CES 2009: Dark Void Update: Shooting, Flying, and Boss Killing in the Void
We try an updated version of Capcom's upcoming third-person action game.
We've been keeping a close eye on Capcom's upcoming multiplatform Dark Void since the game was announced last year. The original action game from newly minted developer Airtight Games has been making a positive impression with us the more we see of it. There's a lot of promise to be found in the game's mix of standard third-person action, flight, and vertical combat. It helps that, although Airtight is technically a new developer, the studio is made up of some key veterans who helped make Crimson Skies one of the gems for the original Xbox. Our latest look let us try our hand at playing an updated version of the game on the PC to see how things are coming along. We're pleased to say that, though there's plenty of the expected rough edges from a work-in-progress game, it seems as if the game is shaping up to have a nice, solid core of fun.
The level that we tried was a small chunk taken from the first third of the game and modified into a demo. The section of the game revolves around you finally getting the chance to use your rocket pack to fly around. You'll start out guiding main character Will, the world's unluckiest cargo pilot, through a building interior that opens up onto an outdoor area. The goal in the demo is to help your fellow humans, who are being victimized by the mysterious Watchers. Will is tasked with disabling force-field generators that are trapping a transport full of humans from heading out. The generators are housed in massive, floating structures, the entrances of which are blocked by force fields as well. To save the day, Will must deal with ground troops, dogfight or hijack UFOs, engage in some dizzying vertical combat, and take on a scorpion-like boss called the archon. It's a pretty hefty task for a man armed only with a jetpack, grenades, and two weapons, but we reckon that your options are limited when you're trapped in an interdimensional void by aliens.
Dealing with the force-field generators was an adventure that entailed assaulting the two floating structures that held them and deactivating the barriers to their interior. Once the barriers were lowered, we had to exit and fly to the newly opened entrances, which were either at the top or bottom of the structures. Once inside, we had to fight our way to either the top or bottom of the structures, jumping and shooting, to take out the generators. When the combat shifted to a trek up or down, we relied on button prompts and visual cues to guide us to the right path.
With the generators taken out, the action focused on the archon miniboss fight. The scorpion-like mech needed to be taken out methodically by targeting several weak spots. Once all were hit, we had to guide Will onto the creature and engage in a minigame of death. The fatal (for the archon) game blended God of War-style button prompts along with analog stick waggling to take out the pilot, an advanced form of Watcher.
The controls in our version of the game, mapped to an Xbox 360 controller, were serviceable but needed some tightening. Minor things such as triggering the jetpack to hover or accelerate took some getting used to, especially in the heat of battle. UFO-jacking had a nice feel to it, as did controlling the craft once we got it. The UFO controls made smart use of the dual analog sticks for 180-degree turns and fine turning. The on-foot combat mechanics worked pretty well when using weapons, although it came across as a little too simplistic when melee combat consisted of a single context-sensitive button push when you're in the right range. Overall, though, we found that we were able to kill things on land or in the air with relative ease.
The visuals in the game definitely popped thanks to the crisp resolution and high frame rate courtesy of the beefy PC running the demo. The effects for weapon fire look good, and there were some nice effects on hand for when you disintegrated enemies. Character animation looks promising, thanks to the little flourishes seen when Will uses his jetpack and melee attacks an enemy, and when the various Watcher enemies that we faced dove in and out of cover to attack us. There are also some nice, subtle touches to be noticed in scale when you're in the air and on the ground, such as the sense of being dwarfed by the massive archon miniboss.
Based on what we played, Dark Void is definitely showing an encouraging amount of promise. The gameplay has some very solid mechanics that, though they could definitely use some tightening up and polishing, are blending well. Flight, a subject that the Airtight crew knows pretty well, feels especially good. The varied action blends relatively well already, so we're anxious to see more of it. The visuals are crisp, though they could use more of a distinctive style right now, and they do a solid job of creating a unique atmosphere. Dark Void is slated to hit the PC, PlayStation 3, and Xbox 360 later this year. Look for more on the game in the coming months.
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you can whatever you want in this game and it's cool
Is this an open world game?
looks great !!!!!
neat!
