Lack of level design, enemies and replay value are just a few of the many shortcomings on Battle: Los Angeles.
RollingMeatball wrote this review on .
What about guns? Oh yeah, your standard sniper, assualt rifle and rocket launcher. Very original. All this would have gone well twelve years ago (actually, no it wouldn't), but we are in the day and age where even arcade games have a sheer assortment of arsenal at your disposal. The controls are tedious full stop, and this the area which makes the game unplayable full stop. All the gameplay functions are same as your average shooter these days, yet I'm guessing someone thought "Hey guys, I've got a suggestion? Why not be unique and make the button layout the complete opposite as the games we are copying from that the average FPS head is soooo use to?" "We're gonna get dire reviews anyhow so yeah, screw it. We'll show them".
I cannot physically recommend this to anyone. At all. Ever. But if someone was to put a gun to my head, I'd say achievement grabbers. That's it. Oh and dads who thinks Call of Duty: MW2 is the best game of all time and has never touched an adventure game. He's the one who bought the game afterall and refused to admit this was a pile of crap. (Still love you, dad).