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Oh Wow, They Maintained The Run Button
Oh Wow, They Maintained The Run Button
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- Jan 27, 2013 6:38 pm GMTGoldsickle posted...
It's no longer the "Dead Space" you know, with all the human opponents, co-op and firefights, so no harm in making the controls more fluid.
Felt like dead space when I played it. I haven't found the controls a problem in any of the games, neither has anyone here; so why change them now? If you wanted to dodge something in DS1 or 2, you just strafed to the left. A dodge function is kind of pointless in my eyes; but hey, it looks cool and it'll probably be useful. You act like walking is a hassle in DS, when it really isn't.
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If this game wasn't gonna be sick; then I wouldn't be posting on this board, guy. Long story short.... THIS. GAME. IS. GONNA. BE. sick. - Jan 27, 2013 7:04 pm GMTcheese785 posted...
And not once was there a serious problem avoiding them without a dodge button.
And how would you know unless you tried fighting them with the dodge button?
It's like when people kept telling me "you don't need walk-and-shoot/dodging/3D controls in Resident Evil because it's not needed" and when the game actually included all these, I realized they were really necessary.
There's really nothing wrong with making the controls more fluid and easily accessible.
The responses I'm getting this topic is a mix of "protect the nostalgia!" and "mob the complainer!".
Big_Boss1432 posted...Felt like dead space when I played it.
So co-op, human enemies and firefights are "Dead Space" to you.
Either that's what you actually believe or you're just saying this for the sake of arguing.
Reminds me when a Luddite kept talking about how RE4 is the worst game in the series, due to all the changes, so I said: "since it changed so much, no harm in adding walk-and-shoot in future titles".
And then he said "oh no, the only thing they changed in RE4 was the camera angle".
He went back on his words just to continue arguing.
Is this what you're doing right now?
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 27, 2013 7:48 pm GMTGoldsickle posted...
cheese785 posted...
And not once was there a serious problem avoiding them without a dodge button.
And how would you know unless you tried fighting them with the dodge button?
It's like when people kept telling me "you don't need walk-and-shoot/dodging/3D controls in Resident Evil because it's not needed" and when the game actually included all these, I realized they were really necessary.
There's really nothing wrong with making the controls more fluid and easily accessible.
The responses I'm getting this topic is a mix of "protect the nostalgia!" and "mob the complainer!".
Big_Boss1432 posted...Felt like dead space when I played it.
So co-op, human enemies and firefights are "Dead Space" to you.
Either that's what you actually believe or you're just saying this for the sake of arguing.
Reminds me when a Luddite kept talking about how RE4 is the worst game in the series, due to all the changes, so I said: "since it changed so much, no harm in adding walk-and-shoot in future titles".
And then he said "oh no, the only thing they changed in RE4 was the camera angle".
He went back on his words just to continue arguing.
Is this what you're doing right now?
Not at all. I don't mind the co-op (although I dont agree with it), don't mind human enemies not even the firefights. It still feels like Dead Space, thats all that matters to me, that I know I'm laying the same series. Resident Evil 4 still somewhat feels like resident evil, but 6 doesn't at all.
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If this game wasn't gonna be sick; then I wouldn't be posting on this board, guy. Long story short.... THIS. GAME. IS. GONNA. BE. sick. - Jan 27, 2013 8:56 pm GMTBig_Boss1432 posted...
Not at all. I don't mind the co-op (although I dont agree with it), don't mind human enemies not even the firefights. It still feels like Dead Space, thats all that matters to me, that I know I'm laying the same series. Resident Evil 4 still somewhat feels like resident evil, but 6 doesn't at all.
This is completely subjective, you know.
There isn't any "rule" or "commandment" that a series has to adhere to.
Resident Evil and Dead Space can be whatever it's developers desire.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 27, 2013 9:17 pm GMTGoldsickle posted...
Big_Boss1432 posted...
Not at all. I don't mind the co-op (although I dont agree with it), don't mind human enemies not even the firefights. It still feels like Dead Space, thats all that matters to me, that I know I'm laying the same series. Resident Evil 4 still somewhat feels like resident evil, but 6 doesn't at all.
This is completely subjective, you know.
There isn't any "rule" or "commandment" that a series has to adhere to.
Resident Evil and Dead Space can be whatever it's developers desire.
