graphics for its genre and longevity unmatched sound ... perfect setting and wonderful designs.
For ranged attacks, you have a cross (one that was given to Dante by Beatrice, the object of both Dante's affections and his travels into the rings of Hell). The latter radiates out a white-hot blast of energy-in the shape of a cross, mind you-that packs a punch. Not only is it good for fighting enemies from a distance, but it's also handy for taking on flying adversaries.
Previously, we were told about (and not fully shown) how you'd cross paths with certain people-real people, in fact-from Dante's life, and you'd be given the opportunity to choose their fate: Punish or Absolve. This Dante's Inferno viewing showed us that the moral decision will be one that you'll face much more frequently, as it'll pop up as you're about to defeat many enemies. Depending on your choice, you'll fill the red "Unholy" gauge or the blue "Holy" one. Much like the "Rescue/Harvest the Little Sisters" decisions in BioShock, the choice you make becomes somewhat important.
These two meters show your leveling-up progress in each category, and leveling up accumulates a form of currency that comes into play when you go to the Upgrade screen. There, you'll see a chart filled with dots, with each one a benefit you can purchase. These can range from new moves to a bigger health bar or bigger mana bar. The weapon-oriented upgrades on the Holy side will benefit the cross, while the ones on the Unholy side will help the scythe.