Control issues hamper an otherwise fantastic experience.

User Rating: 8 | de Blob WII
What's Good: Dynamic soundtrack changes depending on how you play; lots of colors and fun atmosphere; it's just plain fun to paint the world

What's Bad: Jumping is inconsistent due to reliance on motion control; camera is sometimes problematic

de Blob is a charismatic Wii platformer with styIe out the wazoo. You control a blob named, well, Blob, who absorbs color and paints just about any part of the city he touches. The primary aspect of de Blob revolves around this painting mechanic. Painting objects and completing missions will earn you points to unlock more challenges and areas until you finish the level. Levels are quite large and consist of multiple unique areas, and that leaves a lot of things to paint.

As stated before, controls are the biggest problem with de Blob. Jumping is mapped to a flick of the Wii Remote, which sometimes doesn't read, and makes maneuvering around tight spaces overly difficult. Camera controls work well enough, but it's often hard to see what's going on when the camera zooms out, and once again, problems arise in tight spaces. Luckily, the camera isn't a huge problem, and the overall difficulty of the game is lenient enough to make control issues less of a pain.

de Blob's presentation is its most outstanding feature. Visually, the game is one of the Wii's better-looking games, with plenty of polish and pop. Colors are obviously abundant, and they all come together to make a bright and energetic world. As you restore color to the land, the soundtrack will transform right alongside the scenery. Each color corresponds with a certain jazz instrument, so painting with one color will make its instrument dominate the song. Liberating landmarks will add permanent additions to the music, like a faster tempo or background drums. This makes experimentation all the more fun, but it also means that songs will not stay with you as they are constantly changing.

A single run-through of de Blob should take between 8 and 10 hours, depending on how many achievements you aim for, and how much time you spend freely painting. Replay value is enhanced by additional modes like Free Paint and secret missions, as well as a series of achievements that are available in each level. There is also a multiplayer mode for up to four players.