Sign on Options
Theme: [Light Selected] To Dark»

Dark Souls Review

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Dark Souls is an extraordinary role-playing game that transports you to an awesome and menacing world you may never forget.

The Video Review

Kevin VanOrd braves life and death to bring you a video review of Dark Souls.

The Good

  • A gorgeous and frightening world you won't want to leave  
  • Abundant, amazing bosses test your skill and determination  
  • Superb combat in which every attack feels powerful and precise  
  • Fantastic online aspect lets players both cooperate and compete  
  • Covenant system and other features lead to constant surprises.

The Bad

  • Frame rate gets choppy in certain areas  
  • Finicky target lock.

Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicidal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries.

Like Demon's Souls, Dark Souls is a third-person dungeon crawler with precise and responsive combat. You create a character, select a class, and enter a bleak kingdom populated by undead horrors, shrieking gargoyles, and iron-clad knights. The tutorial introduces you to the impending terrors in fine fashion. You fight a gargantuan ogre, get rolled over by a giant ball, and encounter a sad fellow who issues you a warning in his final moments. After this sinister and enthralling introduction, a giant raven flies you to the shrine that serves as your initial hub. And so begins your exploration of Lordran, where non-player characters offer a few vague notions of where you are and what you must do, but little else. NPCs muse on their undead conditions and emit disturbing giggles, but Dark Souls doesn't focus on plot, character development, or questing in the traditional sense. Rather, it provides you with a captivating world spiced with narrative details, and encourages you to craft your own tale. You might expect that such thin storytelling might lead to aimlessness, but Dark Souls is anything but aimless, in part due to the structure and design of its large, seamless world.

Demon's Souls was a collection of large levels attached to a hub area; Dark Souls is a single, massive realm, separated into distinct regions. You can't explore with impunity, however: certain areas open up to you only when you beat bosses. Watching a giant closed gate swing open after a nail-biting battle is a fantastic reward for proving your dominance: You are filled with trepidation and excitement at the prospect of investigating a mystifying new territory. That region might contain dim forests, crumbling castles, dilapidated bridges, and ominous fortresses. Each area has its own defining visual characteristics, yet feels like it belongs to the same melancholy medieval universe. A giant red dragon perches above a stone bridge and breathes fire upon you. Undead knights clad in capes charge at you. Ghostly figures descend on a murky village. Dark Souls is beautiful and terrifying all at once--yet as horrifying as it is, it draws you in. No one should ever want to reside in a land in which death lurks around each corner. Yet once you're there, Dark Souls convinces you to remain, promising new vistas to ogle and new creatures to slay. The biggest blight on this land is the inconsistent frame rate. It isn't a pervasive issue, but things get choppy in certain areas. The slowdown isn't likely to affect your exploration, but it's noticeable enough to stand out.

You eventually unlock shortcuts between regions and make good use of them, especially when trying to best Dark Souls' immense and numerous bosses. They include twin gargoyles atop a parish roof, a giant fire demon, a huge wolf with a sword in its mouth, and a deceptively beautiful butterfly that sings a soothing lullaby when it isn't trying to murder you. And there are minibosses too, such as a blue dragon guarding a narrow path and a giant diseased rat skulking in the sewers. Every boss looks gruesome, and each plays differently enough to keep you on your toes. Even standard foes are wonderfully hideous in Dark Souls and are suited to their environment. Each enemy attacks differently from others, with some taking advantage of openings to whittle away most, if not all, of your health bar. However, smooth animations and clear sound effects signal the most powerful moves, allowing you to block properly or roll out of the way. Yet each dog and demon has enough different attacks to make every encounter a surprise; it's a great mix of consistency and unpredictability. And with so much combat variety, you might find use for multiple weapons and sets of armor, each with its own attack and defense benefits (one for fending off poison, one for fire protection, and so on). One moment, you might look like a hooded wraith in your gold-trimmed cloak; the next, your gleaming armor gives you the look of a virtuous silver knight.

