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Dead Space 3 includes micro-transactions for buying better weapons

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  • Jan 23, 2013 2:03 am GMT
    http://www.eurogamer.net/articles/2013-01-22-dead-space-3-includes-micro-transactions-for-buying-better-weapons

    I always thought Ricitiello was just trying to win over investors with his speech about paying to reload weapons, but we're getting closer and closer.
    ---
    PSN: El_Coon
  • Jan 23, 2013 2:11 am GMT
    I just read it on GameSpot a few minutes ago here - http://uk.gamespot.com/news/dead-space-3-has-microtransactions-6402708

    This isn't the first time that EA have done something like this. I really don't understand the point of paying for something like this when all you have to do is play the game and take your time.

    No way will I pay for getting weapon parts when I get them in-game for free and a bit of patience.
    ---
    Currently playing Army of Two. Waiting for Dead Space 3, Gears of War Judgement, Bioshock Infinite, Army of Two Devils Cartel & Splinter Cell Blacklist
  • Jan 23, 2013 2:16 am GMT
    PhilR1 posted...
    I just read it on GameSpot a few minutes ago here - http://uk.gamespot.com/news/dead-space-3-has-microtransactions-6402708

    This isn't the first time that EA have done something like this. I really don't understand the point of paying for something like this when all you have to do is play the game and take your time.

    No way will I pay for getting weapon parts when I get them in-game for free and a bit of patience.


    This is really going to become a problem.

    It's optional right now, but who's to say that they won't build the next game around this feature?
    Having you either grind for hours to get items or buy them for real money in 5 seconds.
    ---
    PSN: El_Coon
  • Jan 23, 2013 2:37 am GMT
    SoulTrapper posted...
    PhilR1 posted...
    I just read it on GameSpot a few minutes ago here - http://uk.gamespot.com/news/dead-space-3-has-microtransactions-6402708

    This isn't the first time that EA have done something like this. I really don't understand the point of paying for something like this when all you have to do is play the game and take your time.

    No way will I pay for getting weapon parts when I get them in-game for free and a bit of patience.


    This is really going to become a problem.

    It's optional right now, but who's to say that they won't build the next game around this feature?
    Having you either grind for hours to get items or buy them for real money in 5 seconds.


    I don't mind the grinding, so it's not going to be a problem for me.
    ---
    Xbox Live and PSN dratsablive
  • Jan 23, 2013 2:48 am GMT
    SoulTrapper posted...
    PhilR1 posted...
    I just read it on GameSpot a few minutes ago here - http://uk.gamespot.com/news/dead-space-3-has-microtransactions-6402708

    This isn't the first time that EA have done something like this. I really don't understand the point of paying for something like this when all you have to do is play the game and take your time.

    No way will I pay for getting weapon parts when I get them in-game for free and a bit of patience.


    This is really going to become a problem.

    It's optional right now, but who's to say that they won't build the next game around this feature?
    Having you either grind for hours to get items or buy them for real money in 5 seconds.


    I think EA have taken notice on how popular a lot of these 'free' to play games that have micro transactions like Ghost Recon online are and decided to try it out on consoles.

    Hopefully hardly anyone will take EA up on this wonderful opportunity of getting weapon parts for cash and they will not bother again. Well we can hope can't we ;o)
    ---
    Currently playing Army of Two. Waiting for Dead Space 3, Gears of War Judgement, Bioshock Infinite, Army of Two Devils Cartel & Splinter Cell Blacklist
  • Jan 23, 2013 3:04 am GMT
    PhilR1 posted...
    SoulTrapper posted...
    PhilR1 posted...
    I just read it on GameSpot a few minutes ago here - http://uk.gamespot.com/news/dead-space-3-has-microtransactions-6402708

    This isn't the first time that EA have done something like this. I really don't understand the point of paying for something like this when all you have to do is play the game and take your time.

    No way will I pay for getting weapon parts when I get them in-game for free and a bit of patience.


    This is really going to become a problem.

    It's optional right now, but who's to say that they won't build the next game around this feature?
    Having you either grind for hours to get items or buy them for real money in 5 seconds.


    I think EA have taken notice on how popular a lot of these 'free' to play games that have micro transactions like Ghost Recon online are and decided to try it out on consoles.

    Hopefully hardly anyone will take EA up on this wonderful opportunity of getting weapon parts for cash and they will not bother again. Well we can hope can't we ;o)


    Is it a cause for alarm when a game has microtransactions? Sure.

    Is it possible that EA may decide to make this thing more deeply rooted in gameplay? Sure.

