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ForumsDarkstalkers Resurrection ForumDarkstalkers Resurrection PlayStation 3 ForumIt's going to be pretty funny week one.

It's going to be pretty funny week one.

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  • Jan 7, 2013 6:53 pm GMT
    So many people coming from games like Street Fighter are going to walk into Vampire Savior trying to play it like SF2 or 4 and are just going to get completely wrecked. It's going to definitely be a wakeup call for a lot of people lol. While I am sure some will prefer it this way, I wouldn't be surprised if the online community has a lot of support at first and then most quickly leave out of frustration. I've always preferred the style and pacing of these games over SF so it's no big deal for me, but I've been trying to prep my friends (who like SF4) trying to tell them how it's going to be a very unique experience. The rushdown in this game is something unique to this franchise imo.
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    http://img851.imageshack.us/img851/9711/4cebbcec040d6d9c5ed8d25.jpg
    http://img202.imageshack.us/img202/1818/gagaballrun.jpg
  • Jan 8, 2013 1:08 am GMT
    I dunno, Vampire isn't that different from Capcom fighters like SFIV, MvC3 and SFxT. It's with fighters like Guilty Gear, Arcana Heart, Melty, and Blazblue that the dudes coming from Capcom games really stumble and get frustrated. Also, people are already used to some of the characters from MvC.
  • Jan 8, 2013 6:07 pm GMT
    Dersu_Uzala posted...
    I dunno, Vampire isn't that different from Capcom fighters like SFIV, MvC3 and SFxT. It's with fighters like Guilty Gear, Arcana Heart, Melty, and Blazblue that the dudes coming from Capcom games really stumble and get frustrated. Also, people are already used to some of the characters from MvC.


    You don't play the characters anything like you do in CvS2 or MvC. Also I imagine people who play games like Melty Blood and Blazblue would feel more comfortable with Vampire Savior than those who play SF4 and SF2. Vampire Savior is like the polar opposite of the other Capcom games. It's well designed for one thing, which really makes it unique from Capcom's usual style.
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    http://img202.imageshack.us/img202/1818/gagaballrun.jpg
  • Jan 9, 2013 9:42 pm GMT
    I dunno, I don't think SF players will have too hard a time adjusting to the game really, especially if they choose to just play Vampire Hunter instead since its slower paced and more focused on the footsies oriented side of things. That and you aren't required to learn the horribly convoluted pushblocking mechanic that's in Savior.

    Really though even if Savior is much more offensive oriented I feel like the Darkstalkers games as a whole really strike that balance between what you'd find in Street Fighter style footsies fighting and no holds barred rushdown that's common in the versus games. I'm of the opinion that each group of players can find a character to excel that.

    But really. Screw pushblocking in Savior.
  • Jan 10, 2013 2:25 am GMT
    Dersu_Uzala posted...
    I dunno, Vampire isn't that different from Capcom fighters like SFIV, MvC3 and SFxT. It's with fighters like Guilty Gear, Arcana Heart, Melty, and Blazblue that the dudes coming from Capcom games really stumble and get frustrated. Also, people are already used to some of the characters from MvC.


    This. It's the extra mechanics in those games that throw people off. VS and VH are very straightforward games and the combo system is based on chains. Learning these games isn't difficult, especially if you already have fighting game experience. These games feel very much like Capcom games.
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    I <3 my HRAP EX-SE
    SSF4AE + BBCS2 + UMvC3 + MK = Life - Waiting desperately for Skullgirls
  • Jan 11, 2013 3:59 am GMT
    This whole belief about how new players can't possibly understand the complex mechanics of fighting games really bothers me. Maybe, just maybe there ARE people out there willing to learn and adapt to new things unlike some people who're stuck in past wanting nothing to ever change.
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    "I am defeated, and know it, if I meet any human being from whom I find myself unable to learn anything." --George Herbert Palmer
  • Jan 11, 2013 11:02 pm GMT
    We're also gonna hear a lot of "where's Donovan/Huitzil/Pyron? My copy of Darkstalkers 3 had them."

