Are Invaders Too Gimped?
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- Nov 17, 2012 6:17 pm GMTObviously invaders should not be able to invade a host on equal terms. That would be terrible. But, being an invader and invading often, I must ask if invaders are being too gimped.
Let's examine it from a Darkwraith perspective:
Assuming I'm the first invader, I know for a fact I will more than likely have no other phantoms helping me. Unless the host uses the dried finger, I will be alone for 10 minutes. The host, however, more than likely already has two buddies with him, and can summon them if he doesn't already. Not only that, but he can resummon any phantoms that I kill. On top of that, the host is likely to be a much higher level than me (depending on where I am), as well as his phantoms. The only back-up I get is from any mobs still alive, but they are very rarely useful.
Let's look at positioning. The host will know exactly where I am the very instant he sees the message pop-up on his screen, as well as his phantoms. I will be completely oblivious to his position, as well as whether or not he has help. I'm completely blind, and they know everything. This can be used their advantage to either high-tail it to the fog gate, or to jump me with their phantoms as I'm spawning.
Let's look at healing. This is one of the worst parts. Humanity and healing are available to all, but they are relatively risky to use. The thing that makes healing completely unfair is estus. I can't use my estus, but the host can rapidly chug his estus to heal the entire party and undo the hard work I put into wittling down the party's health. The host can even heal his phantoms in the middle of what would have otherwise been a fatal critical attack. I can display all the skill in the world, back-stab and parry these people all over Lordran, and then all that work is instantly undone when the host retreats to chug some estus. If you can't one-shot someone, then good luck killing anyone.
Here are my proposed fixes:
Darkwraiths: Have scaling health/defenses/damage based upon both ranking within the covenant and how many phantoms the host has summoned. I haven't worked out any numbers, so feel free to contribute to this part. Similar to how the bosses receive a buff based on how many phantoms the host has summoned, darkwraiths should get a buff based on how many phantoms there are when we invade. Perhaps some extra health and a minor increase to damage and defense? To account for the summoning of phantoms after invading, perhaps a health/spell refill? Just some ideas to make it more balanced.
White/grey phantoms: Exactly how they are now, except they are unaffected by estus. Neutral other players summoned to help out. No buffs or nerfs, and no health restoration from host's estus. Would encourage people to get into covenants.
Subros: These guys would be affected by estus, HOWEVER. . . they are a PvE covenant. They should gain buffs in damage and defense against mobs and bosses. On the flip side, they should also have reduced attack power and defenses against invaders. They are not a PvP covenant. This would make them not wanted for ganking, but coveted for actual jolly co-op.
New Covenant: This should be a covenant similar to the sunbros, except a PvP oriented covenant. This would be pretty strict due to what I'm about to propose being abusable. They would not be affected by host's estus. They would also get reduced effectiveness against mobs and bosses. However, they will also get increased defense/attack against invaders, probably similar to the invader's buffs, except without the health increase. They can also get a health/spell refill after an invader gets killed if they retrieve the remaining power of the invader instead of the host. To counter the covenant being too powerful for ganking, they can only be summoned one at a time. No other friendly phantoms would be allowed with them. They would also act as passive dried fingers and allow constant invasions to allow the possibility of 2v2. - Nov 17, 2012 6:27 pm GMTSo, what do you guys think? I believe these changes would make the PvP in this game more enjoyable, and more fair overall.
Oh, and more notes on estus. To compensate for it not affecting the other phantoms, its healing effect should be buffed. However, it shouldn't affect a phantom who is in an animation that they can't otherwise be affected in. For example, if they are knocked down and can't be hurt, they shouldn't be able to be healed. And a host shouldn't be able to save a phantom who managed to put himself into the position of a fatal back-stab. If he's already in the animation, he's done for.
So, NOW what do you guys think? I thought about this for a while, and I think everything is as fair as can be.It would add diversity to the game, and diversity is always fun. I'm always open to constructive criticism and ideas. Let me know and be completely honest. - Nov 17, 2012 6:23 pm GMTDon't you have to have high faith or helped a host beat a boss to be a sunbro?
If a sunbro is the one to fight the boss with, it'd be hard to grind up to being a sunbro without having faith, since no one wants to summon someone that won't be as good in boss fights.
You'd have to alter their joining methods completely. - Nov 17, 2012 6:23 pm GMTBeing an invader in dark souls is a step up from being an invader in demons souls. If you were in "soul form" Demon's souls equivalent of "hollow form" you had 1/2 of your total health unless you equipped a ring. Than you had 3/4 of your total health. Now thats gimped.
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PSN: Jing07 - Nov 17, 2012 6:26 pm GMTFrom: JediMasta12 | #004
Being an invader in dark souls is a step up from being an invader in demons souls. If you were in "soul form" Demon's souls equivalent of "hollow form" you had 1/2 of your total health unless you equipped a ring. Than you had 3/4 of your total health. Now thats gimped.
