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Well... i think i might have to pass on this one.

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  • Sep 5, 2012 10:10 am GMT
    As much as i loved the first and second dead space, this one just looks like it has to much shooting in it. This will be my first game ever that i will be deciding on game play videos and reviews.
    Also the fact that there are now human enemies that shoot and throw grenades at you is a huge turn off for me.
  • Sep 5, 2012 1:19 pm GMT
    Your loss (continues waiting to Co-op with Buddies)
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    GT-Goldchampion200
  • Sep 6, 2012 8:34 am GMT
    happypor100pre posted...
    Your loss (continues waiting to basically play a Gears clone with zombies)


    fix'd
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    I fought the mods, and the, mods won
  • Sep 6, 2012 3:37 pm GMT
    ^Go get your eyes checked buddy i think your maybe going blind.
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    GT-Goldchampion200
  • Sep 6, 2012 4:20 pm GMT
    Imagine if you'd based your opinion of Dead Space 2 on the action-packed intro they showed us and decided to skip it because it wasn't like Dead Space 1.
    ---
    Movie, comic and game reviews from yours truly:
    http://mcgreviews.blogspot.com
  • Sep 6, 2012 7:05 pm GMT
    The amount of people who can't see that this is still Dead Space is mind boggling.
    ---
    Lurking since 1999
  • Sep 6, 2012 9:02 pm GMT
    From what i have seen, i really do have to agree with whoever said something about a gears clone....
  • Sep 7, 2012 4:43 am GMT
    ...what?

    DS1 had a lot of shooting in it. You literally solved puzzles by aiming a gun at them.
    ---
    http://www.xboxgamertag.com/search/incinerator950/

    50% Flood, 8% green hat kid, 30% guy with a big sword, 12% Infested Terran

    402 LUEshi Rides again!  I'm immune to flames, they don't bother me.

  • Sep 7, 2012 8:57 am GMT
    ^
    yea but there wasnt human enemies shooting at you with regular guns. As i stated, that was my main problem with how this 1 is looking
  • Sep 7, 2012 2:44 pm GMT
    Im hoping the "Human fighting enemies" parts are far and few between.
  • Sep 7, 2012 6:10 pm GMT
    Snake112692 posted...
    ^
    yea but there wasnt human enemies shooting at you with regular guns. As i stated, that was my main problem with how this 1 is looking

    What's the problem with human enemies anyways? Like... honestly, with Dead Space's plot, what is that taking away from anything?
  • Sep 7, 2012 10:05 pm GMT
    Snake112692 posted...
    ^
    yea but there wasnt human enemies shooting at you with regular guns. As i stated, that was my main problem with how this 1 is looking


    That's almost an illogical statement given the amount of times you were shot at in DS2. Since Kendra had a gun and was trying to stab you in the back, you might as well have stopped playing the first DS1.

    Not only that, but between the Fodder who can temporarily shoot you with a gun they had, there are few instances where these enemies will present themselves. Its not like Mass Effect 3 where every other mission had Commandos trying to take you out.
    ---
    DS2 improves on DS in nearly every single way. problem with DS2 is that you're having too much fun to be scared.~sc0ttmst

    50% Flood, 8% green hat kid, 30% guy with a big sword, 12% Infested Terran

    402 LUEshi Rides again!  I'm immune to flames, they don't bother me.

  • Sep 9, 2012 9:12 pm GMT
    Remember when you had to fight a gunship in Severed?
    ---
    There is no such thing as a "Quick Time Event done right".
    A game that has Quick Time Events is a "video game done wrong".
  • Sep 10, 2012 12:25 pm GMT
    I can agree with both sides of this. Yes, the trailers make it seem for Gears-esque, but I thought the same thing when I was watching the trailers for the 2nd one. I'm definitely willing to give this one a chance.

    That being said, the human enemies do turn me off slightly. I liked how Dead Space 2 dealt with it: the humans against you were an ongoing threat, but not overbearing. And the fact that you couldn't directly hurt them made it all more suspenseful.
    ---
    Platinum FC: 4511 6353 6254 Kevin
  • Sep 10, 2012 8:03 pm GMT
    Molisia posted...
    That being said, the human enemies do turn me off slightly. I liked how Dead Space 2 dealt with it: the humans against you were an ongoing threat, but not overbearing. And the fact that you couldn't directly hurt them made it all more suspenseful.


    I won't be surprised if I'm wrong, but I'm hoping that human enemies turn out to be really tough to fight. I've been on an embargo of new images/videos and most new articles, so I could already be proven wrong.
    ---
    Lurking since 1999
  • Sep 12, 2012 6:13 am GMT
    Seriously, though, as long as the Plasma Cutter is still there, I'll be fine wit the game. One of the reasons I love this series is that the main weapon is a pistol, which I've always rocked with.
    ---
    Platinum FC: 4511 6353 6254 Kevin
  • Sep 13, 2012 1:30 pm GMT
    Molisia posted...
    Seriously, though, as long as the Plasma Cutter is still there, I'll be fine wit the game. One of the reasons I love this series is that the main weapon is a pistol, which I've always rocked with.