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    Currently Playing: Crimson Shroud (3DS), THE DENPA MEN: They Came By Wave (3DS)
  • Jan 12, 2013 12:16 am GMT
    From: SaviorGabriel | #006
    This whole belief about how new players can't possibly understand the complex mechanics of fighting games really bothers me. Maybe, just maybe there ARE people out there willing to learn and adapt to new things unlike some people who're stuck in past wanting nothing to ever change.

    Such people certainly exist (I was one of them), but they are few in number. Most just want to stick to what's familiar, comfortable and forgiving. This is why SFIII was widely ignored when the games were originally released, and why SFIV was an immediate success.

    It's also rather telling that Capcom's original plan for SFIII: New Generation to not include Ryu/Ken or any other returning characters was shot down by fan outcry.
  • Jan 12, 2013 5:26 am GMT
    SF2 is 10 times more punishing than SF3. The problem with SF3 is that people just didn't like it. The thing about SF and most Capcom games is they're very basic at the bottom level. You don't need to understand much to enjoy them. But the skill ceiling is extremely high. That's the case in SF2, SF3, and SF4. People just didn't things about it from the design to the gameplay. It's the same as people not liking other games. SF3 practically had nothing in common with SF2 so it's perfectly ok not to like it. And keep in mind that SF3 came out after games like SFA, Marvel games, Rival Schools, and Darkstalkers. SF3 feels like Capcom was moving backwards. Fighting games were relatively new and they were getting crazier, faster, and more combo-based and that doesn't describe SF3.
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    I <3 my HRAP EX-SE
    SSF4AE + BBCS2 + UMvC3 + MK = Life - Waiting desperately for Skullgirls
  • Jan 12, 2013 6:18 am GMT
    JELIFISH19 posted...
    SF2 is 10 times more punishing than SF3. The problem with SF3 is that people just didn't like it. The thing about SF and most Capcom games is they're very basic at the bottom level. You don't need to understand much to enjoy them. But the skill ceiling is extremely high. That's the case in SF2, SF3, and SF4. People just didn't things about it from the design to the gameplay. It's the same as people not liking other games. SF3 practically had nothing in common with SF2 so it's perfectly ok not to like it. And keep in mind that SF3 came out after games like SFA, Marvel games, Rival Schools, and Darkstalkers. SF3 feels like Capcom was moving backwards. Fighting games were relatively new and they were getting crazier, faster, and more combo-based and that doesn't describe SF3.


    Yeah, I remember the first time I played SFIII:NG, it immediately reminded me of SSFIIT. People always blame the roster for people not liking SFIII, but I believe it was the timing. 3D fighters were coming into their own, not to mention the various other fighters you just mentioned. SFIII showed up late to the party.

    We all seem to forget this wasn't the first time the roster in a SF game was drastically changed. Anyone remember Street Fighter Alpha? Though the changes weren't as drastic as III's was, Alpha shook things up quite a bit in the beginning.

    Looking back, we were once new players who had to adapt to a lot of changes over the years. We seemed to make it out okay. I just think new players today deserve a little more credit, and people shouldn't be so quick to dismiss them. Otherwise, it won't be the games that turn them away. It'll be the people who won't even give them a chance to try.
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    "I am defeated, and know it, if I meet any human being from whom I find myself unable to learn anything." --George Herbert Palmer
  • Jan 12, 2013 5:42 pm GMT
    Yeah, I remember the first time I played SFIII:NG, it immediately reminded me of SSFIIT. People always blame the roster for people not liking SFIII, but I believe it was the timing. 3D fighters were coming into their own, not to mention the various other fighters you just mentioned. SFIII showed up late to the party.

    I don't buy that explanation, because the SF Alpha and Marvel Vs. series were going on at the same time, and those were both very successful. People didn't like the SFIII games at first because of the unusual aesthetics, the parrying, select-a-super, and the lack of familiar characters from SFII/Alpha. Also, New Generation was a rushed and broken mess, which probably turned a lot of people off from bothering with the revisions. It didn't help either that the CPS3 hardware was fragile and expensive.

    I feel now that there's a legitimate argument to be made against SFIII's parrying, though, since it renders fireballs practically worthless at high levels of play.
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