Crysis 2 was rather ambitious, and leaped over my expectations, the game looked amazing, it gave the perfect look of a decrepit New York from the tiniest crack in the floor to a nearly destroyed Statue of Liberty. The soundtrack was amazing and gave that little extra push to really make New York feel so raw and vivid. The playability was outstanding, from sliding around on the ground to power jumping and climbing over that edge was executed with minimal glitches, though I'll admit the first hour or so was hard to get through, but once you got into it, you were hooked. The only problem that was clearly visible was the AI, it seemed to have focused on the interactibility of the soldiers (trust me, that was a marvel), but it skipped a few essentials, which could be depicted as a soldier not feeling a shot or constantly running into an obstacle making the bot run in place and also making an easy target. The customizable areas were minimal compared to the last installment, but where it was accessible, it was lithe and smooth and blew my mind the way it was brilliantly executed.
Crysis 2 is a game that I've been looking forward to for a long time. I was expecting it to be the next big thing in first person shooters. Instead, I was greeted by a game that seems to have forgotten what Crysis was re... Read Full Review
Perhaps known more for being a benchmarking test than an actual game, the original Crysis was a very misunderstood title. While many hardcore PC gamers appreciated its open-ended gameplay and ahead-of-its-time technology... Read Full Review