    Do I care about it at this second? Not really. Once it becomes too much of a problem, I can always switch games. No gamer swears loyalty to a developer or its series. Right now, all I see is pointless fear mongering. It'll happen when it happens.

    Remember this: We are a minority now. Developers like EA, Bethesda, Activision, etc cater to the masses, not to opinionated veteran gamers like you or myself or anybody else here. Even if the active entirety of gamefaqs decided to boycott a particular service, it probably wouldn't make a dent in their profits.
    If you want a change of pace, you need something Mass Effect 3 big. Guys like EA can handle losing a million dollars in profits. They can't handle a media ****storm.

    Just my 2 cents.

    That all being said, you guys shouldn't beat yourselves up just because a game is using microtransactions. It's going to be a good game. I swear it. If you feel that by not playing the game, you are somehow fighting this microtransactions policy then you're just wasting your time and suffering for something you don't have to. Play the game, enjoy it and then, if the situation warrants it, start campaigning for a change lol. In this situation, you can definitely have your cake and eat it too
    ---
    [[[[[[[[[[[[[ |||||||||||||||| ]]]]]]]]]]]]]
  • Jan 23, 2013 11:02 am GMT
    Well before anyone else decides to post, I want to clarify for the op that what she meant by it was you still have to go through the process of finding the weapon parts and constructing them. This isn't like Viscerals previous MTs that give you a DLC weapon at the start of the game that also unlocks its ammo as well. Which for the record, DLC suits and weapon skins are also considered Micro-transactions.
    ---
    DS2 improves on DS in nearly every single way. problem with DS2 is that you're having too much fun to be scared.~sc0ttmst

    50% Flood, 8% green hat kid, 30% guy with a big sword, 12% Infested Terran

    402 LUEshi Rides again!  I'm immune to flames, they don't bother me.

  • Jan 23, 2013 11:53 am GMT
    Mass Effect multiplayer has optional micro transactions for equipment packs. The equipment packs were randomly generated weapons with around 5% chance for the ultra rare weapons. As a side effect, they seem to be more concerned with game glitches that can unfairly award you credits (wave 10 glitch, and missle glitching particularly) then they were fixing game breaking glitches.
    ---
    People that dont believe in evolution are like people that dont believe in computers.
  • Jan 23, 2013 11:56 am GMT
    incinerator950 posted...
    Which for the record, DLC suits and weapon skins are also considered Micro-transactions.


    This. Microtransactions have been around for many years now, they were just in a more complete form. I don't know why everyone is freaking out about this, it's not new in the slightest.
    ---
    "At least Harbinger came up with his own catchphrase. Obama has to steal his from Bob the builder." -iamdanthaman
  • Jan 23, 2013 12:06 pm GMT
    h3IIfir3pho3nix posted...
    incinerator950 posted...
    Which for the record, DLC suits and weapon skins are also considered Micro-transactions.


    This. Microtransactions have been around for many years now, they were just in a more complete form. I don't know why everyone is freaking out about this, it's not new in the slightest.


    Anything below the $10-$12 mark can be considered one technically, usually people ignore it if they get what they paid for (I like Skyrim's Hearthfire), but the connotation that using micro-payments as a "instant win" or earnings is what everyone freaks out about. I was fine with the DLC for ME3 at first, because I enjoyed the thought of Multiplayer by the demo. The problem is catering to nothing but the same thing over and over again, without actually giving out anything new, which is understandably what I don't want for DS3.
    ---
    DS2 improves on DS in nearly every single way. problem with DS2 is that you're having too much fun to be scared.~sc0ttmst

    50% Flood, 8% green hat kid, 30% guy with a big sword, 12% Infested Terran

    402 LUEshi Rides again!  I'm immune to flames, they don't bother me.

  • Jan 23, 2013 1:54 pm GMT
    h3IIfir3pho3nix posted...

    This. Microtransactions have been around for many years now, they were just in a more complete form. I don't know why everyone is freaking out about this, it's not new in the slightest.


    These are not just some different skins for weapons or different outfits for a character, which don't change anything about the game.
    These are actual upgrades for your weapons, altering the way you play the game.

    If this turns out to be a success, what's stopping them from building the next game or future updates in such a way that you either have to buy those items/upgrades or else spend hours grinding hoping for a random drop?

    Skins and fluff upgrades as DLC are fine, things that alter the gameplay are a very dangerous step towards what John Ricitiello, EAs CEO has said before:


    JR states, "this is a point that I think might be lost on many is a big and substantial portion of digital revenues are micro transactions. When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload."