Fortunately, the combat is weighty and exact, which is why Dark Souls feels fair and rarely cheap. In all but a few instances, the collision detection is flawless. When your blade makes contact with a shield, it glances off; when it meets flesh, it sinks into it. If you hit a wall rather than the flaming minotaur rising above you, he will take advantage of your error. These might seem like small details, but without such accuracy, Dark Souls wouldn't be such a triumph. Combat isn't perfect: a drake might clip into a mountain and get stuck, or you could perish due to mistakes caused by the finicky lock-on mechanic. But such issues are easily overlooked, and more apparent than they might otherwise have been, because the action is usually ultraprecise.

Thank goodness for such precision. Without it, you could never survive in this wild world. On your travels, you cross narrow beams and avoid deadly swinging blades. Evil shrubs spring to life and pierce you with their branches, and the bones of skeletons you just defeated reassemble themselves before your very eyes. And so you die. Often. Afterward, you resurrect at the most recent bonfire you rested at. These bonfires are scattered around the world, though they are far enough apart that you don't feel totally secure in your travels. Resting at one saves your game, replenishes your health and your supply of health flasks, and restores the number of times you can cast a particular spell. (There is no mana bar in Dark Souls.) The catch: every enemy, apart from bosses, respawns when you rest.

Death also means losing the souls you have in your possession. Souls are the game's currency and are used to level up, buy equipment, improve your weapons and armor, purchase new spells, and more. If you want to retrieve those lost souls, you must return to the bloodstain that marks the ground where you expired. And so you must ask yourself while exploring: Is it worth the risk to press onward, and accumulate more souls, or should you spend them now? It's a more difficult decision than you might think. With so many beautiful and terrifying possibilities waiting out there, you will feel yourself drawn to continue, even knowing you might sacrifice your very lifeblood.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Post comment as twitter logo facebook logo
Sort: Newest | Oldest
Alexk91 12 pts

The frame-rate makes certain areas of the game an absolute chore to get through.

nzmx121 7 pts

 MrYuyo You can't, it's meant to add to the tension of the game.

daniloalfredo 5 pts

 nzmx121 Quite unnecessary, imo. It the end, it just annoys me, because I can't even answer the telephone or get the door without dying a horrible death. And dying in this game can be pretty... harsh.

driftingsilvia 23 pts

@Bgrngod You apparently never got good at the game I take it.

Virtual_Erkan 12 pts

Patch 1.05 made this game even better but still certain parts of the game lags despite being installed

Bgrngod 9 pts

One word and one word only to describe this game = "monotonous". The number one reason the game is "hard" is because the character animations are dirt slow and you can't break out of them. Almost every single death will come from watching your character take an hour to do anything simple like.. standing up, or.. drinking a health potion. The rest will come from some ridiculously high level player jumping into your world and flattening you when you have no chance what-so-ever in defeating them. It's dull to the point of continuing to stay dull even after getting past one of the larger boss challenges. It's just impossible to get excited about churning through the same area a dozen times or more. If the game wasn't so cheaply hard, and it could be played through with no deaths, your looking at roughly 4 hours of mediocre and mostly linear gameplay.

nzmx121 7 pts

 Bgrngod God i wish we could still dislike comments.

joe_chebs 10 pts

 Bgrngod Wow?! Shocked really, but fair enough, it isn't for everyone, I will confess there are times that being invaded really is frustrating especially if your just trying to pass a Boss and looking for help, I've messaged past Invaders and they have come back to assist me in some places (thanks guys). Slow character animations, erm, a little I guess but I never thought it caused a problem, if anything it made me pick and choose my moments of restoration with a lot more caution, hence the game being a lot more tactical than other Dungeon Crawlers. Still, I appreciate your comments. Maybe give it a break for a month or so then try again? Personally, once you grasp the methods this game requires the rewards far out-way any of the irritating moments.

0-NGN-0 7 pts

one word and one word only to describe this game = ''INTENSE'' take from that what you will, for me it means a dam good gaming experience, for others it will make them go back crying to mummy and looking for teet to suckle.

joe_chebs 10 pts

What a truly fantastic title, probably one of my best ever infact, I can appreciate that it may not be to everyone's taste but it would be a shame to miss this even if you are a little curious. Sure it is a difficult game but it does play fair, you will die a lot but as soon as you realise this is just a core game mechanic rather than a hindrance it becomes much less of a pain, besides the difficulty may test your patience on occasion but it just makes that victory all the sweeter! Check this one out if you haven't already, absolutely brilliant!

joe_chebs 10 pts

 aphextwin777 Hmm, good question maybe summin to do with that film starring Gerard Butler? I got told I wasn't a real gamer a few days ago, I asked the guy what that meant and all I got was a ton of abuse, always pleasant hanging out in game lobbies ha!

