Dark Souls Review
Dark Souls is an extraordinary role-playing game that transports you to an awesome and menacing world you may never forget.
The Video Review
Kevin VanOrd braves life and death to bring you a video review of Dark Souls.
The Good
- A gorgeous and frightening world you won't want to leave
- Abundant, amazing bosses test your skill and determination
- Superb combat in which every attack feels powerful and precise
- Fantastic online aspect lets players both cooperate and compete
- Covenant system and other features lead to constant surprises.
The Bad
- Frame rate gets choppy in certain areas
- Finicky target lock.
Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicidal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries.
Like Demon's Souls, Dark Souls is a third-person dungeon crawler with precise and responsive combat. You create a character, select a class, and enter a bleak kingdom populated by undead horrors, shrieking gargoyles, and iron-clad knights. The tutorial introduces you to the impending terrors in fine fashion. You fight a gargantuan ogre, get rolled over by a giant ball, and encounter a sad fellow who issues you a warning in his final moments. After this sinister and enthralling introduction, a giant raven flies you to the shrine that serves as your initial hub. And so begins your exploration of Lordran, where non-player characters offer a few vague notions of where you are and what you must do, but little else. NPCs muse on their undead conditions and emit disturbing giggles, but Dark Souls doesn't focus on plot, character development, or questing in the traditional sense. Rather, it provides you with a captivating world spiced with narrative details, and encourages you to craft your own tale. You might expect that such thin storytelling might lead to aimlessness, but Dark Souls is anything but aimless, in part due to the structure and design of its large, seamless world.
Demon's Souls was a collection of large levels attached to a hub area; Dark Souls is a single, massive realm, separated into distinct regions. You can't explore with impunity, however: certain areas open up to you only when you beat bosses. Watching a giant closed gate swing open after a nail-biting battle is a fantastic reward for proving your dominance: You are filled with trepidation and excitement at the prospect of investigating a mystifying new territory. That region might contain dim forests, crumbling castles, dilapidated bridges, and ominous fortresses. Each area has its own defining visual characteristics, yet feels like it belongs to the same melancholy medieval universe. A giant red dragon perches above a stone bridge and breathes fire upon you. Undead knights clad in capes charge at you. Ghostly figures descend on a murky village. Dark Souls is beautiful and terrifying all at once--yet as horrifying as it is, it draws you in. No one should ever want to reside in a land in which death lurks around each corner. Yet once you're there, Dark Souls convinces you to remain, promising new vistas to ogle and new creatures to slay. The biggest blight on this land is the inconsistent frame rate. It isn't a pervasive issue, but things get choppy in certain areas. The slowdown isn't likely to affect your exploration, but it's noticeable enough to stand out.
You eventually unlock shortcuts between regions and make good use of them, especially when trying to best Dark Souls' immense and numerous bosses. They include twin gargoyles atop a parish roof, a giant fire demon, a huge wolf with a sword in its mouth, and a deceptively beautiful butterfly that sings a soothing lullaby when it isn't trying to murder you. And there are minibosses too, such as a blue dragon guarding a narrow path and a giant diseased rat skulking in the sewers. Every boss looks gruesome, and each plays differently enough to keep you on your toes. Even standard foes are wonderfully hideous in Dark Souls and are suited to their environment. Each enemy attacks differently from others, with some taking advantage of openings to whittle away most, if not all, of your health bar. However, smooth animations and clear sound effects signal the most powerful moves, allowing you to block properly or roll out of the way. Yet each dog and demon has enough different attacks to make every encounter a surprise; it's a great mix of consistency and unpredictability. And with so much combat variety, you might find use for multiple weapons and sets of armor, each with its own attack and defense benefits (one for fending off poison, one for fire protection, and so on). One moment, you might look like a hooded wraith in your gold-trimmed cloak; the next, your gleaming armor gives you the look of a virtuous silver knight.