I'm thumbs are itching!!!!
Seems kinda generic to me
looks ok old consept
The game actually looks brilliantly displayed. I seriously hope it succeeds well though.
looking real good though a lot like halo 2 ....... hope to get more screenshots and videos to set up my mind
Finally a Crimson Skies sequel!!! ...but I hope it will share the same humor.
Dude!... Developers should make more games like this. A rare 'out of this world' experience. Man I love sci-fi games. Can't wait to get this one for my collection. I H O P E T H E Y W I L L R E L E A S E T H I S G A M E . And it deosn't end up being another dead end.
The atmosphere reminded me of Halo and Mass Effect. While the combat looked like Vegas, whatever, it looks sick. I hope it doesn't kill the hype.
From the screen shot I thought it's Mass Effect Geths. I guess not huh. Looking forward to this title.
This game looks pretty good.
looks deadly. Now i feel like going out and getting my own jet pack. :)
dejà vu!!.!!! hauhauahauhauhauah but seems fun flyin' this way
Basically, Gears of war in the air. Could be good. If any of you watched the demo, you would see the flying mechanics look smooth and fun. Combat looks okay too.
dead space??? thats not exactly what comes to mind... i was thinking this game would be closer related to mass effect
Way too many Dead Space elements here, even the main character looks like Isaac.
Another year, another game from Capcom that is not Dead Rising 2. I don't care about yet another sci-fi shooter!
thay should have a partner like in gears and halo so you can play online coop and competitive that would make this the ultimate game
Yeah it looks really cool. Its like gears of war and crysis put together. =o =)
Wow, this looks fantastic. It's Crimson Skies meets Gears of War meets Shadow of the Colossus. I'd been keeping an eye on it but this looks way better than it did in prior previews.
This Game rockz!!!
Sounds a lot like Tribes Vengeance to me. Not that that is a bad thing.
Sure it needs "tightening up", but they still aren't done yet. Anyone that says that this game doesn't look good, will feel stupid, when they start playing it, and they will. So far this game looks patentialy good. It seems like the shooting mechanic of mass effect was blended with the shooting mechanic from gears of war, but two games combined can't be a bad thing.
It looks good!
looks pretty good
This is one of the games I've kept my eye on since I heard Capcom's announcement in October.
this game looks pretty good, i'll keep an eye on it and see if the story gets any better
I'll keep an eye on this one.
robot enemies look too weak
wow, this looks really cool. might save this one for my new PC. I don;t play games on my main server, and I am looking to build a gaming PC .
A "nice, solid core of fun" doesn't sound like the most convincing endorsement I've ever heard.
i dont like the plot sound weak, just seems like another shooter with vertical combat to me
Looks good enough, lets see how it plays once its out.
wow this is gotta b a gud one
cool..
Looks pretty neat.
As long as the controls and tweaked to perfection and there is no pop-in textures, this should be amazing, not a big fan of the idea of vertical combat but should be good nonetheless and not detract from the game.
hmm...not sure i want to get this but like sci-fi shooters like Gears and Halo so i gonna need more info about this game
like the fact of the jet packs and being able to control enemy UFOs, need to look into more b4 buying
Great concept involving arial combat from the makers of Crimson Skies. Yeah hell yeah it'll be good.
I'm surprised so many haters on this one. If there are games out there I'm not aware of that involve jetpacks and commandeering UFOs mid-flight please tell me! Who knows how the game will turn out but come on that sounds like fun!
The game looks interesting and since the folks behind Crimson Skies are behind it I imagine the flying will be good. Gunplay seems like it might bland though. Who knows, it might kick ass. And it does remind me of Mass Effect also, especially the Archon.
will this be a downloadable game or will it be on a disc?!
Complete rip-off of Gears of War.
For some reason, this is one of the only Capcom games I'm not too hyped for, much like Dead Rising Wii.
lost planet meets mechwarrior?
Dark Void
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- Publisher(s): Capcom
- Developer(s): Airtight Games
- Genre: Action
- Release: Jan 19, 2010 (US) »
- ESRB: T
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