I would like to see a penalty added for people who disconnect after being invaded. Either they lose their humanity or the invader gains one. Preferably the first one!! Some people summon players to bet the level for them, beg for high level gear and weapons and disconnect if invaded?!
I think the reason people disconnect is so they don't lose their humanity, If they lose it anyways, then they might as well try to fight for it. Nothing makes me madder then the guy looking for someone to beat their level for them and then disconnecting when they get invaded.. Its a insult to the nature of the game. If you want the benifit of someone helping you, then you run the risk of someone killing you... nuf said..
I agree with that, but I still think they should still lose souls in the process. some disconnect because they want to fight the boss and don't want to go through everything again. So how about this then, they disconnect it counts as a death which means all souls and humanity is lost. That should stop everyone from disconnecting as long as it bypasses a ring of sacrifice... Honestly, I am pretty sick of disconnections because I tried one day invade 12 times, 10 of them being disconnections. That pretty much made me go crazy.
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To me, would be better if the invaded, don't go hollow if killed, just count as a die, like whem you invade someone. You loose every soul and humanity, but don't go hollow, and the bloodstein would be in the death place... And if the invaded kill the invader, he would gain souls equal of the invader souls needed to lvl up. not just half of it... It would bring more of a motivation to try to kill the invader...