Other Kinect games need to emulate what Dance Central is doing right.

User Rating: 9.5 | Dance Central X360
A snappy, intuitive menu interface through the Kinect is one of the first things that stand out when you boot Dance Central. Microsoft would do well to emulate it's menu system. Instead of other Kinect games, where you must manage your hand's position across height and width of the screen, Dance Central allows you to simply scroll up or down based on small vertical movements of your hand, and allow you to select an option using quick horizontal sweeps to the left or right, depending on your hand. It also uses one hand to move forward through menus, and another to go back. This stands in contrast to Microsoft's time-based selection, where you hold the cursor over an option for a second or two to select it. The programmers at Harmonix have done an outstanding job of capitalizing on the Kinect through the interface.

The game itself is an outstanding bridge to dancing, even if you don't like to dance! DC lets you jump right in to play any song of your choosing, or lets you practice dance moves in a tutorial mode in order to familiarize you with the routine. Once you do a song on Easy mode, it sequentially moves up to Medium, then Hard. This may seem irritating at first, but the difficulty of some songs after the first set will make this an understandable and well-thought out system.

The game allows you to dance battle locally, which means you dance one by one with another person during the same song, trying to get a better score. This multi-player facet makes for a very social game. With new music coming out all the time, you can expect new downloads to be cropping up for DC every so often, giving the game more longevity.

I would highly recommend this game, such as it seems to be the only decent Kinect game on the shelves at the time of writing.