E3 2012: Kurtis reflects on his time playing the Crysis 3 demo. It may be more of the same, but that's not a problem when the same is great.
Crysis 3 made an explosive appearance at EA's conference yesterday. What was shown left many with lingering questions. Where are we: in a city, a facility, or a jungle? Who will we play as? Most importantly, what cool gear and gadgets will we get our mitts on? Today we were able to stop by EA's booth and get a hands-on demo of Crysis 3.
The demo lasted around 20 minutes and took place about half an hour into the main storyline. The most surprising thing is that you take the role of Prophet, alive and well 20 years after his death in Crysis 2. How he survived eating a bullet was not explained. What is known is that the war with the Ceph left New York a ravaged wasteland. Cell in turn has swooped in and placed a dome-shaped barrier around the city, which has produced a tropical jungle within the urban environment. Our hero Prophet has witnessed a vision where the Ceph have conquered the world, yet there is still time to prevent such a future. There were no aliens during the demo, so all enemies were armed human soldiers.
The playable demo featured some gameplay that wasn't present during the press conference showing. Shortly before reaching the Cell-controlled damn, Prophet found himself outnumbered by Cell troops, but had a height advantage and the element of surprise on his side. We opted for stealth first, but quickly switched to brutal midrange fighting with the use of armor and a trusty side arm. The amount of Cell soldiers was too great, and eventually we sneaked into the main compound. After making our way past both a turret and a hacked door, we arrived at the previously seen demo. Most of the scenario played out the same, but our preference for stealth caused us to bypass the enemy choppers completely.
From the short preview, one couldn't say Crysis 3 does much to improve on the superb gameplay and design of its predecessor. It's more of the same, but that familiarity is comforting. There are at least some new weapons and tech to make use of. First, the most prominent comes from the highly promoted compound bow. The standard arrows are powerful and felled an enemy with two or three shots to the body (and of course a single hit to the head); you may even collect fired arrows off a Cell agent's corpse, allowing seemingly endless ammo to compulsive hoarders.
There were also several other arrowheads, though most of them will detonate on impact. These included electric arrows that sent shocking pulses when shot at puddles and bodies of water. Pressurized arrows would knock back and damage enemies with a large radius of expelled air. Last was a classic explosive arrow that ignited close-range targets. In most situations the standard arrows were the most practical option.
Another new improvement was hacking via the visor. Many doors were locked and Cell sentries were hidden around corners. By staring down these hardened bags of bolts, we were able to open new passages and turn turrets against tactless troopers. It required actually standing nearby the active sentry, making cloaking or armor the prime option to manipulate auto-guns.
Despite the new equipment seen so far, Crysis 3 doesn't seem to innovate on the series' staple of player freedom. Honestly, tweaking the already fantastic mechanics is the smart option. The strongest feature of Crysis 3 is the compelling plot and setting that will bring the trilogy to its close. Those who loved previous Crysis games will be foaming at the mouth for this next installment, but there just isn't enough new to sway naysayers. The public may judge for themselves when Crysis 3 hits stores February 2013 for the PC, Xbox 360, and PlayStation 3.
Crysis is a shell of what it once was. When you go back and play Crysis on PC, it still looks good, but the best part is the option to attack from any angle, with stealth OR guns blazing. You can even skip past entire parts of a level if you want by going around, or under water. EA has managed to turn Crysis into another linear shooter. What a shame. F*ck the bow, give me my sandbox Crysis back! Also, what is with the gun taking up like 1/3 of the screen in the last 2 Crysis games anyway? *Sigh*
Its OK if its more of the same for now as they are technically at the forefront in terms of graphic and physic systems. They must just understand that innovation is required sooner or later if they want to say where they are.
DIBS! mine first.At first impression i didnt know what to think of C3 but now for sure i will buy it.
"The most surprising thing is that you take the role of Prophet, alive and well 20 years after his death in Crysis 2. How he survived eating a bullet was not explained."
Play the game again. It's right there at the end of it. :)
Boring console port "open world sandbox" meaning 3 linear corridors, pick one. No thank you CryTek. You enjoy your poor console sales.
@billlabowski "Poor console sales"?
Crysis (PC) - about 670,000 copies sold
Crysis 2 (PC) - about 550,000 copies sold
Crysis 2 (Xbox + PS3) - +2 million copies sold
Even if you factor in Steam/Origin sales I doubt any of those sold more than 2 million on PC, specially considering the high specs required.
You want to play PC master race, go ahead, but at least get your facts straight and play the role properly.
[SPACE RESERVED FOR REPLIES STATING THE EXACT CONTRARY NOW, THAT THE GAME SOLD BETTER BECAUSE IT WAS DUMBED DOWN - NO MATTER IF THE ORIGINAL ALLEGATION WAS THE EXACT CONTRARY, THAT DUMBED DOWN MEANT LESS SALES]
@RealFabioSooner Hey... the 0.67 is retail version sales of Europe. Almost no other areas. EA shipped over 1 million in 2007. Crytek said over 3 million at March 2011.
@RealFabioSooner Worse sales than your beloved decade old consoles that keep tech at a stand still. You must be very proud to be apart of something that does nothing *clap* *clap* *clap*
@moviehosii Even if it's true, +2 million on consoles is far from "poor sales".
@RealFabioSooner Ha! He doesn't want to factor in Steam/Origin sales...gotcha :P Sorry you play an inferior platform, I'm glad you enjoy crysis like I once did but it's for suckers now. Go reserve all the space you want, you can't justify a company moving technology forward then deciding to use their main ip for consoles. Yes, I am a superior PC gamer and you're a console peasant, that still doesn't explain why they jumped ship for a game that lasted two weeks on Xbox Live's top list. Oh and btw, your numbers are wrong, CryTek already stated that Crysis 2 sold less than Crysis 1. I'm not linking anything to a moron like yourself, you're going to have to go to MyCrysis and read it yourself. Have fun.
@raycey Are you kidding me mate? I have a 360 (my 10th one) a PS3 Slim and a Wii. I only play PC until a good game like Halo 4 or PS3 exclusive comes out. That being said, they both stay in their boxes 99% of the year while my PC is used just about every day. I wouldn't be making these claims if I didn't have the consoles or the games for the consoles. I'm well aware of the state of demise that consoles bring to the industry because of it.
@billlabowski By limiting yourself to a single platform you only end up limiting your fun. There's plenty to be had on consoles. Just because the specs aren't the greatest thing on the planet doesn't mean they can't give you very many hours of fun and entertainment. I play PC, PlayStation and Nintendo. Sometimes even a handheld or two. I'm broad-minded about gaming entertainment and as such am rewarded for it.
@billlabowski Ah, now there's more like it. Lots of offenses and hyperboles and incorrect information (obviously, with no source linked). Spoken like truly PC Master Race. *clap* *clap* *clap*
Now back to the regular schedule, where normal people talk about normal things like video games...
- Release Date: Feb 19, 2013 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.