Fortunately, the combat is weighty and exact, which is why Dark Souls feels fair and rarely cheap. In all but a few instances, the collision detection is flawless. When your blade makes contact with a shield, it glances off; when it meets flesh, it sinks into it. If you hit a wall rather than the flaming minotaur rising above you, he will take advantage of your error. These might seem like small details, but without such accuracy, Dark Souls wouldn't be such a triumph. Combat isn't perfect: a drake might clip into a mountain and get stuck, or you could perish due to mistakes caused by the finicky lock-on mechanic. But such issues are easily overlooked, and more apparent than they might otherwise have been, because the action is usually ultraprecise.
Thank goodness for such precision. Without it, you could never survive in this wild world. On your travels, you cross narrow beams and avoid deadly swinging blades. Evil shrubs spring to life and pierce you with their branches, and the bones of skeletons you just defeated reassemble themselves before your very eyes. And so you die. Often. Afterward, you resurrect at the most recent bonfire you rested at. These bonfires are scattered around the world, though they are far enough apart that you don't feel totally secure in your travels. Resting at one saves your game, replenishes your health and your supply of health flasks, and restores the number of times you can cast a particular spell. (There is no mana bar in Dark Souls.) The catch: every enemy, apart from bosses, respawns when you rest.
Death also means losing the souls you have in your possession. Souls are the game's currency and are used to level up, buy equipment, improve your weapons and armor, purchase new spells, and more. If you want to retrieve those lost souls, you must return to the bloodstain that marks the ground where you expired. And so you must ask yourself while exploring: Is it worth the risk to press onward, and accumulate more souls, or should you spend them now? It's a more difficult decision than you might think. With so many beautiful and terrifying possibilities waiting out there, you will feel yourself drawn to continue, even knowing you might sacrifice your very lifeblood.
someone please give me a rough average of how many hours to finish the main storyline and how many for miscellaneous stuff. I don't know anything about Dark Souls so I'm wondering about getting it. Thanks in advance :)
dnguyen3 I'd say around 60.
Immortalsaiyan Thank you :)
This game is nothing short of epic. These complaints of heavy deaths must come from the younger generation, not that I am old, but I remember all 80's and 90's games where not dying was the biggest achievement you could get and that became part of the high score competitions between friends. It was part of the game/challenge and sure as hell beats hiding behind a wall to boost your ego bar (DN). I am only writing here because its lunch time at work and I am not playing Dark Souls.
Finally on ng+++++ this if definitely the rebirth of role playing games.
it is a great game,but it is very hard
I definitely can sympathize w/ a lot of the criticisms people are making about the monotony and annoying autosave, unending deaths, etc. I was going to flame this game just a couple days ago in a comment, but decided to play it out a bit more. Wise choice. After you figure out is very peculiar design and themes, it is clear why it gets the ratings it has. It is a great and originally conceived RPG. However, I am w/ others who question why it gets a higher rating than Skyrim. While the game is exceptional and fun, it's not on the same kind of epic, open-ended scale as Skyrim and, I think therefore, not entitled to quite so high a rank - though it's not far behind IMO.
koda2010 It depends what sort of experience you want from a game. I prefer a more intense, "scripted" story that you can influence rather than the expansive free roaming Skyrim style (not to say Skyrim's not excellent - because it is). I also prefer the visceral feel to Dark Souls' combat.I totally get what you mean with the common criticisms of monotony, multi-deaths etc but it's part of what gives this game its personality.I dropped Demon's Souls then came back to it a couple of months later and started from scratch - I got it the 2nd time round.
Hodge996 Yeah, I agree it depends on what kind of experience you're looking for. This just underscores a point I should have emphasized too, which is that to some extent comparing DS and Skyrim is an apples to oranges comparison. DS is more action, Skyrim more pure RP All of the "DS vs. Skryrim" controversy is a little misplaced in that regard.
koda2010 I totally get that some people won't enjoy either, but I'm just glad they exist!I actually had a conversation with someone a while ago who was telling me that Dragon Age 2 is underrated and is better than Skyrim or Dark Souls.... to this day I'm still not convinced he wasn't taking the piss!
koda2010 It disappoints me that people flag "constant death" as a criticism of this game. It was a design choice, and if you don't like it don't play it. Dark Souls is not for everybody. And never once have I gotten bored with it or thought it was monotonous. I have one character almost done with NG+ and another about halfway through the standard game and not once has the game bored me. I'm almost 100 hours in and I'm still going to boot up my PS3 first thing when I get home. No game has ever sucked me in quite like Dark Souls.
