the third game in the Destroy All Humans! series.
The first game took place in the 1950's. 1959, to be exact. The country just got out of the war, and life has taken on a normalcy, until you came along. You stopped the Majestic threat, and became the president.
The second game takes place in the rockin' 60's, and you have recently taken interest in the local "Wildlife", particularly the female human. The mothership has been destroyed, and your supervisor, Orthopox 13 (The alien race, the Furons, clone themselves.) has narrowly escaped by launching himself into a holo-disk. You need to destroy the communist threat along the side Natalya, a human double agent.
This game is a whole new decade, the raging 70's. Disco is rising, and so are two powerful figures in the fast food industry; Colonel Cluckin's Chicken Kitchen and Big Willy's Hot Dog Stands. But these chains have secrets, secrets darker then deep space. The most notable one is that Big Willy is people. All of the humans that crypto has destroyed over the years had to go somewhere. Pox (Orthopox) has decided to grind up the humans and sell them as fast food. The game revolves around Pox trying to hide the secret while advancing his hold on the human race. After all, when word got out that Soylent Green was people, hardly anyone bought it anymore.
How will he do this? Through Cryptosporidium 137, the main character of the series. You will get to explore four completely destructible environments; Harbor city, Fairfield, Fantasy Atoll, and Vietmahl. This game brings more firepower than ever to the table, in forms of the familiar Zap-O-Matic, Disintegrator ray, Ion Detonator, and the redone (And my new personal favorite weapon) Anal Probe, to more exotic weapons such as the Ball lightning and Zombie gun. Your flying saucer has also received new weapons, such as a revamped cloaking feature, and the new "Electro Cone",
The game's major new feature is the prototype Furon mech, Big Willy. This 20-foot tall teenager brings a nasty arsenal to the table. You get devastating powers such as the Heat beam eyes, the Regurge-O-Tron, and a rather frighten case of gas (Think tactical nuke).
Let's get down to the core parts of the game, shall we?
Gameplay: This game plays very smoothly on the Wii, and newcomers and veterians (such as myself) should have no hard time playing this (but this game should not be given to children, because the child will be hopelessly lost in the maze of double entendres, and it's just plain wrong. And, you as a parent and/or legal guardian will feel so embaressed. (And you should not be given children your Grand Theft Autos! The game is a freaking M for a reason!!!)). The controls are very easy to use, shooting is as easy as pointing and pulling a trigger. Your returning PK (Psycho-Kinesis (the ability to lift objects with your mind) is controlled by pressing A and then B. From there, the object becomes an extension of your hand, and you can throw it around like a child's plaything, or hurl it somewhere with the flick of a wrist. Saucer and Big Willy movement takes some getting used to, but once you do, it makes great sense. Overall, the gameplay is an excellent example on how the Wii shines above the others. Gameplay scores a 10/10.
Graphics: This part is a mixed bag. It really has major ups and major downs. The major downs are that the civilian detail and effects can be pulled of tons better, and that some of the environments feel way too small, and the lack of true ragdoll effects are inexcusable. The ups are that the game never lagged for me, the environmental detail is amazing (Fantasy Atoll is really a gorgeous level), there is no pop up rate at all, unlike it's older brothers, and Pox, Crypto, and some vehicles are as detailed as ever. The loader between levels is a sexy beast, too. Graphics earn an 8/10.
Sound: This thing sounds excellent, but ordinary. The theme and invasion site music is as sexy as ever (Although the Vietmahl music sounds… familiar (Fellow fans will know it)) and the weapon sound effects are astoundingly well done. Pox and Crypto, although they have new voice actors, sound very good, and the conversations between them are sometimes funny, albeit goofy. (The double entendres about Pox's "Big Willy" need to stop, and everyone in the game acknowledges it.) Sound gets a 9/10
Value: Does not deserve a place in the rating system. So I will blow it up by giving it a value/0. (Division by zero blows up, for the not – so – bright ones here.)
Tilt: Is a fancy word for freshness and/or concept. The concept of destroying all humans with advanced alien weaponry always sounds fun, but it is not fresh anymore. Still, I give it a Win/10.
Overall fun factor: This game is officially an excellent game full of win and awesome (They even found my weakness and put zombies in it. They found the most awesome thing in the world for me, and put it in. How awesome is that?). You need to buy this game if you own a Wii, understand semi- adult humor, or enjoyed the last two games. Despite the fact that win is not a real number, and the average of 10, 8, and 9 = 9, and that I blew up the value rating by dividing it by 0, the fun factor is the only important thing, so I give the game a 9.8/10.
So, you have been warned with it's ups and downs, and I hope that you found this review helpful in purchasing your next video game!
EDIT:
After further evaluation, I have come to the conclusion that while this still is a fun game, the first one will still top it in the fun department.