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Dante's Inferno: Hands-On With "Gates of Hell" Demo

Related Platforms:
  • PS3
  • Xbox 360

Dante's tribulations continue with our hands-on look at the upcoming demo of the game, plus new details on the Anger level.

In Greek mythology, a doomed soul would pay a gold coin to Charon the ferryman in order to cross the River Styx and enter Hades. This Thursday, PlayStation 3 owners will be able to take their miniature tour through hell for free with a demo level of Dante's Inferno, the upcoming action game from EA's Visceral Games studio. The demo will be available on December 24 for Xbox Live, and today we had a chance to play through that demo and get another look at a later level of Dante's harrowing adventure in the underworld.

Follow Dante Aligheri as he takes his first steps into hell in our video preview.

First up is the demo, which features the opening level of the game and sets up the necessary backstory for Dante's plunge into the nine circles of hell. The opening scene gives you a look at Dante's life as a Crusader--and hints at some of the sins Dante committed during his service. After you get some quick background on the Crusades, the action begins with Dante, armed only with a halberd, fighting against enemy soldiers in the city of Acre, not far from Jerusalem. The halberd is a far cry from the powerful scythe you'll be armed with for the majority of the game; nonetheless, Dante is a powerful fighter and you'll make quick work of the enemy soldiers by using both light and heavy attacks (tied to the X and Y buttons on the Xbox 360 controller, respectively).

After defeating the first handful of soldiers, Dante scampers his way to a new area where he is subsequently stabbed in the back by an assassin. It's here that Dante comes face-to-face with Death himself. Dante, being the badass that he is, however, isn't about to succumb to Death, and thus begins the first boss fight of the game. Death vs. Dante doesn't sound like a fair fight--and the fight took us a couple of tries to get right--but with a bit of careful blocking (using the left trigger) and dodging (by flicking the right stick in any direction), we were able to defeat Death by snatching his famed scythe out of his hands and turning it on him. In fact, one of our favorite bits from the demo featured Death begging for mercy before Dante split him down the middle and sent him to wherever Death goes when he dies.

Death defeated and scythe in hand, Dante returns home to his farm in the Italian countryside, only to find his home ransacked, his servants dead, and his beloved Beatrice dead in the backyard. Rushing to Beatrice, Dante watches as her soul escapes her body and is then joined by a smoky figure we learn is a manifestation of Lucifer himself. Satan absconds with Beatrice, and Dante immediately gives chase.

In no time, the ground erupts as Satan's undead minions begin climbing out of the dirt and attacking Dante. After defeating a handful of them--you earn enough souls to buy some new combo moves in the game's upgrade screen. You upgrade your powers via holy paths (to upgrade your cross weapon) or unholy paths (to upgrade your scythe). In the demo you'll be earning more souls than in the full game in order to get a better taste of the upgrades that will be available to you. We upgraded Dante with, among other powers, an upgraded heavy attack that launched enemies into the air (perfect for midair juggling attacks).

After another wave of baddies are sent back to the grave, Dante heads to his local church, where he finds Beatrice lying on the altar. Beatrice accuses Dante of "breaking his promise" and after, a brief stylized cutscene (showing Dante swearing to Beatrice to forsake all pleasures of the flesh, followed by a malevolent-looking Pope forgiving the Crusader recruits for all their sins), Beatrice once again disappears. After that, the walls of the church begin to crumble, and you realize that Dante is now in hell and the long descent has begun.

You won't see much of hell in the demo--just enough to get used to using Dante's holy cross (which effectively is a ranged weapon) and earn a magic spell that acts as a sort of dash attack. You also get a look at Dante's redemption ability--by performing combos and other powerful moves, you'll fill up a Redemption meter. When it's filled you activate Redemption by pressing the right and left bumper--which will temporarily make Dante faster and stronger than normal. You'll tangle with a few more powerful demons, as well as a huge demonic mount, similar to the one we saw on board the living ship Charon in an earlier look at the game. After taking control of the mount and killing a few more minions, it was time to bid a fond farewell to the underworld with the end of the demo.

That wasn't all we saw of Dante's Inferno, however. We also got a further look at the Anger level. The scenario we saw (but didn't play for ourselves, alas) was near the end of the level, just outside the gates of the City of Dis, which holds the four inner circles of hell. The scene opened up with Dante in midfight against a horde of minions and demons, while the gigantic Phlegyas (the giant demon who ferries Dante across the River Styx on top of his head, as seen in an earlier look at the game) does his best to kill everything onscreen. Avoiding Phlegyas' attacks while taking on the demon enemies is a challenge, but if you're careful, you can have the big guy do a chunk of your work for you--as when he sprays the entire platform you're fighting on with a blast of fiery breath (which you can avoid with a double jump or two).

