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Dark Souls Preview First Look

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Namco and From Software unveiled multiple areas in the upcoming action role-playing game.

GameSpot's 2009 Game of the Year winner Demon's Souls has a spiritual successor on the way, recently revealed as Dark Souls (originally under the codename Project Dark). The game is being published by Namco Bandai, and publisher/developer From Software showed off multiple areas during Namco's Ignite press event in San Francisco. Demon's Souls producer Takeshi Kajii returns, as well as the team behind the first brutal adventure.

Before getting into the demo, Kajii wanted to make sure that everyone understood that this is another third-person action role-playing game that's very much about strategic, tactical swordplay. He also made sure that we were all aware that, like its challenging predecessor, Dark Souls was going to be difficult. Death will come, and it will come often. So much in fact, that Kajii hopes players will find it funny. As in the first game, you will play as a customizable hero, but for the sake of a smoother-flowing demo, the knight was fully equipped, and all the HUD elements were turned off. After the initial tutorial, you'll find yourself in the middle of some old ruins, overrun with foliage and dilapidated stone structures. This is where you'll apparently be able to travel to different areas of the game, but in the demo we ventured up some steps off to the side to try to sneak past a slumbering dragon that's perched on a stone overpass. Undead warriors greeted the knight as he made his way up the steps, and Kajii pointed out that you'll need to be much more aware of your surroundings this time around, because you'll find that enemies will come after you from all directions.

Arrows and Molotov cocktails are just some of the things being tossed your way as you try to fend off enemies right in front of you. The dragon, which remained sound asleep, will wake up if you make too much noise, and if you want to snag the treasure right next to it, you're going to have to be very quiet about it. In this part of the demo, the goal was to reach the castle grounds, and we watched as the knight moved through narrow corridors and walkways and climbed battlements. A boss waited for us at the end of this area, a big brute with horns and an enormous club. It was slow, but there were archers on the parapet that made it difficult to focus. We watched as the knight climbed up the ladder and took out the archers and eventually returned to the top and jumped off onto the head of the beast for some extra bloody damage. Kajii explained that Dark Souls lets you play how you want to play, by giving you the option to use a variety of weapons that will all perform differently. It all depends on your play style and what you feel comfortable with. You can duel-wield different weapon types if you prefer, and there are more than 100 types in the game.

Like in Demon's Souls, the world is vast and created with great detail for you to explore. Everything that you see on the horizon can be reached in some way, so it's on you to tread carefully through the world. The atmosphere and lighting that made Demon's Souls stand out were also present here and equally impressive, from what we've seen of the various areas. After the boss, we moved to a misty dark forest area with moss-covered trees. Here we saw another example of the type of character you can play as. Kajii called him an onion knight, because he was a short, rotund fellow who even rolls clumsily when he does his dodge roll. In the next area we got a brief glimpse of what was described as an "underground hell," sparsely decorated with decaying trees, temples, and lava flowing all around.

The final area that we visited also happens to be the developer's favorite, and we can see why. It's nicknamed "Trap Road," and the entire dungeon is packed with booby traps and other fun ways to die. Deadly arrows will shoot out of nowhere, and the path is narrow, and the only way to get past is to weave through a row of swinging pendulum blades. Spells will once again be available to you, including one that coats you in solid iron to protect you from damage. You can't roll with this spell, however, but you'll be well protected against attacks. Another feature we saw is your ability to turn into a vase and tuck yourself among other vases to hide from other players. Like before, all the online integrated features will be included, so players can once again play together or against one another.

For those who can't wait to get their hands on another intense and unforgiving experience, Dark Souls will be released worldwide on the Xbox 360 and PlayStation 3 by holiday 2011. Stay tuned to GameSpot for more updates.

427 Comments

  • assassinsweed23

    Posted Sep 22, 2011 3:58 pm GMT

    I'm looking foward to this game, I hope its a little better than Demon's Souls. I really liked the game, but I haven't really played it much since I beat it once. I just hope that there is a little more replay value on this new game. Also, it could be a little harder. I didn't think that the first one was quite as difficult as some people say it is; only died probably 30 times or less

  • God4bid

    Posted May 31, 2011 5:06 pm GMT

    Bang for your buck, DS & FO3 are @ the top of MY list, but I'd have to say DS is the best game I ever played. I got my ass handed to me SO many times before I got the hang of it. My heart sank when I heard it was coming out for the Xbox. Its cool that those guys will get to play it, I just hope the game doesnt suffer for it.
    After 200+ hrs, I really need a break...rest up for Dark Souls!