    "You’re really not very price sensitive at that point in time and for what it’s worth the cogs on the clip really low. And so essentially when as it happening and the reason though the play first, pay later model works so nicely is the consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours in the game.

    "And then when you’re deep into the game, they’re well invested in it. We’re not gauging but we’re charging and at that point in time the commitment can be pretty high."


    I don't know about you, but this is not how I want my future games to turn out.
    ---
    PSN: El_Coon
  • Jan 23, 2013 2:39 pm GMT
    SoulTrapper posted...
    These are not just some different skins for weapons or different outfits for a character, which don't change anything about the game.
    These are actual upgrades for your weapons, altering the way you play the game.


    http://deadspace.wikia.com/wiki/Advanced_Unitologist_RIG

    Protection: 60% Damage Resistance

    http://deadspace.wikia.com/wiki/Downloadable_Content_for_Dead_Space_2

    Please compare these to:

    "You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. So you don?t have to spend [real world] dollars.

    You won't be able to do this right from the start, taking away an unfair advantage players who decide to spend may have, "There are a lot of weapon parts that are only available to buy later in the game. Unless you?re playing through it again [on New Game Plus]," said Khoury.

    ---
    DS2 improves on DS in nearly every single way. problem with DS2 is that you're having too much fun to be scared.~sc0ttmst

    50% Flood, 8% green hat kid, 30% guy with a big sword, 12% Infested Terran

    402 LUEshi Rides again!  I'm immune to flames, they don't bother me.

  • Jan 23, 2013 2:53 pm GMT
    incinerator950 posted...

    http://deadspace.wikia.com/wiki/Advanced_Unitologist_RIG

    Protection: 60% Damage Resistance

    http://deadspace.wikia.com/wiki/Downloadable_Content_for_Dead_Space_2

    Please compare these to:

    "You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. So you don?t have to spend [real world] dollars.

    You won't be able to do this right from the start, taking away an unfair advantage players who decide to spend may have, "There are a lot of weapon parts that are only available to buy later in the game. Unless you?re playing through it again [on New Game Plus]," said Khoury.


    That's another great example of what should not be DLC, not sure why you would bring it up, since it only shows that they went from bad to worse.

    What they say about it is irrelevant, it's what lies behind the introduction of this feature.
    Which is one step closer to Ricitiellos goal of having people pay for munition.
    ---
    PSN: El_Coon
  • Jan 23, 2013 2:56 pm GMT
    Don't like then vote with your wallet and don't buy it. (And by "it" I mean Dead Space 3. But we both know you'll get it anyway don't we)
    ---
    Steam/XBL/PSN: Link43130
  • Jan 23, 2013 3:05 pm GMT
    SoulTrapper posted...
    incinerator950 posted...

    http://deadspace.wikia.com/wiki/Advanced_Unitologist_RIG

    Protection: 60% Damage Resistance

    http://deadspace.wikia.com/wiki/Downloadable_Content_for_Dead_Space_2

    Please compare these to:

    "You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. So you don?t have to spend [real world] dollars.

    You won't be able to do this right from the start, taking away an unfair advantage players who decide to spend may have, "There are a lot of weapon parts that are only available to buy later in the game. Unless you?re playing through it again [on New Game Plus]," said Khoury.


    That's another great example of what should not be DLC, not sure why you would bring it up, since it only shows that they went from bad to worse.

    What they say about it is irrelevant, it's what lies behind the introduction of this feature.
    Which is one step closer to Ricitiellos goal of having people pay for munition.


    I understand that, but you realize Visceral has been doing these for years. You're scare mongering the truth about what this is, not what it can intend to be. You also don't mention what normally happens with MTs to game, where they inflate or decrease certain things to a small degree to make people want to pay more. The double edged sword looks much nicer now because I have to be more careful when spending resources, since I most likely won't be spending money into it.

    The pointless drivel is giving me a headache.
    ---
    DS2 improves on DS in nearly every single way. problem with DS2 is that you're having too much fun to be scared.~sc0ttmst

    50% Flood, 8% green hat kid, 30% guy with a big sword, 12% Infested Terran

    402 LUEshi Rides again!  I'm immune to flames, they don't bother me.

  • Jan 23, 2013 5:35 pm GMT
    incinerator950 posted...
    SoulTrapper posted...
    incinerator950 posted...

    http://deadspace.wikia.com/wiki/Advanced_Unitologist_RIG

    Protection: 60% Damage Resistance

    http://deadspace.wikia.com/wiki/Downloadable_Content_for_Dead_Space_2

    Please compare these to:

    "You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. So you don?t have to spend [real world] dollars.