saruman354 umm, not sure if this is agreeing or attacking me, but if the latter, if you read the comment you'll see I got over my initial "bored, too many deaths" reaction and ended up solidly on the pro-DS side of things. But if the former, I think the issue w/ a lot of the complaints boils down to the publisher not doing a very good job of adjusting public expectations about the game's difficulty - especially in the close wake of the Skyrim launch.
saruman354 I kind of agree, in that part of the experience is the intense difficulty etc. I find the farming/grinding a bit monotonous personally, but not enough to make me not enjoy the game.What I would say however, is that it would have been easy for From to include an easier mode. I know that sounds gay, but 90% of the people that enjoy the game would still leave it on the difficult mode and it would have increased the number of buyers/fans massively..... EVERYONE should experience Demon's/Dark Souls!
koda2010 Dark souls is better than skyrim it's satisfying and more challenging and altogether a better experience though skyrim is bigger and longer dark souls is more innovative I have played 360 hours of dark souls and 140 hours of skyrim I have finished both but I can definitely say I would rather play 70 hours of dark souls than 300 hours of skyrim as the experience is better. Also dark souls is not like any other RPG it should be considered the rebirth of RPG's.
See my reply to Hodge above abotu the apples to oranges thing. In defense of Skyrim though, it recreates social interactions and incorporates consequence for choices better than DS does (although still suffers from stereotypical, lame gaming morality). I mean DS isn't even close in this regard. DS feels like a game, Skyrim feels like a entirely different world. If what you're after is hacking and slashing, yeah, probably Skryim is going to place second to DS, but if all around appeal is the standard, i think it's Skyrim. And, I should add, i don't buy any of the nonsense you hear so much about Skyrim being CLEARLY inferior to DS as far as combat goes. Some DS combat is downright boring (smashing sewer pudding in the Depths, e.g.) Whereas beating up giants or killing dragons, mammoths, etc. can be pretty satisfying in Skyrim. But in the end I would have to agree that killing stuff is better in DS, among many of its other redeeming qualities.
If you want vast areas to explore, people to interact with and just a ridiculous amount of freedom, Skyrim wins hands down. Skyrim is a great game. Personally though I agree with you, DS is just a better experience for me - I love the doom and gloom graphical style and wish more RPGs would take that stylistic aproach rather than the slightly light/cartoonish look of Dragon Age, Skyrim etc. Like you say though, Dark Souls is not a typical RPG, and although I love it I do wish there was more story and character interaction like a "normal" RPG but that's just my opinion.
@Ruiiji I'm considering it for sure. I guess I should of been more clear aswell. I don't give up. I always come back to finish a game. Usually when a game immerses me, I don't mind dying a heap, and will always put effort into it. But when a game just lacks any decent or intriguing content; I tend to just turn it off. Had this problem with Dragon Age Origins, believe it or not (The fade!!)
All3yKat Ruiiji Hahaha the Fade!!! I loved Origins but that part made me want to hurt myself.
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@all3ykat You should definitely buy the game. If you played Demon's Souls then just think of it as a new and improved version of the game. Also for future advice if you ever do give up on an RPG then just take a break instead and get back to it later because never completing a game is not good.
Best RPG I've played so far, also the hardest game that I played in my entire life. And what makes it so fun is the difficulty, I recommend this for players that know what hardcore really means and also for those who have a lot of patience because sometimes all it takes is time and your skills.
I am considering buying this game. While playing the first hour or so of Dark Souls at a friends house, I never actually felt my "give up" feeling that I often get with RPG's in which I die many times, it interests me allot. The combat felt very challenging, but satisfying and when I died against Asylum Demon (Shutup it was only my first try on the first area) I felt more of a goal to beat that b#tch. However in RPG's I have a tendancy to just turn off the console and walk away when dying many times, and though my first time playing never had that effect on me, I still am sceptical of risking the purchase. I'm afraid I may not have the patience and audacity like I do with some games, to complete such a game as Dark Souls. Would anyone wish to give me their thoughts on whether I should take the plunge? P.S. Not all difficult RPG's make me want to give up.