    It is, although I'm trying to find out why the Plasma Pistol was firing in certain ways in the videos.

    Although you can practically mix/match weapons now, so I expect it to be the Staple again. You know, it would be awkward to change the Poster Tool for several games now. I like the concept of the new system, even the Visceral Build-A-Weapon challenge, but to add something, you take away something, and they took away the uniqueness of the Contact Beam and Javelin. They did add new features, collectable parts to build weapons, and a Tesla weapon and some other things, so its an even trade off.

    Bob_Esrock posted...
    Molisia posted...
    That being said, the human enemies do turn me off slightly. I liked how Dead Space 2 dealt with it: the humans against you were an ongoing threat, but not overbearing. And the fact that you couldn't directly hurt them made it all more suspenseful.


    I won't be surprised if I'm wrong, but I'm hoping that human enemies turn out to be really tough to fight. I've been on an embargo of new images/videos and most new articles, so I could already be proven wrong.


    I hope so too. It would compensate for their addition. I would also like more danger in the dementia scenes, the ability to control your avatar is a good thing.
    ---
    DS2 improves on DS in nearly every single way. problem with DS2 is that you're having too much fun to be scared.~sc0ttmst

    50% Flood, 8% green hat kid, 30% guy with a big sword, 12% Infested Terran

    402 LUEshi Rides again!  I'm immune to flames, they don't bother me.

  • Sep 17, 2012 6:39 am GMT
    EX_Cirnochao222 posted...
    Snake112692 posted...
    ^
    yea but there wasnt human enemies shooting at you with regular guns. As i stated, that was my main problem with how this 1 is looking

    What's the problem with human enemies anyways? Like... honestly, with Dead Space's plot, what is that taking away from anything?


    A lot of the "weapons" you use in Dead Space are actually suppose to be tools. You were an engineer using whatever you can as a weapon to survive a living nightmare filled to the prim with monsters. Monsters who are essentially animals, stupid violent animals. Issac is just a guy(a smart guy) barely surviving with whatever he can use against stupid animals. What does this have to do with anything?
    Just stay with me...

    Now yes he had human enemies, but they were also just humans who were also surviving in the nightmare. But as humans they were capable of things animals are not, they fight differently. How did these human enemies fight Issac?

    Well they fought him by using him, misleading him they fought him with words and actions that serve to stop him. But they were humans, they had personality they had reasons they had intelligence. The story was given depth due to a human element. These human enemies were important, and played a part to make Issac seem more human. They help point out that you are just a guy surviving by the skin of his teeth. They helped make the story organic and they helped to show the desperation...

    Remember in dead space 2 when you came across those guys with the guns. What did you do?
    Well you skirted them. You let the monsters fight them while you snuck around the back. You didn't take on an army because you were human, and a single human is no match for thousands of flying bullets all aimed at you from trained professionals.


    Now add enemies you fight. These enemies are no-name-tags bullet fodder holding weapons waging war on Issac.

    Issac stops becoming a human barely surviving at this point. He now becomes a legend, a one man army. Adding human enemies with no purpose and no reason other than being the baddies because they wanna kill you. Well that dilutes the human aspect of the characters.

    Human enemies isn't bad. But human enemies should be just that, human. They should all be unique, they should all have their own personalities they should serve a purpose other than being the bad guys. Killing them should have consequences for Issac and his psyche. It shouldn't be easy for him to take the life of another human.
    ---
    This one time I saw a purple cat eat a yellow dinosaur. The purple cat then immediately pooped out a red dog seven times his own size.
  • Sep 17, 2012 8:09 am GMT
    _Mad_Hatter_ posted...
    Now add enemies you fight. These enemies are no-name-tags bullet fodder holding weapons waging war on Issac.

    Issac stops becoming a human barely surviving at this point. He now becomes a legend, a one man army. Adding human enemies with no purpose and no reason other than being the baddies because they wanna kill you. Well that dilutes the human aspect of the characters.

    Human enemies isn't bad. But human enemies should be just that, human. They should all be unique, they should all have their own personalities they should serve a purpose other than being the bad guys. Killing them should have consequences for Issac and his psyche. It shouldn't be easy for him to take the life of another human.


    Alright, see, I never looked at it like this, and that's a very valid argument, so I thank you for giving a thought-out explanatory argument against human enemies.
  • Sep 17, 2012 8:32 am GMT
    EX_Cirnochao222 posted...

    Alright, see, I never looked at it like this, and that's a very valid argument, so I thank you for giving a thought-out explanatory argument against human enemies.



    No problem.

    I'm not really into bashing things for no reason. I also figured you weren't a troll or just here to be against the nay-sayers. So I gave my reasons and a lot of other peoples reasons to show a new perspective on the issue.

    It is much better then hearing "it's stupid" as a answer...
    ---
    This one time I saw a purple cat eat a yellow dinosaur. The purple cat then immediately pooped out a red dog seven times his own size.
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