Once the fight was finished, producers paused the game to give us a quick look at the upgrade screens, particularly those dealing with the holy/unholy upgrades for Dante's cross and scythe. You increase your holy or unholy level by absolving or punishing enemies in the game. To do so, you first grab them using the right trigger, and then you choose to either absolve or punish them; you then mash the appropriate button to finish the move and earn the souls as a result. Souls you earn will fill up your holy or unholy meter, and there are seven levels for each path. Each new level will grant you access to new abilities you can purchase--new combos and attacks as well as rewards like a larger health or mana bar, among other things.

Producers told us that it's unlikely you'll be able to maximize your level on both the holy and unholy paths after one play-through--but thanks to a feature that will let you keep everything you earned the first time through upon playing the game a second time, you'll be able to max out Dante's powers in the early goings of a second trip to hell. We also got a glimpse at the relic screen, where you'll be able to add modifier relics (there are 32 to find hidden throughout the underworld). These passive modifiers will give you abilities like causing damage when rolling or earning mana when killing enemies. You can equip two relics at the start, and you can buy additional relic slots as you go.

Continuing through the Anger level, we watched an impressively rendered cutscene that featured Dante in a confrontation with Beatrice and Lucifer. In his bid to destroy Dante's will, Lucifer tempts Beatrice with a conjured fruit, the seeds of which she eats, thus transforming her into a malevolent queen of sorts; the two then share a rather intimate moment in clear sight of Dante before disappearing. Of course, it will take more than Beatrice macking on the Devil to thwart Dante--a man who was shown earlier in the game sewing a cloth Christian cross into his own skin--and he leaps back onto Phlegyas' head to give chase.

From there, Dante pilots the massive Phlegyas into the formidable City of Dis. After bashing a hole through the rock wall that surrounds the city, you begin a sequence of wanton destruction as you move Phlegyas through the city, toppling towers and killing the tiny demons that are unable to slow your progress. As producers told us, this is basically a playground of destruction--you'll be tough, if not impossible, to kill, and you'll be earning souls for any and all destruction you cause, giving you a nice cache of souls to spend on upgrades after you're done.

With each new glimpse into the dark and forbidding world of Dante's Inferno, we continue to be impressed by the imaginative take on the underworld by the Visceral Games art team. Their vision of hell isn't just a place of eternal torment for damned souls; its twisted architecture creates a great game setting, one that is often beautiful in its depiction of suffering. That there are a few additional layers to Dante's combat system than mindless button mashing (though there is plenty of that) gives us hope that the game will continue to be interesting the further down into hell you descend.

Look for the Dante's Inferno demo for the PlayStation 3 on December 10 and for Xbox Live on December 24. (In the EU, the demo will appear on December 24 for both systems.) Dante's Inferno will be released to retail on February 9.

383 Comments

  • xninjagrrl

    Posted Feb 9, 2010 7:00 am GMT

    okay thanks, but i never once stated which one was cooler, in fact, i stated i cannot comment on that as i never played GOW, i just said dante was "better looking" for a pixelated dude, sorry but i dont like my men burly and barbaric, but sure, maybe game-wise Kratos is tougher, i dont really care about that though

  • game-on-man

    Posted Feb 4, 2010 2:49 pm GMT

    @xninjagrrl= before you say dante is cooler than Kratos.....Play any GOW GAME FIRST. Then you will eat your words. Krato would eat this wimp for breakfast, and im Italian just like Dante.So nothing against Dante. Im saying without a doubt Kratos is a barberic and ruthless mo fo............just had to tell ya.....peace

  • xninjagrrl

    Posted Feb 2, 2010 12:51 pm GMT

    As an avid fan of the Divine Comedy I cannot even begin to tell you how happy I am that it has finally been turned into a game, albeit taking many liberties with the source material but I am not bothered by that. How boring would a true adaptation be, it would be Dante slowly meandering around the circles of hell with Virgil guiding him, talking to some people who no longer hold any modern day historical significance, that would be the epitome of boredom. Also, I think Dante looks bad ass. I have also never played GOW and i cannot comment on who is cooler or which game is better but it seems there are many ps3ers out there who obviously are not familiar with the Divine Comedy otherwise they would not be so petty about the whole Kratos is cooler than Dante argument. In my humble opinion Dante is the better lookin' man any day of the week, I mean, that is, if I were forced to choose between two men comprised of pixels. Don't get me wrong ps3ers, all the 360 owners are ticked off that we aren't getting any sort of special edition. If I didn't hate the playstation controllers so much I would buy a ps3 just for this game (not to mention a few others hehe)

  • Silinel

    Posted Feb 1, 2010 6:15 am GMT

    For 360 owners such as myself, similarities to God of War is by no means a bad thing. Makes one less PS3 exclusive to be jealous over.