@Omar_Aly If you gave up after 19 minutes, then you really just weren't trying hard enough to give this game the attention it deserves. Dark Souls is a game where you can't simply win a battle by swinging your sword away at the enemy, which is the beauty of the game. It takes a lot of tact, wit and strategy to overcome even the simplest of foes, but the enemies never feel cheap or unfair. You simply have to just have to play properly, that's all. Once you get the hang of the controls and once you start reading the enemy's movements, you'll be working wonders and feeling very gratified while doing it. As for health potions, you can rest at bonfires to refill them. If you're struggling to get far early on because you're chugging down too many before you can advance far, then I suggest playing with a cleric from the start, because they get a healing miracle right at the beginning of the game that can take you a bit further until you get to the next bonfire. But trust me, once you get the hang of combat, you'll find you won't be wasting as many health potions and once you get a full grasp of the game, there'll be no turning back. Do yourself a favor and just give it another shot and try to get into it. You won't regret it. ^ ^
Am I the only 1 who actually played this game for 19 minutes then never tried playing it again because I actually got no idea what I should do ?, I kill 1 enemy in 3-5 minutes then I see 3 coming and die and restart again from the first guy and die again for the 3 guys then start again then die again then close the game then play MGS4 .That just got no point , please just a little bit of reality ? 1enemy=3 minutes 3 guys= 9 minutes , no potion because I spent it all on complete nothing by accident , really what should I do ?
Currently playing Kingdoms of Amalur which has an amazing combat system and finished Dark Souls months back but still the combat and the world of Dark Souls haunts me and reminds me that what a masterpiece it is!!!
I've had this game since launch and somehow (aside from Silent Hill: Downpour, which i picked up yesterday) its still the only game I play. It pretty much trumped Skyrim to the point that whenever I try to play it, I get bored in 5 min and go back to Dark Souls. I've said it before and I'll say it again, Game of 2011.
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this game makes devil may cry 3 look easy
This game and it's spiritual parent make me think of an old saying. "It's about the journey, not the destination" Both Demon/Dark Souls are about the "Here and Now", every single enemy wants your soul! It's a hell of a ride! On my way to claim my platinum on this one too, sometime after 200h/ 1000 deaths or so...
Although the Lightning Spear +5 is such a "winner" for a variety is scenarios, it doesn't always come in handy for pvp battles. I think the pacing, feel, and level design of the game is better than DS, albeit the occasional framerate drop Blightown.
In response to the last comment, a reason to replace the Lightning spear: With a scorcery build my spear is Enchanted +5 because I recieve a damage bonus depending on my INT. I believe other upgrades support different builds, such as stacking with Faith. Then you come to the catacombes where you will be in trouble without a Devine weapon and so on. Having completed both games, from a scorcers point of view the second games crafting system is much better. In Demon's Souls I didnt even have a weapon because they were no use to me.
While this game has big improvements and some reasons to see it as Demon's Souls equal, I am sad to conclude that it has some grand shortcomings that make it fall far short of matching Demon's Souls in overall greatness. The biggest problem I will just state alone and in the shortest way I can by asking a question..... "Is there much of a reason to replace the Lightning Spear +5 with something different? Sure there are specific times like needing to kill giant knights in Anor Londo and using a fire based damag weapon as your best bet, but for the most part lighting is a strong damage effect and the spear gives you not only a far thrusting tool with high damage and quick attack movement, but with the spear's pierce attack you can safely cower behind your shield. No other weapon justify's that shielding benefit and anything way better will require slow swinging and/or two-handedness. I was thinking this.... Then I saw my friend was using his weapon of choice, lspear +5, then I saw a Gamespot video on the patch and it's changes and the red headed dude mentioned he uses it primarily. Coincidence? In Demon's Souls virtually everything had a purpose and a common usefullness or potential usefullness. That was the insane genious of Demon's Souls, Balance to manipulate into a shift of balance in your favor. Dark Souls doesn't exactly have that.
i play this game i like the graphics and the effects :) i wish there a dark soul 2 on ps3
There are problems with Dark Souls, number 1 being the frame rate dips. I died more times in Blighttown due to that than anything else. Even still, it was my personal game of the year, and one of the best games I have played this entire generation. If you have the patience for it, play it.