Came in to say this. Invaders have it easy in DkS.
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"When Garland knocks you down you're going to ****ing stay down." - __Skye__ - Nov 17, 2012 6:28 pm GMTI'm just going to say no.
No to the question and no to the further proposals.
Also, if you're invading, probably better have some humanity for 2v1s or 3v1s, or if the person is going to estus on you. - Nov 17, 2012 6:29 pm GMTI think the best and simplest way to even it out would be to ensure that summoned phantoms cannot be healed by the host except when the host uses the princess guard miracles. I would much prefer that as a host so I don't have to be burdened with keeping their HP up as well as fighting enemies. Sometimes when I host I'm a douche that way and only use humanity to heal, to teach phantoms not to rely on the host to keep them alive. That's not how summoning works. The phantoms are there to help the host, not burden them.
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34mg and declining keep it up man you can do this you want this - Nov 17, 2012 6:37 pm GMTI say invaders have the advantage.
Healing is easier for the invader. Yes estus heals phantoms, but the host runs out of estus in three backstabs or so and then is completely vulnerable, should they spam it to save a phantom.
Meanwhile the invader has up to 99 humanity and has the mobs to hide behind while he uses them at will. A host chugging estus is wide open for a backstab, assuming the invader is minimally competent.
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You were indicted. - Nov 17, 2012 6:37 pm GMTLuigioh posted...
Sometimes when I host I'm a douche that way and only use humanity to heal, to teach phantoms not to rely on the host to keep them alive. That's not how summoning works. The phantoms are there to help the host, not burden them.
So you're saying that Phantoms are expendable?
They take time out to help people and you treat them like dirt?
Why force them to pop 'hard' humanities to help YOU get further in the game when you don't care about helping them?
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Pre-Patch: NERF BKGA, DWGR, and BACKSTABS!
Post Patch:The game is meant for you to exploit! - Nov 17, 2012 6:38 pm GMTLuigioh posted...
to teach phantoms not to rely on the host to keep them alive.
Aren't you relying on them to keep you alive?
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Pre-Patch: NERF BKGA, DWGR, and BACKSTABS!
Post Patch:The game is meant for you to exploit! - Nov 17, 2012 6:41 pm GMTIf anything, i would say invaders have it too easy now. Invaders can run (and do) run and hide behind ai enemies even if it is just the host with no other phantoms and can sit there forever and day.
If invasions came with a 5 - 7 minute time limit, I would be open to some changes though. Even from a game play perspective I can see it-- It takes a certain amount of effort and will to force yourself into someones world. After a certain amount of time, you should get-- for lack of a better word- tired and have to go back.
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"Does Heaven wish us to destroy ourselves?"
Liu Bei, Kessen II - Nov 17, 2012 6:44 pm GMTLodiss posted...
I say invaders have the advantage.
Healing is easier for the invader. Yes estus heals phantoms, but the host runs out of estus in three backstabs or so and then is completely vulnerable, should they spam it to save a phantom.
Meanwhile the invader has up to 99 humanity and has the mobs to hide behind while he uses them at will. A host chugging estus is wide open for a backstab, assuming the invader is minimally competent.
How? The invader is a lower level (generally), alone other than near worthless AI, and fighting three people.
You say that a host using estus is completely open, but then say that invaders are free to use humanity. Do you realize how hypocritical that is? Especially considering humanity takes a LOT longer to use. The mobs aren't much of a challenge to a decent player.
I can tell you probably don't invade much. It's hard being an invader, and by all means it should be. But sometimes, it's just ridiculous. - Nov 17, 2012 6:54 pm GMTLodiss posted...
Meanwhile the invader has up to 99 humanity and has the mobs to hide behind while he uses them at will. A host chugging estus is wide open for a backstab, assuming the invader is minimally competent.
Have you invaded before?
You do know that an invader gets 'soft' humanity from winning an invasion, right?
Invaders don't have 99 'hard' aka poppable humanities.
A host can have up to 20 Estus and stand behind his 2 bodyguards while he heals up.
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Pre-Patch: NERF BKGA, DWGR, and BACKSTABS!
Post Patch:The game is meant for you to exploit! - Nov 17, 2012 7:14 pm GMTYou're right that you're at a disadvantage in a few key ways when you invade. But it's not intended to be a fight on equal footing. If anything, I would say the average wraith has an advantage in a 1v1 fight - your build is done, you may even have gone through the game a few times, and you're likely to have a PvP build or at least be set up for PvP. Meanwhile, the host and his helpers (if any) are set up mostly for PvE.
