To clarify some things, i'm an rpg fanatic and have been playing rpgs etc since a long time ago in both PC and SNES. Some of my favorites were ultima, the baldur's gate, daggerfall, terranigma and ofcourse planescape torment. I also like difficult games, i play almost every game on max difficulty or add mods to enhance it.
I got Dark Souls, applied the dsfix and launched it. Didn't like the character creation very much but i don't pay much heed in these things. But later, when i got into the game, i was stunned at how glitchy the controls/animations/character/terrain really were.
I am NOT talking about the game not being keyboard optimised. I am talking about how drinking an estus flask freezes your character for 3-4 full seconds while being hit or threatened by horrendous demons, how a little rock can make your character get stuck and not be able to keep walking, how the character freezes to cast a spell which a slow rotting corpse can avoid by just walking, how a skeleton bumps on to you and makes your one foot hover at the edge of a cliff and when you try to move you slide down the cliff, how your character and the rolls he is doing feel stiff altogether, how you can kill the second boss with just rolling on him and not taking a single point of damage.
As for the rest of the game - nice atmosphere, interesting leveling system, mediocre animations, average model art - BUT i didn't get too far in the game to have a solid opinion of it so i can't tell anything for sure.
And i can't help but wonder - are glitchy controls the kind of difficulty people are talking about in this game?
Is it considered good because console players don't get to play good rpgs and think the world of it (e.g. dark alliance)?
Don't get me wrong, i mean no offence but is it really worth my while?