If Confrontation is not a bit cliche', then it is most definitely derivative because nothing in it is truly innovative.
The combat and battle situations that wage in Confrontation can be quite good at times, but that is the extent of the game's pleasures. The combat tale above could sound eerily familiar to you if you've ever played a fantasy game before. But, if you put aside the paladin, orcs, mages, and healers you'll see this is the relatively new fantasy world of Confrontation. Confrontation is developer Cyanide's introduction to this new fantasy world through the eyes of a tactical role-playing game based on Rackham miniatures. The feel and mentality of Confrontation is at heart something very similar to another table-top game originated in miniatures – Warhammer.
If this is not your fist tactical RPG then the situational elements and the characters that rule Confrontation will seem extremely familiar to you, even if it is a relatively new fantasy world. The game handles like an RTS and plays similar to a group-based RPG like Dragon Age: Origins. If the mythos and gameplay of Confrontation is not a bit cliché, then it is most definitely derivative because nothing in Confrontation is truly innovative.
Check out the full review here:
http://playeraffinity.com/pc/pc-reviews/confrontational-review-of-confrontation.html