1MetalMusicMan1 6 pts

Skyrim is a game for casual gamers, Dark souls is for the real gamers. I know because I have beaten both. You have to have an open mind and a lot of patience.

z0rzzz 5 pts

@killerlavaman try a real rpg not a childs rpg. its okay to turn up the difficulty once in awhile

killerlavaman 5 pts

@robo37 thats sad to hear you think that

robo37 6 pts

@killerlavaman Because it's a better game.

killerlavaman 5 pts

how did this get a better score than Skyrim?

mattsp10 6 pts

because it deserves it?  Play it and find out the truly magnificent adventure it holds.

Voredor 5 pts

this game is extremely difficult +_+" and maybe its just me but the character doesn't react fast

AceCometh 8 pts

I looks fantastic and sounds like the first must have game of 2012. But if it's just as hard as Demon's Souls, I'll most likely skip. The brutal difficulty became an annoyance when it prevents me from progressing after getting slaughtered every five minutes. But that's just me. Some folks enjoy that kind of challenge. More power to them.

MGWanted 5 pts

For those who like me was having doubts that they would hear us and just was not in vain. Here is the confirmation Taken from: http://forums.namcobandaigames.eu/showthread.php?t=96407&page=55] ForumdaNmcopost% 201643. One of Namco Bandai said: Damn you are amazing! I honestly Was not expecting such a massive support. My boss (es) even cam to talk to me about this, after it explodes all around the world. If you wanted to have the attention of Atari, now you have it. The future is in your hands, and I hope you will keep Supporting this. I make a personal objective to make sure Every relevant people in Namco Bandai Games is in touch with this formidable effort. Great Thanks! For those who did not register the petition and want to make a contribution go to: http://petitionbureau.org/DarkSoulsForPC/

toyo75 9 pts

Is the online feature a true necessity in playing this game? My internet connection isn't that fast.

joe_chebs 10 pts

 toyo75 No, not particularly. Though you may have some hassle in passing some Boss encounters in which case you could find it more beneficial to grind and boost your character, my first play-through was easily the hardest and I made use of the NPC summons and from asking others to help. On the flip side, if your not connected to the web when playing this game you wont get invaded by any of insanely nasty PVP guys out there, just the NPC invaders and they are a cake walk.

 

Be sure to help other NPC's along the way and restore your humanity from time to time to check if they are around to summon, alternatively, check a guide for where the summon locations are.

 

Good luck and if you are online, look for Cherub1000, I'm always sticking the summon sign down.

naf456 5 pts

? Still Have no idea what the hell is going on... been playing on it for hours... :D

Voice_of_Wisdom 15 pts

Dark Souls PC pleeeeeeeeeeeeeeeeeeeeeeeeeeease.........

magicbigp 7 pts

Will drive u insane because its so difficult, but if you can handle the difficulty and keep trying, this game rewards you in spades Get it and be prepared for frustration but overall one sweet gem of a game,

Cadan1211 5 pts

Awesomely difficult game that will frustrate you and beckon you to play at the same time. My best advice is to not be shy about using the Wiki as some of the secrets are really hard to find, and take a break every so often.

Conversation powered by Livefyre

Game Emblems

The Good

The Bad

User Reviews

  1. Dark Souls is one of the best RPGs of this generation, but it suffers from technical issues and may not be for everyone.

  2. Start the game. Find a boss. Die. Die again. Die a bit more. And then succeed, and feel like a GOD!

Dark Souls

Dark Souls BoxshotEnlarge the boxshot
Not Following

Follow for the latest news, videos, & tips from experts & insiders

GameSpot Fuse

    Game Stats

    • Rank:
      130 of 0
      Xbox 360 Rank:
      38 of 5,059
      Highest Rank:
      NANot Ranked
      Followers:
      2,915Follow»
      Wishlists:
      573Wish It»
      • Player Reviews: 155
      • Player Ratings: 1,441
      • Users Now Playing: 177
    • Number of Players:

      1 Player

    • Number of Online Players:

      4 Players Online

    • M Rating Description

      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Learn more

    Also on: