A collection tittle for Contra lovers.

User Rating: 8 | Contra 4 DS
Due to restrictions on Terms of Use, my original review is only available on the next page (spanish):

http://mariodan.wordpress.com/2009/01/24/revision-contra-4/

This is a translation trough Google Translate (too lazy to do it my self)

Good Things

* Good material to unlock.
* Good content as enemies and retro music.
* Includes "Contra" and "Super C" (Contra II) from NES.

Bad Things

* The extremely high difficulty could demoralize some players.
* The version of "Contra" and "Super C" have no multiplayer mode.

The veteran players know the insurance saga Contra, Super soldiers faced alien hordes passing through several stages until it reaches the head of the invasion. The game takes place in 2D side view as the predecessors of the saga, although there are scenarios where the perspective is back to the style of the first "Contra", collecting powers, eliminating monstrous enemies and defeating bosses at the end of each level . Players who have not had the opportunity to know the saga may be an idea if you know the saga of Metal Slug.

The game will present quite a bit from previous deliveries, as enemies, weapons, music and one another with head touches graphics. Whereas it is a way of commemorating 20 years of this saga does not reduce its value to the game and I am sure the fans will enjoy all these details and refinements.

With regard to major changes in the gameplay is that the action takes place on both screens of the DS screen as if it were a single (by analogy to the original arcade version), the principle is a little getting used to watch the events from a screen with respect to the other but with a little practice will exceed even the "dead space" between the two screens (a screen space that separates the other). To facilitate mobility between the two displays the character now has a harpoon that will allow you to adhere to certain areas to advance. All weapons now have two levels of power, such as weapon "F" (Flare) at its first level will have the effect it had on "Contra" (a ball game that revolves slowly), while in the second level will the effect of "Super C" (a great ball game that the contact is divided into 4 balls other game damaging nearby enemies).

Unlike other versions, this has a way of "challenges" which must meet different types of missions such as eliminating certain amount of enemies in a certain time to reach the target using a prototype weapon with limited shooting of time or simply have a 1-1 duel with the head of one of the levels. But do not think all this will not have its rewards, to be completing a number of missions will be released concerning the galleries saga Contra, images, characters, interviews and even the first games of the series that came out for the NES, "Against "and" Super C ".

Yet the title is not very friendly for any player, the difficulty is extremely high (typical of the series), which will be submitted to die frequently. Only through experience and a bit of memory, can evade the obstacles and develop strategies to overcome the levels with the least possible risk.

There is also a multiplayer mode but it requires a copy of the console, and most unfortunate of all is that the versions of "Contra" and "Super C" does not have multiplayer. Is was very difficult to make an NES game as downloadable content or at least every player with a copy of the game? I do not think so, and I think many people would have liked.

Contra 4 I see it as a focused way for fans of the series that will tolerate and deal with its advanced difficulty and enjoy the details and rewards in the game. This does not mean that it is a bad option for those not familiar with the saga, the game has enough action to master challenges, good graphics and music, and have assured that even if you are very good for the game will have to return several times able to dominate the game.