  • pieham

    Posted May 29, 2011 5:04 pm GMT

    I Have To Say, I Bought DS Late & Never really got into it until Recently Which is why i shrugged off this game, But Then once i got past the brutality of its Spiritual predecessor My mind just started telling me i have to buy This Game Soo...I Guess Im Hooked

  • Kuro-sama

    Posted May 16, 2011 7:26 pm GMT

    I just heard today that a "sequel" to DS was coming out.

    I am so hard right now. In my top 5 games of all time.

  • zicoundead

    Posted Mar 21, 2011 2:00 pm GMT

    Same here. Playing DS for the first time and enjoying every minute.

  • Koi-Neon-X

    Posted Mar 13, 2011 4:25 pm GMT

    I am currently playing and enjoying Demon's Souls. I'll eventually get Dark Souls too

  • Alizerothree

    Posted Feb 22, 2011 10:38 am GMT

    GOTY for me

  • cprmauldin

    Posted Feb 18, 2011 11:51 am GMT

    definitely looking forward to this game.

  • finaleve

    Posted Feb 12, 2011 6:55 pm GMT

    I am looking forward to this game. Currently playing Demons Soul right now.

  • mikeyc42087

    Posted Feb 12, 2011 3:29 pm GMT

    Pretty exciting news. Little disappointed it's gonna be on the 360 too though. As a former 360 owner who was converted back to PS, I like Microsoft less and less by the day.

  • finaleve

    Posted Feb 11, 2011 9:53 pm GMT

    @Bruchko7
    You're forgetting 2 things. 360-to-PC crossplatform games (IE Gears of War, Lost Planet) and FFXI (PS2, 360, PC). It's not entirely the coding that needs to be worked on, but the servers that are being hosted. 360 and PS3 have their own servers/use that specific console as a server to function, and because of this disable cross-platform online play because of this. If games, like FFXI, used servers outside the platform to host their games, cross-platforming would be possible. However, games like that cost money to maintain and subscriptions and the like would be required (Which I would hope if Activisions CoD plan were to work, they would utilize this idea).

  • Charliesix

    Posted Feb 10, 2011 10:23 pm GMT

    I hope the game features OPTIONAL easy modes, and the OPTIONAL ability to play with your friends and voice chat with them. These features would greatly increase the game's marketability. Demon's Souls was a great game but it almost seemed like it was intentionally limiting its market appeal, which doesn't make much business sense.

  • zymbo

    Posted Feb 10, 2011 12:13 pm GMT

    After being murdered countless times in Demons Souls I look forward to more controller hurling fun with this.

  • Silent_death7

    Posted Feb 10, 2011 1:46 am GMT

    maybe this will give me more of a challenge than demon souls??

    @hellpolice,

    you can do that in any game, it's an AI they don't do random, they follow set routes programmed into the system. it isn't really a tip, more about how good you perception is

  • hellpolice

    Posted Feb 9, 2011 5:55 pm GMT

    Another tip I heard of is to be able to read your opponents' moves and patterns of fight, once you master it you can beat them successfully.

  • sweeneystephen

    Posted Feb 9, 2011 12:59 pm GMT

    @donmega1
    Everything I just read made it sound like it would be Demons Souls 2 if it continued the other story.

  • donmega1

    Posted Feb 9, 2011 11:41 am GMT

    This has nothing to do with demons souls. It is nothing more than a demons souls "type game with similar gameplay" experience. If it is successful, im sure it will have a sequel, because its on both systems. Demons souls will not. Sounds like they just found a way to get exposure to a wider audience.

  • zombiechopper

    Posted Feb 9, 2011 11:32 am GMT

    Can't wait. I LOVE Demon's Souls. With this and Skyrim, thats my xmas sorted.

  • Lukesf2

    Posted Feb 9, 2011 8:51 am GMT

    @ gordos

    i hope its harder then the greatest expectation of hardness

  • gordos24

    Posted Feb 9, 2011 8:28 am GMT

    i hope its harder than demon souls

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  • Xbox 360 PS3 Release Info

    • Release Date: Oct 4, 2011
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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