It's not a terrible game, but I had high expectations.

User Rating: 5.5 | Crush PSP
My favorite genre is platformers, and puzzle games are high up on the list, too. When I heard of game that combined both, and also used an interesting concept of "crushing" the world from 3D to 2D, I couldn't wait to get my hands on it.

GAMEPLAY: Maybe this game would be better if it weren't so agonizingly hard. It's especially hard for people like me, who HAVE to collect every last marble and find the hidden trophies and puzzle pieces and get a good time on each level, which don't even give you worthwhile rewards. I have to admit that the crushing aspect is very creative, though, and I'd give the gameplay 6/10.

GRAPHICS: They're vapid, gloomy, and the environments are to square-ish. Like, one of the "themes", or worlds, is the beach, and the levels are just sand-colored blocks that don't remind you of the beach at all. They shouldn't get any higher than a 4.

SOUND: What sound? Oh, yeah, that sound. It was just so boring that I didn't really notice it. I can't say anything more. 5/10.

VALUE: Why go back and play levels, you ask? To get a better time and collect hidden objects. Why, you ask again? So you can unlock impossible timed levels identical to the original ones and gallery images that you have no motivation to look at. I'd give the value 3/10.

Don't bother with this game unless you have an abnormal amount of patience. It says that I've spent less than 10 hours on the game because I quite because it was inhumanly hard.