That you invade higher level people is just how the covenant works. If you want to invade lower level people, go be a Darkmoon. If you want to heal during matches, figure out how to get far enough to pop humanity or attune a heal. If they keep healing, punish the host with a backstab or throw a lloyd's talisman at them. Stopping a host from healing his phantoms should be pretty easy most of the time.
The other complaints about them knowing better where you are - they might see where you are if they're looking in the right spot when you arrive, but otherwise that's a non-issue. Only time it's really a problem is if they camp your spawn point. Again, you should be at a disadvantage though. You're breaking into people's games specifically just to **** them up while they're playing through PvE with friends.
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smash the control images, smash the control machine. - Nov 17, 2012 7:10 pm GMTTakeda123 posted...
Invaders don't have 99 'hard' aka poppable humanities.
Ugh, maybe you don't.
I have not even farmed for Humanity yet, I have 3 Lord Souls to go, and I have 44 poppable Humanity, 3 of which I have used during my 20 or so invasions.
All that really matters in the above sentence is, invaders SHOULD HAVE 50+ humanity at their disposal for healing in 2v1 or 3v1 situations.
And yes, those situations are tough.
You know what else is tough?
1 host vs. 2 invaders.
All the joy of finally killing an invader when the odds are against you due to his phantoms would be gone if you get stat buffs for it. - Nov 17, 2012 7:12 pm GMTYou know what else is "unfair"?
When you're trying to get through your goddamn playthrough and have already been spell exhausted from the enemies you've killed, and an invader comes in fresh and happy.
If you think it's "unfair" to an invader, go be the biggest douche you can and abuse the enemies as much as possible.
Then somebody will come in here and whine about how invaders are too OP due to that. - Nov 17, 2012 7:21 pm GMTNumber4Rocket posted...
You know what else is "unfair"?
When you're trying to get through your goddamn playthrough and have already been spell exhausted from the enemies you've killed, and an invader comes in fresh and happy.
If you think it's "unfair" to an invader, go be the biggest douche you can and abuse the enemies as much as possible.
Then somebody will come in here and whine about how invaders are too OP due to that.
Then I will use what seems to be the number one response around here. "Get good".
Honestly, if you're really trying to get through an area, you rarely have to fight at all. If you don't want to fight an invader, you don't have to. - Nov 17, 2012 7:27 pm GMTNumber4Rocket posted...
You know what else is "unfair"?
When you're trying to get through your goddamn playthrough and have already been spell exhausted from the enemies you've killed, and an invader comes in fresh and happy.
.
Lol, this happened to me the other day. I lost fair and square to the invader but I had run out of spells completely when he invaded. I wouldn't call it unfair but it was bad luck for me. It happened when I was exploring the Royal Oak for the first time.
I think the invaders have it ok. Many hosts that don't PvP regularly won't know the invader spawn points. Therefore they won't know exactly which direction the invader is coming from in a level. Also a regular invader will be built for PvP. Often the poor sap just trying to survive PvE will not be suitably equipped for PvP. In a situation like that the host is at a significant disadvantage. Lastly, I would guess that most PvP players are experienced with the game. Hosts are not always veterans, sometimes they are new players. Those guys are also at a significant disadvantage.
Correct me if I am wrong but if an invader gets killed they don't lose anything right? If that's true then it's no big deal if they lose. If the host loses they return to hollow. That is a minor inconvenience if the player has no more humanity and wants to co op a boss.
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Carl Kolchak: You should meet my boss. He'd turn Buddha into a chain smoker._______
If you try anything, you'll have to talk to Mr Joshua! - Nov 17, 2012 7:28 pm GMTm415mike posted...
Number4Rocket posted...
You know what else is "unfair"?
When you're trying to get through your goddamn playthrough and have already been spell exhausted from the enemies you've killed, and an invader comes in fresh and happy.
If you think it's "unfair" to an invader, go be the biggest douche you can and abuse the enemies as much as possible.
Then somebody will come in here and whine about how invaders are too OP due to that.
Then I will use what seems to be the number one response around here. "Get good".
Honestly, if you're really trying to get through an area, you rarely have to fight at all. If you don't want to fight an invader, you don't have to.
That depends on the players knowledge of the area. If the player is a beginner and in a new area it's not simple to avoid fights.
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Carl Kolchak: You should meet my boss. He'd turn Buddha into a chain smoker._______
If you try anything, you'll have to talk to Mr Joshua! - Nov 17, 2012 7:41 pm GMTInvaders can use enemies to their advantage though. Also, if you die as an invader you just invade again. When the host dies he has to redo that section.
The invasion system was never meant to be fair. It was never meant to be for PvP. IMO one party should always be at a disadvantage.
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777
Loshadt-"There are times when I wish I were capable of hating people to death."
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