  • noog11

    Posted Jan 21, 2010 1:27 am GMT

    jus like gow...dont get me wrong this is still a very good game

  • unbentonslaught

    Posted Jan 20, 2010 4:03 am GMT

    shut up with the gosh darn consoles already! this isnt ps3 vs, 360 is it? no its not! its dante's inferno! so lets just hold our stupid comments on whose system is better and talk about the darn game!

  • Nathn22

    Posted Jan 18, 2010 6:54 pm GMT

    The demo was fun. I really don't care that the PS3 has a special version. I guess they had to do something special to entice people to play it on PS3 since that system is so lame. Anyways looking forward to the game.

  • game-on-man

    Posted Jan 18, 2010 6:47 pm GMT

    I've played this demo numerous times, and I really did like it, so dont get me wrong. But i could not help feeling a little dissapointed because the simularities to God of War, and not nearly as good either (imo) .I know people are tired of hearing it, and unfair as it may seem. I totaly agree with them. As cool as the whole "going to hell" theme is going to be. I hope this game has some new ideas, and something to call its own.

  • Freakishrage

    Posted Jan 18, 2010 11:42 am GMT

    go of war III is going to be a great game, as far ass greek methology goes no game will come close. But in this game you get to GO TO HELL! and not just that, you slay those who dwell in hell with the scythe of DEATH! but one questiong comes to mind... where do you go if you DIE in Hell?! I guess back to hell?

  • BeserkED

    Posted Jan 16, 2010 4:56 am GMT

    Played the demo and I'm also very interested in this one. The artwork is really amazing. What's included int he PS3 Divine Edition?

  • game-on-man

    Posted Jan 14, 2010 7:13 pm GMT

    I played the demo, I thought it was really good. JUST MY OPINION ,but it wont be as good as God of War 3. To me their is only one bad @ss, and his name is Kratos.

  • M-Mehl

    Posted Jan 13, 2010 12:49 pm GMT

    Just like the ps 3 owners got screwed on gta 4

  • Kosyong

    Posted Jan 13, 2010 1:03 am GMT

    LOL! Just read something that XBOX360 owners get screwed for not having a PS3. Dante's Inferno (Divine Edition) is only for PlayStation3. Now for sure I'll be getting Dante's Inferno for PlayStation3. So 360 owners will still pay the same price as the PS3 owners but will get more for the $ that we will splash out for. Hahahahahaha!

  • Kosyong

    Posted Jan 13, 2010 12:55 am GMT

    You XBOX360 owners stop crying and just ask your Mom or get a job so you can have a PlayStation3. Enjoy both systems like I do even though PS3 is a better system since I'm still on my first one and I'm on my 6th one I think. I lost count.

    Don't really care that it plays like God Of War. It's a different story and the whole Hell thing and whoopin' up on the Devil himself makes me want to get it. I'll be getting this like I'll be getting God Of War III.

  • M-Mehl

    Posted Jan 12, 2010 9:57 am GMT

    Yea and GOW was a knock off from thousands of hack and slash games before that, but that does not seem to be a problem to the GOW fans. But as soon as someone touches "their" franchise all hell is lose...

    And if you think its a waste of money, then dont buy it, how hard is it for you people? It is actually a quite simple thing to do.

  • Psi-tan

    Posted Jan 12, 2010 4:51 am GMT

    I don't mind games of the same genre having similarities! what I'm objecting to however is Exact duplicates, which I see as a complete waste of plastic, and our money!
    And to shamelessly advertise it like it was Titanic 3?!
    Oh, and Xbox360 owners shouldn't get so touchy, we're not targetting you cuz we're jealous! In case u didn't know, consoles are just consoles, not religions!

  • Patrickstar1986

    Posted Jan 10, 2010 7:18 pm GMT

    I don't care what "history" depicts of the heros they place in the games we play. But I really can't stand the fact that the hero of this game is killed by some rando who sneaks from the shadows and stabs him in the back after killing a mass of men. It's call poor plot devices and EA is trying their damnest to make cash from another proven design. Think of Army of TWO...

  • Accuracy158

    Posted Jan 10, 2010 6:36 pm GMT

    I'm pretty slow to call a game a knock off but I need to agree... GoW knock off.

  • M-Mehl

    Posted Jan 10, 2010 12:44 pm GMT

    Ahhh Just as i had given up hope...

    Thx bisexual ;-) I was trying to say, that all this console rivalry and Dante VS Kratos sh'ts gotta go. Its all gone way overbord. Lets just see how dante ends up doing

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