"De Blob" is an interesting game with an interesting premise.

User Rating: 8.5 | de Blob WII
THQ's "De Blob" is a charming title with an interesting premise- transforming a gloomy, monochromatic city into a vibrant mess of colors. It's a great idea on paper, and is properly executed to create an experience that many players wouldn't want to pass up. Although there are a few flaws with "De Blob" that even go as far as the control scheme, the latter is so enjoyable you'll most likely forget the troubles.

The game sets up shop with a CGI Opening that introduces the player to the world of Chroma City- a once happy place full of color, but the "INKT" forces and their leader drain all of the color to create a black and white world. INKT has also captured nearly all of the citizens of Chroma City- the Raydians. Luckily, a group of high class Raydians escaped the clutches of the INKT organization to form the Color Underground. With their newest recruit (and also the main character) known as Blob, they plan to rebel against INKT and recreate Chroma City into the happy place it once was. Although this isn't the most involving or deepest plot, it's substantial for a puzzle/platform game.

Once you get into the Single Player Campaign mode, you'll be in control of Blob- who's characteristics are self explanatory. He's icky and gooey, but he IS the setting's only hope against INKT. You'll travel around ten locations as Blob, and they range from a Fun Park to Outer Space. The main goal in each location is to color up buildings and the like to raise the Color Energy within each section. You do this by smashing PaintBots- mechanical creatures that carry a tube of color on their backs. Smashing the PaintBots give Blob the color needed in order to paint up the sections. Blob can also mix the primary colors (Red,Blue and Yellow) to get the secondary colors (Brown,Orange,Purple and Green). Coloring a building is simple- pushing up against it is enough to wash the whole building into color. However, it drains Blob's "Paint Points" which serve as his energy and hit power. Alongside painting everything pretty,Blob will need to complete challenges in order to fully complete each section and progress onto the next. Blob will also want to free the Raydians inside the buildings he colors since they also add to the overall Color Energy. There is an astonishing amount of things to do in each level, but it's rewarding to see all of your work transform the different locations into jolly places. I've only gave a sample of what you'll need to do in order to complete the game 100%, so this one will definiteley be a long journey to make.

The gameplay is presented in a wonderful artistic/musical nature. The graphics are well designed, with character models fairly interesting and pretty to look at. Whenever you paint a building, different jingles play according to Blob's color. You can even change the mood of these jingles before you start the stage! Also, if you collect "Style" icons, the building will be smothered in different textures and designs. Although my motto is "Visuals and Music don't make a game", the artistic and musical embellishments make "De Blob" an even better product.

Controlling Blob is simple enough, you can move around using the nunchuck's analog stick. Blob's "compass", which tells you where the nearest objectives and paintbots are, is mapped to the A button on the Wii remote. A flick of the Wii Remote allows Blob to jump onto buildings and also leap across hazards such as spikes and hot plates. The game also uses a "lock on" system which allows you to aim at paintboats and enemies with the Z Button, and a flick of the Wii remote will smash a target that is in the reticle that appears on screen when you press Z. My main complaint with the control system is the jumping- you need to jump alot, and flinging the Wii remote around hurts your wrist after awhile. Also, Blob's jumping mechanics are a bit iffy. It can become very hard to get on top of buildings because Blob doesn't jump high enough to reach them, and he can't hang onto ledges and pull himself up.

Overall, "De Blob" is a fairly tight game, and it's not one to pass up. It has managed to earn a ranking of a "8.5" from me. The only reason the game didn't get a 9 is due to a few nitpicks, like the awkward jumping command (swinging the Wii Remote down like a lever) and the fact that you can't save in the middle of levels that take an hour or so to complete. But still, look this one up if you're into platforming and puzzle games.