De Blob has rich graphics, dazzling environments, but it leaves everything else to be desired.

User Rating: 6.5 | de Blob WII
Now, I rented De Blob for my little brother's, but I can't lie, I was a bit interested in it because the commercials seemed to make it be like another fun motion sensor game (the reason I purchased a wii). However from the start button, I mean, A+B buttons, I was left with this empty feeling. But since this game got a fair rating from me, I'll do the initial break down.

Visuals: 8
Sound: 5
Gameplay: 6
Replay: 4.5
Overall: 6.5

Summary:
Before I start, did anyone see the commercial where the kid is swinging around his wii-mote, commanding the blob like a wet mop on a taught fishing line. Throw that image out of your head. You control all movement other than jumping (not jumping control, but the act of jumping) with the nun-chuck joystick. So if you think you're getting a game that uses the innovative materials of the Wii, you're sadly cheated.

The game takes place in some city, which if remember the name from, you're a die hard fan of a sub-par game. And basically you're part of some Chavez revolutionary group that is to over throw Castro - I mean Inkys.

Basically you're to assume the city was once rich and colorful and then some group took over and made everything monochrome. (However, an educated persona would realize for this to happen a previous revolution would have had to happen [Castro], for them to take over in such a way. So really it's there own damned fault for allowing this). So basically your group is a terrorist organization that produces violence via graffiti with MS Paint's fill/bucket tool.

What's even more estranged is the fact that your partners in crime won't hook you up with prizes (bonus time) unless you finish their own Picasso design on select buildings. As the levels go on the harder they get.

Every step makes this game lose it's substance. The game kicks off like any other modern nintendo game, a cut scene of mute characters with ambient elevator music playing. You even get to choose your music (Funky and.. mellow or some crap). This concept is made part of the gameplay as you must unlock more (elevator) music.

The good of the game? Don't get me wrong there is some good stuff about this game. The game looks amazing, you can see the producers used most of their time forcing the creators to make it look amazing and smooth (yay nintendo for being anti alias fans). The animation is smooth and the textures are surreal. But that's it.

This game is alright, but the concept of painting a town with a fill tool isn't very great and the concept is defeated within the second level.

If you some how beat the game you should have unlocked the extra features (it's not that hard), and you can do free paint mode with all your 'cool' new tools. That being music, effects, and other useless tools.

The game is made for kids, but kids these days I think don't have the medication for ADD to allow them to complete this game. If you were hoping for a Mario Paint like game, you are sadly mistaken. This game is like a flash game with the havok physics engine (which was never impressive), and a graphical make over.