Sign on Options
Theme:

Crazy Taxi: Fare Wars First Look Q&A

Related Platforms:
  • PSP

Associate producer Stephen Frost spills the beans on the new Crazy Taxi game coming soon to the PSP.

You could call Crazy Taxi a precursor to the wildly popular open-world style of gameplay that's currently prevalent in games from Grand Theft Auto to Saints Row. Rather than presenting you with discrete courses, Crazy Taxi gave you a wide-open city to burn rubber through, as you attempted to get one passenger after another to his or her destination within a set time limit. The series hasn't been seen for quite some time, but now Sega is revisiting Crazy Taxi on the PSP with the newly announced Fare Wars, and we hit up associate producer Stephen Frost to fill us in on the nitty-gritty.

GameSpot: Why did you decide to bring Crazy Taxi to the PSP?

Stephen Frost: There are a lot of reasons why we decided to bring the Crazy Taxi series to the PSP, but the main one is probably the fact that it is still one of the most popular and well-known Sega franchises. The series has a great history and fan base as it has appeared on quite a few game consoles and the PC, so resurrecting the series on the popular handheld will provide us an opportunity to offer up this game to an even larger audience who may not have had a chance to take Crazy Taxi for a spin. The simple pick-up-and-play design of the series lends itself well to handheld gaming, which is why the PSP made so much sense.

GS: Why did you choose to include both Crazy Taxi games instead of make an original one?

SF: That's a good question. We thought long and hard about it and decided that there were still a lot of gamers out there who either haven't had a chance to play the original two titles in the series or would enjoy playing these games on the handheld. Both of those titles are great in their own right and are especially suited to short playing sessions, which is obviously great for gaming on the go. They still hold up against the test of time, so we felt that an enhanced version of these classics would be the ideal way to not only introduce Crazy Taxi to a new generation of gamers but also bring back longtime fans of the series who have been asking for a portable version.

GS: Why did you choose Sniper Studios to develop the game? Can you give us some background on it and why it's a good fit?

SF: Sniper Studios is a relatively new development studio that is based in Redwood City, California, but the individuals that make up the studio are seasoned vets who have worked on some of the biggest and most successful franchises, including Madden, Star Wars, NASCAR, to name a few. The track record and cumulative experience of its team, namely its management, is what drew us to them. They have worked on numerous platforms, including PSP, and genres, licensed and original, so we're confident in their ability to deliver a quality title that fans will enjoy.

GS: Is the gameplay changing at all?

SF: The main fundamentals of the two games, namely the challenge of picking up and dropping off of customers under a time limit, will remain the same because it's a formula that works well. But that's not to say that we won't be introducing some new features to freshen things up a bit. Obviously, the biggest addition will be a multiplayer component that will allow gamers to hook up via ad hoc and then collaborate with or compete against each other in a variety of modes. For the first time in the series, you'll actually be able to challenge your friends to see who really the best cabbie is around.

GS: How much content is original and how much is taken directly from the old games?

SF: The new additions include the previously mentioned multiplayer component, as well as the passenger-stealing feature, new music, and voice-overs. The core games themselves will remain pretty much the same as their original Dreamcast iterations but will include certain visual enhancements, as well as a shift to a 16:9 aspect ratio in order to conform to the PSP's wide screen. There might be additional changes by the time the game hits store shelves, but details about that will be released at a later time.

GS: Can you walk us through the multiplayer games and how they will work?

SF: As the multiplayer modes are still relatively early in development, we want to keep the specifics under wraps, at least for the time being. The good news is that we are confirming that the game will support multiplayer via ad hoc! Also, I will tell you that some of the modes are classic and to be expected, while others will definitely surprise a lot of the series fans out there. Also, just to be sure we don't leave anybody out, we'll be including a mode that allows for players to challenge each other on a single PSP as well.

GS: How does the movie feature work, and is there an option to share movies with friends?

SF: Players will be able to record up to approximately 80 seconds of gameplay and then view it through the game's replay option. You'll also be able to save the recording to a memory stick and show off your crazy driving skills to your friends whenever you want.

GS: Thanks for your time.

45 Comments

  • ViolentN8

    Posted Jan 31, 2007 12:57 am GMT

    Oh God I love Crazy Taxi!!
    Port or not it will still be in the top 10 PSP titles ever.

    Honestly, just ask my wife!

  • anarchicgoth

    Posted Jan 30, 2007 12:48 pm GMT

    oh god i hate crazy taxi...

