The game just did not have any vision or inspiration behind it. The graphics were shoddy, character voices were annoying, and there was no logical reason for the mountains of info you were fed when looking at all the interactive objects. For example, the first challenge is to find your keys....hmmm lets see...oh yeah make the house cleaner give them to you. That would be the logical solution, but no you have to run around finding some idiotic offering to get the cleaner to give them up. I think adventure games should stick to challenging adventures instead of challenging everyday tasks.
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