    You won't be able to do this right from the start, taking away an unfair advantage players who decide to spend may have, "There are a lot of weapon parts that are only available to buy later in the game. Unless you?re playing through it again [on New Game Plus]," said Khoury.


    That's another great example of what should not be DLC, not sure why you would bring it up, since it only shows that they went from bad to worse.

    What they say about it is irrelevant, it's what lies behind the introduction of this feature.
    Which is one step closer to Ricitiellos goal of having people pay for munition.


    I understand that, but you realize Visceral has been doing these for years. You're scare mongering the truth about what this is, not what it can intend to be. You also don't mention what normally happens with MTs to game, where they inflate or decrease certain things to a small degree to make people want to pay more. The double edged sword looks much nicer now because I have to be more careful when spending resources, since I most likely won't be spending money into it.

    The pointless drivel is giving me a headache.


    I like how, in all of Soul's fear mongering, he completely forgot to ignore your exceptionally good point. Classic **** right there. Just classic.
    ---
    [[[[[[[[[[[[[ |||||||||||||||| ]]]]]]]]]]]]]
  • Jan 24, 2013 1:46 am GMT
    incinerator950 posted...

    I understand that, but you realize Visceral has been doing these for years. You're scare mongering the truth about what this is, not what it can intend to be. You also don't mention what normally happens with MTs to game, where they inflate or decrease certain things to a small degree to make people want to pay more. The double edged sword looks much nicer now because I have to be more careful when spending resources, since I most likely won't be spending money into it.

    The pointless drivel is giving me a headache.


    I'm not fear mongering at all, I'm just not blind to what EA is: a company that puts profits above anything else.
    And if this will make them money, you can be sure that the next few games they put out will have even more of a "pay to win" character.

    It was called fear mongering back when companies started releasing day 1 DLC as well, now this is becoming industry standard (for terrible companies anyway).

    It's irrelevant that they have been doing this longer, it's cancer upon the industry, it's really simple.

    DLC that isn't purely cosmetic or doesn't add decent value (like an expansion) is what is wrong with the video game industry.

    Paying for items to get better weapons (even if those items are obtainable in the game) is a step in the completely wrong direction.

    ValedictorianXD posted...

    I like how, in all of Soul's fear mongering, he completely forgot to ignore your exceptionally good point. Classic **** right there. Just classic.


    I ignore it because it is irrelevant, silly.

    It doesn't matter that you can only buy items that will give you the best weapon up to that point, it matters that you can actually buy your way through a single player game.

    Why put effort and enjoyment into playing the game? Just buy your way through it!
    Which in turn leads to why should the devs put time into making the game actually good if they can make more money by making it bad and having people say "damn this 0.2% drop chance for a good item, I'll just buy it."

    I tend to ignore arguments that make no sense, kinda like you ignore my replies that prove you're wrong.
    ---
    PSN: El_Coon
  • Jan 27, 2013 4:51 am GMT
    I have no problems at all purchasing DLC weapons. In fact I bought the collectors edition for Mass Effect 3 just so I could have the exclusive N7 weapons that were unobtainable without. I love buying DLC for my favourite games.

    These micro transactions are for lazy people. I have watched some videos and it seems that you have to wait 10 minutes for the scavenger bot to come up with the resources it finds. This sounds a suspiciously high amount of time to encourage people to decide to pay for weapon parts instantly.

    If this was a single player only game I would have no problem with it but it is also a co-op game.

    Imagine two people playing co-op. One starts the game with the basic weapons and the other has weapon parts to make upgrades straight away. Already that player who paid money has got an unfair advantage. That player will most likely get most of the kills and it might cause jealousy with the other player who has got nothing. Another reason for me to stick to single player.

    Soul_Trapper is not scare-mongering, just stating a fact that this is a dangerous way for a series to progress when it does not need it at all.
    ---
    Currently playing Army of Two. Waiting for Dead Space 3, Gears of War Judgement, Bioshock Infinite, Army of Two Devils Cartel & Splinter Cell Blacklist
  • Jan 27, 2013 5:24 am GMT
    SoulTrapper posted...
    I'm not fear mongering at all, I'm just not blind to what EA is: a company that puts profits above anything else.


    Every company has to put profit above everything else. It's how they earn money and, more importantly, it's how they can continue running the business that puts out games for YOU to enjoy.

    If you're running a company without profit in mind, you're doing it wrong. You're a nice guy, but you bought yourself a one-way ticket to bankruptcy.
    ---
    "If the current population were zombies, they would all starve to death from lack of brains" - Me
  • Jan 27, 2013 5:15 pm GMT
    As if the game need more incentive to be ignored...
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