I still do not understand the reason some people are flaming the comparison of DkS and KoA:R.
To truly understand Dark Souls you not only have to play it, you have to complete it. This is the most satisfying game I have ever experienced. Alot of people find small flaws in the game to point out, because those are the only flaws you can find. I love it because it does not hold the players hand. It drops you into a terrifying world of danger. Let the weak fall and may the legends rise.
666Rich666 I agree with what you said, but my only complaint about a game that was so rewarding every step of the way, was the ending itself which was so unrewarding in comparison.
The only bad thing I have to say about Dark Souls is that it made every game I have played since seem like crap. Im on my 4th play through and I still find new stuff as well as different methods for victory. This is my favorite game of all time. Praise the sun and don't go hollow.
Yes i agree the changes are small but at least is a light at the end of the tunnel.And for me it's a hope.Because i can't buy a xbox and i like this game.
@Hanif_shadow Yes, actually. The online petition for a PC version has done so well, that the higher ups came and talked to the forum administrator. The chances are currently still small, but this is the first time I've heard of that happening.
There is nothing more satisfying than seeing a beast 10 times your size slumping to the ground before you and getting tangled in your legs.
@buying1999 is your 360 broken again? so u have nothing better to do than comment on all the PS3 articles and talk about how u hate the PS3.
Well this developer finally decided they wanted to deveop on a SUPERIOR gaming machine and actually sell some games so they released this for 360. Can't say that I blame them. I mean there wasn't a single over priced internet ready blu ray player exclusive in the top selling games list for 2011. Now if they'd just stop programming for the lowest common denominator ps3 we'd really see what they could do. "Xbox 360 is the BEST console EVER made." --John Carmack
For those who like me was having doubts that they would hear us and just was not in vain. Here is the confirmation Taken from: http://forums.namcobandaigames.eu/showthread.php?t=96407&page=55] ForumdaNmcopost% 201643. One of Namco Bandai said: Damn you are amazing! I honestly Was not expecting such a massive support. My boss (es) even cam to talk to me about this, after it explodes all around the world. If you wanted to have the attention of Atari, now you have it. The future is in your hands, and I hope you will keep Supporting this. I make a personal objective to make sure Every relevant people in Namco Bandai Games is in touch with this formidable effort. Great Thanks! For those who did not register the petition and want to make a contribution go to: http://petitionbureau.org/DarkSoulsForPC/
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This game is wonderfully challenging and beautiful. I wish there was more of a storyline but the gameplay kept me on my feet so much that I didn't notice it. As far as some people thinking it's punishing, I'd say it's far less than 1980's games where many repeatedly died before getting past level one or two after playing for hours and hours It's my goty well above skyrim as it's such a refreshingly different game than most others. Skyrim, although great, felt like Oblivion 2.0. After XX hours of playing I ended up rushing through the main quest as it just wasn't holding my attention on a gameplay level. Storyline was great and I LOVE storyline Dark Souks kept my attention throughout because i felt like every corner had a new challenge rather than cookie cutter levels that look different but play the same (no, I'm not saying that about skyrim, just that DKS kept me on my toes).
Game of 2011. New Game + just makes it even better. Harder enemies, more souls, and a chance to try out different paths with the NPCs. A game this good hasn't been released in years.
It hurts so good, infuriating me so but also yielding the most profound sense of accomplishment when a tough enemy is slain.
@McCrunks That's the word that seems to me totally defines this game by its reviews: frustrating. Why would I like a game that seems to punish you rather than entertain you? Doesn't play any game on hardest difficult the same?!
any hope for a PC version?
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This is to date (hard for me to state this but true) THE GREATEST GAME I HAVE EVER PLAYED.
Dark Souls
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- Publisher(s): Namco Bandai Games America
- Developer(s): From Software
- Genre: Role-Playing
- Release: Oct 4, 2011 (US) »
- ESRB: M