Hmmmm.. Not really. Halo can't just turn into a racing game and keep the title "Halo 5". They generally make it an FPS because thats the way it started and what it is. And if they decide to give it a different style of gameplay, the devs usually give it a different name such a halo:wars an RTS. Even dead space did it, I believe its a rail shooter called dead space: extraction.
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If this game wasn't gonna be sick; then I wouldn't be posting on this board, guy. Long story short.... THIS. GAME. IS. GONNA. BE. sick. - Jan 27, 2013 9:17 pm GMTBig_Boss1432 posted...
Halo can't just turn into a racing game and keep the title "Halo 5"
They can, if that's what they desire.
That is the privilege of intellectual property owners.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 27, 2013 9:19 pm GMTGoldsickle posted...
Big_Boss1432 posted...
Halo can't just turn into a racing game and keep the title "Halo 5"
They can, if that's what they desire.
That is the privilege of intellectual property owners.
No they can't. It'll affect sales. No sane developer would do that. You talk like you know about business 24/7. You should know this.
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If this game wasn't gonna be sick; then I wouldn't be posting on this board, guy. Long story short.... THIS. GAME. IS. GONNA. BE. sick. - Jan 27, 2013 9:42 pm GMTBig_Boss1432 posted...
No they can't. It'll affect sales. No sane developer would do that. You talk like you know about business 24/7. You should know this.
Regardless, it's their rights and they have a say on whatever they do.
That is the power of intellectual property.
Fans can b**** and whine all they want but it's their privilege, not the fans'.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 27, 2013 9:45 pm GMTGoldsickle posted...
Big_Boss1432 posted...
No they can't. It'll affect sales. No sane developer would do that. You talk like you know about business 24/7. You should know this.
Regardless, it's their rights and they have a say on whatever they do.
That is the power of intellectual property.
Fans can b**** and whine all they want but it's their privilege, not the fans'.
Then stop whining about having a run button. They have the right to do what they want. I think you're the only person on this whole thread who actually cares about something so trivial.
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If this game wasn't gonna be sick; then I wouldn't be posting on this board, guy. Long story short.... THIS. GAME. IS. GONNA. BE. sick. - Jan 27, 2013 9:56 pm GMTBig_Boss1432 posted...
Then stop whining about having a run button. They have the right to do what they want.
We're not discussing a direction, genre or theme change but pure gameplay mechanics.
Dead Space can 'degenerate' into a cover-shooter all it wants but at least give fluid controls for the gameplay.I think you're the only person on this whole thread who actually cares about something so trivial.
And this thread represents the general consensus? No.
The "you're the only person in the thread who thinks so" reasoning is normally wet-farted out of the mouths of people who sucks at arguing.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 27, 2013 10:08 pm GMTGoldsickle posted...
We're not discussing a direction, genre or theme change but pure gameplay mechanics.
Dead Space can 'degenerate' into a cover-shooter all it wants but at least give fluid controls for the gameplay..
The controls are fluid...
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If this game wasn't gonna be sick; then I wouldn't be posting on this board, guy. Long story short.... THIS. GAME. IS. GONNA. BE. sick. - Jan 27, 2013 10:11 pm GMTBig_Boss1432 posted...
The controls are fluid...
Not compared to a lot of other games I played, "horror" or not.
The problem with Dead Space seems that it was made more with PC in mind, so some console functionality is overlooked.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 27, 2013 10:13 pm GMTGoldsickle posted...
Big_Boss1432 posted...
The controls are fluid...
Not compared to a lot of other games I played, "horror" or not.
The problem with Dead Space seems that it was made more with PC in mind, so some console functionality is overlooked.
Now that I agree with. Dead Space definitely feels like it should be on the PC for some odd reason.
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If this game wasn't gonna be sick; then I wouldn't be posting on this board, guy. Long story short.... THIS. GAME. IS. GONNA. BE. sick. - Jan 28, 2013 8:25 pm GMTDo people really to cling need to Yahtzee's every ****ing word?
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Gracia: You and Guan Yu are pals, right? Right?
Zhang Liao: I cannot say, our relationship is not a simple one. - Jan 28, 2013 8:57 pm GMTTC stop being lazy, tons of games out there that feature the same hold to run button, you are missing the whole point, DS3 is action survival horror not a racing game, besides press & hold to run button make it more tense by your logic, since you make it like is very difficult to do it
ahh a horde of necromorph is behind me and i have no ammo , what i do? hold button to run? na screw that , this is so last gen & not very fluid
i really interpret you like that, so much complaining on everything, what's next? the graphics are so real that make the necromorph look disgusting & i can't eat thanks to that

- Jan 28, 2013 10:36 pm GMTKuzeIkari88 posted...
Do people really to cling need to Yahtzee's every ****ing word?
I don't cling on it. Just pointing out that he agrees with me.
FreeMan5407 posted...TC stop being lazy, tons of games out there that feature the same hold to run button,
If we keep using the "a lot of other games used that feature, so you should just conform", then games wouldn't improve.you are missing the whole point, DS3 is action survival horror not a racing game, besides press & hold to run button make it more tense by your logic, since you make it like is very difficult to do it
There's no "rule" in game-making that a horror game must have a "run" button.
Also, the "clunky controls adds tension" reasoning is outdated.
A game should have fluid, up-to-date controls, "horror"-themed or not.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 29, 2013 12:11 am GMTwell i don't think the controls are perfect but neither clunky, & the reason that i mention tension is because you are the one making a big deal about it
what difference does it make hold 1 shoulder button vs hold the stick up (if anything this can be problematic, sometimes can be very sensitive), it will be the same for me & lots of people, this is not vanquish or a very fast pace game, this is slow pace , watch your corner, small/medium corridors, you will not want to go turbo charge on every place at the first time it will ruin the experience
even the dodge feel natural & fluid, although i do agree about the games need to continually improve overtime, but sometimes the "status quo" law work better than changing things

- Jan 29, 2013 12:40 am GMTFreeMan5407 posted...
you are the one making a big deal about it
Unlike a lot of people on GameFAQs, I don't cling on to nostalgia and blindly defend an old scheme when an obviously more better one (not subjective) exists.what difference does it make hold 1 shoulder button vs hold the stick up
- Less stress on finger needed to hold down a button.
- If run button is located on the "face", then the right thumb is occupied with holding it down, unable to adjust camera while running.
- If run button is removed, frees up space for other actions, like dodge, crouch, counter, jump, etc.this is not vanquish or a very fast pace game,
The usual "what you suggested doesn't fit this game because this is an 'x-type' of game" reasoning.
Games aren't totally separated anymore nowadays.
Today, games aren't one or the other, like where a game is only side-scrolling, overhead view or isometric.
With 3D technology and analog stick controllers, all those can be combined.
It doesn't matter whether Dead Space is slow or fast paced, it would benefit a lot from having the control scheme as I suggested.
If the developers are following the outdated "clunky controls makes a game more challenging" reasoning, they shouldn't be making games.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong". - Jan 29, 2013 4:14 am GMTKuzeIkari88 posted...
Do people really to cling need to Yahtzee's every ****ing word?
I don't even bother watching Yahtzee review survival horror games anymore. All it ever comes down to him is whining that it's not Silent Hill 2 while simultaneously jerking SH2 off.
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PSN: CrimeRoyal - Jan 29, 2013 8:19 am GMTGoldsickle posted...
Unlike a lot of people on GameFAQs, I don't cling on to nostalgia and blindly defend an old scheme when an obviously more better one (not subjective) exists.
That is a totally subjective statement. I detest pressure sensitive analog tilts and button presses since the game can register an unwanted command because you were trying to maintain composure during a fire fight. MGS3's control scheme comes to mind with it's overly clunky control scheme.
But really, it's 2012 and we still can't fully customize controls in our games? This would fix a lot of problems.
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Oh Wow, They Maintained The Run Button
Dead Space 3
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- Publisher(s): Electronic Arts
- Developer(s): Visceral Games
- Genre: Action
- Release:
- ESRB: M
Game Stats
- Game Universe:
- Dead Space (PC, X360, PS3, IP, AND),
- Dead Space 2 (PS3, X360, PC),
- Dead Space Ignition (X360, PS3),
- Dead Space: Extraction (WII, PS3),
- Dead Space 3 (PS3, X360, PC),
- Dead Space 3: Awakened (X360, PS3, PC)
- M Rating Description
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Learn more
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