Despite being ridiculously easy, de Blob will still charm the pants off of you and keep you coming back for more.

User Rating: 8.5 | de Blob WII
Remember the thrill of painting when you were five? It was a big sloppy mess of colors all over the page, and the end result was always either a wonderful picture of the family in really bright colors or a coffee-colored mess in the middle of the page. Regardless of the end result, it was always fun.

This game brings back all of those thrills and more. You play as Blob, a creature with the ability to soak up different colors of paint and splash it on just about everything imaginable to re-color your home town of Chroma City, after it has been taken over by the evil Inkt corporation. Inkt has taken all of the color away leaving everything in a depressed black-and-white color scheme, and it's up to you to save the day.

Blue Tongue focused their efforts right where you would expect them to for a color-based game: the graphics. They went with this brightly-colored, cartoon-like style that works incredibly well given the source material, and it's accentuated by the fact that every level starts out completely gray and instantly becomes more colorful as soon you splash up against it. There are also some incredibly nice touches, such as how the sky slowly goes from gray and cloudy to blue and sunny during a level, that reflect some real attention to detail.

Another aspect of the game deserving of heavy praise is the level design itself. Most of the levels are absolutely massive, and it makes for some breathtaking moments during the game. One particular mission has you riding a train around the city after you've colored it, and it gives you a real sense of grandeur as look down at all the yellow, red, green, purple, brown, and blue structures. You will also suddenly realize why some levels take over an hour to complete.

All of this isn't to say that the game is perfect, however, as it stumbles on more than one occasion. While the soundtrack is somewhat fun, there's nothing memorable about it. Also, the jumping and targeting mechanics needed more work, but they're hidden most of the time behind the easy difficulty level, so you'll barely notice these particular issues.

The one major, glaring issue with the game is that it has trouble defining its intended audience. Most of the time the game is insanely easy, which screams casual, but the length of the levels and lack of mid-level save points leans more towards hardcore gamers. The uneven difficulty becomes even more glaring at the end of the game when you are forced to fight a particularly long, frustrating, and difficult boss battle that is a complete contrast to the rest of the game. This ultimately means that hardcore gamers will feel unchallenged most of the time, while some casual gamers will be too aggravated at the end to actually finish it.

But don't let the blemishes keep you from buying what is otherwise a fantastic game. No matter how you look at it, it's a fun game with loads of humor and a great presentation that just about everyone can enjoy. Only hardcore gamers who can't stand easy games should avoid this; everyone else should go for it.