Company of Heroes Hands-On - Single-Player Campaign
We take a look at the early portions of the campaign in Relic's new World War II-era real-time strategy game, Company of Heroes.
Good Work, Soldier
This environmental action comes into play when you have units holed up in a building. Like the units in Command & Conquer: Generals or last year's underappreciated Act of War, Company of Heroes' infantry units can inhabit most of the buildings on the map and fire from the windows. They gain a good amount of protection from small-arms fire when garrisoned, but if you shell a house with mortars, or send your tanks up to destroy the building, bits and pieces will be torn off (and the bodies of any troops caught inside will be sent flying) until the building collapses in on itself.
While we're on the subject of tanks, let's discuss the intriguing combat systems that Relic has put into place to make tank combat a risky, but worthwhile, proposition. If you've played other strategy games, then you might expect tanks to take up more space in your army than foot soldiers. This is represented in Company of Heroes by the population cap--the upper limit of how many troops you can have at any given time. As you might expect, tanks take up more of your population cap than a few infantry units, but they can stand up to a lot more punishment. However, when you do put your tank in danger, you may not be able to anticipate what will happen to it. Tanks have a modular damage model in Company of Heroes and will lose functionality based on how and where they're hit. If you hit a tank from behind, you'll not only deal more damage to it because of its weaker rear armor, but you'll also stand a chance of damaging or disabling the engine, making it impossible for the tank to retreat. Powerful shots to the front of the tank will sometimes shear off its main gun, leaving it incapable of counterattacking. But our favorite way to bust a tank so far, though it's only possible when a tank is severely damaged, is to kill off its crew, which causes the vehicle to fly out of control, often driving in circles and crashing through walls and buildings, before you deliver the finishing blow.
If you think you'll pull off these feats of derring-do with ease, you'll find that the artificial intelligence in Company of Heroes will do its best to give you a challenge. We've seen some instances where enemy soldiers have a tendency to stay inside a building while it's being shelled to smithereens, but in general, your opponents in the single-player game are quite capable of running away when the going gets tough. This is especially true of enemy armor. If you happen to stumble across an enemy tank and overwhelm it with armor of your own, it'll rarely stand still to take the beating; instead, it'll back up and try to lure you into enemy territory, where you'll be incapable of resupplying your units. Enemy infantry will act similarly, using the game's built-in retreat command to escape dangerous situations and attempt to return behind the lines to safety.
The last major addition to the gameplay formula that caught our eye was the inclusion of a command system that seems similar to the overarching hero powers you may have seen in other strategy games. When you kill enemies or capture resource points, you'll gain experience points, and after gaining enough experience, you'll earn a command point. When you have a command point, you can choose your command from either airborne, infantry, or armor specializations. You can only have one command per battle, though, so choosing wisely is key.
As you continue to earn experience, you can unlock more powerful abilities that wreak havoc with on the battlefield. For instance, the armor command starts with some useful abilities, such as letting your light vehicles capture resource points (normally, only infantry can do this), while the most powerful upgrade will let you deploy an M26 Pershing Heavy Tank. The airborne command path, on the other hand, will initially let you airdrop infantry reinforcements, but if you continue to build up experience, you'll eventually be able to call in strafing runs or even bombing runs.
All things considered, Company of Heroes looks to be a very promising game for both real-time strategy fans and World War II buffs. The game's new strategic elements build on the features that Relic devised for its previous games and should make for some interesting new gameplay, especially in online multiplayer. The game is scheduled to ship in September.
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