  • WllDan7

    Posted Jan 26, 2007 11:30 am GMT

    This is just a port of crazy taxis with new features that aren't great. It is going to play exactly the same with longer load times.

  • TleeBlue

    Posted Jan 23, 2007 3:03 am GMT

    Wow. Sega absolutely have no shame. Sure. I did like crazy taxi on dreamcast and also I would normally love to see the game on handheld market. But I noticed something interesting on the interview. THEY ARE NOT MAKING NEW CRAZY TAXI GAME AT ALL!!! It's just a simple port of old games with so called "new features" (I am willing to bet that they don't add anything worth mentioning). It is just a Sega's attempt to make quick bucks out of their old and dying franchise. Another fact supports this. Well... Do you guys know how many games sniper studios produced so far?...... Why don't you try none? That's right as far as I know they haven't produced a single game. So why would Sega trust their "important(???)" game franchise to a company that have absolutely no track record. First, they have given up on crazy taxi. This is their last attempt to make some money out of it. After that crazy taxi is done. Second, they have chosen no name company to produce this game since it will save them some money even if game doesn't do too well. Sure it would be nice if the game sell well. But if it doesn't, it is no big deal since they really didn't spend too much to make this game. This is Sega's shameless attempt to seize some money out of old franchise. Shame on you. Sega.

  • davedouble16

    Posted Jan 22, 2007 3:42 am GMT

    This should be very interesting, The arcade version was great fun.

    Lets hope they include a few new features, like maps, taxis etc..., to keep us from getting bored!

    Dave

  • Pinkyimp

    Posted Jan 21, 2007 9:36 am GMT

    plz let them have crazy box the minigames those were awsome on the dreamcast version i hope they bring it here

  • marco888

    Posted Jan 20, 2007 7:07 am GMT

    This is so cool!! It's Finally coming to the PSP!

  • DevinB09

    Posted Jan 16, 2007 11:17 pm GMT

    This is cool, I never played the dreamcast game and now I have a chance. SWEET.

  • lextexrex

    Posted Jan 16, 2007 6:20 pm GMT

    Though I really enjoy this game, I have a slight feeling i would only play it for a few days before it wears out on me. Plus, I got to save money for games that are really going to be worth later on.

  • dandoc2

    Posted Jan 16, 2007 4:52 am GMT

    whatever happened to crazy taxi 3 it just died

  • HXCDEW

    Posted Jan 16, 2007 2:44 am GMT

    I've never played or heard of this game before so I'll definitely check it out.

  • -eGameR-

    Posted Jan 15, 2007 6:59 am GMT

    FINALYYYYYYYYYY WOHOOOOOOOOOO this made my day for some odd reason. GO TEAM

  • mrekolost

    Posted Jan 15, 2007 6:39 am GMT

    i wonder if the game will have the same brilliant tunes the ps2 version had???

  • nu-animal

    Posted Jan 14, 2007 1:06 pm GMT

    Hurray, another port for a handheld. Well at least his looks remotely promising. I miss having The Offspring screaming the same tunes at me.

  • GunGriffin

    Posted Jan 14, 2007 6:45 am GMT

    Looks like the PSP is finaly getting some stand alone titles for it. I hope this one is as fun as the Dreamcast version I still have memories of runing innocent people over with my car and nocking flag poles chars and other things out of my way in the big city!

  • dark_drag765

    Posted Jan 13, 2007 1:27 pm GMT

    Yeah the "The popular handheld"? that can handle it

  • oboewan9999

    Posted Jan 12, 2007 4:20 pm GMT

    "The popular handheld"?

  • DC_MChief

    Posted Jan 12, 2007 3:37 pm GMT

    kool!

  • Epona_143

    Posted Jan 12, 2007 1:50 pm GMT

    Yay!!!

  • supercrap1

    Posted Jan 12, 2007 1:39 pm GMT

    Crazy Taxi Multiplayer... Great idea and WAY overdue.

GameSpot on YouTube

Crazy Taxi: Fare Wars

Crazy Taxi: Fare Wars BoxshotEnlarge the boxshot
Not Following

Follow for the latest news, videos, & tips from experts & insiders

GameSpot Fuse

    Game Stats

    • Rank:
      5,123 of 0
      PSP Rank:
      234 of 2,156
      Followers:
      355Follow»
      Wishlists:
      185Wish It»
      • Player Reviews: 17
      • Player Ratings: 229
      • Users Now Playing: 50
    • Number of Players:

      1-2 Players

    • E10+ Rating Description

      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Learn more

    Games You May Like

    Users who looked at content for this game also looked at these games.

    See More Similar Games