I liked the first one, but it doesn't really hook you to it, and it isn't able to keep you interested the entire way through i'm about 60% through and done playing.
Dead Island: Riptide Review
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The Bad
I Don't Understand All The Hate, Riptide Is A Good Solid Sequel, Perhaps Falling Short In Areas
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Dead Island: Riptide might look like an idyllic zombie-fest, but it's little more than a frustrating mess of half-baked ideas and repetitive combat.
The vast majority of the zombies you face attack in the same way, rushing towards you until you knock them back with a kick to start the dull attack process. There are some special zombies that remain unchanged from those in Dead Island, including charger, spitter, and boomer types; they have slightly different movesets here, but you end up tackling them in exactly the same way, because your options are so limited. For a game so focused on combat, it's galling that you spend most of your time wanting to avoid zombies, just so you can spare yourself the resulting tedium.
Using a vehicle to get around takes some of the edge off of that tedium, because ploughing through groups of zombies in a jeep or cutting through them in a rickety old boat is far quicker than melee. Inevitably, though, you're still forced to engage in hand-to-hand combat once you reach your destination. Guns do arrive much later, but the weedy, inaccurate shooting isn't something to look forward to. Neither are Riptide's few horde missions, where you must protect your base from an onslaught of evil zombies. You can put up fences, lay mines, and take on a few side quests (of the fetch variety, naturally) in order to strengthen your defences, but it's all moot: just repeat your trusty "kick, swipe, back off" pattern a few hundred times, and the job's done.
Your reward for the hard combat slog is experience points, which are used to level up your character and unlock new skills, such as increased weapon accuracy and faster recovery times. Not that they make a whole lot of difference to the way the game plays, mind: it's all about keeping your level up to that of the zombies around you so you can fetch those items for other characters. Fortunately, levelling up is swift thanks to generous XP allocations, frequent checkpointing, and a death system that gives you unlimited lives, with the only penalty being the loss of cash you may have earned during missions or scrounged from the environment.
Riptide's role-playing game elements mean that as much as you might want to, you can't avoid combat entirely. But then, even if you did, what you'd be left with is a shallow husk of a storyline and an irritating cast of characters that you'd much rather see turned into a bloody mess than offered rescue. Not to mention that if you played the original Dead Island, there's not much new to see here. There's so little to like in Riptide that mustering up the enthusiasm to reach the lacklustre ending is a challenge for only the most hardcore of zombie fans to take on.
And don't try enlisting a few friends for some four-player co-op: it doesn't make the game any more exciting. Sure, having a few friends around makes those hordes disappear a little faster, and there are some extra quests you can take on, but the core experience remains as glacial as ever. Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother?
Dead Island: Riptide (Special Edition)
- Publisher(s): Deep Silver
- Developer(s): Techland
- Genre: Action
- Release:
- ESRB: M




