A great game though the people who have payed newer versions might prefer to stay away from this.

User Rating: 7.5 | Command & Conquer: Tiberian Sun PC
Command & Conquer. The name rings in mind as a well publicised one. Now, EA will never let their game title to go unpublicised will they. Though I had never played the original game I bought this a little after it's action counterpart C&C Renegade was released. Since I had never played a futuristic RTS I was interested to see how well this one turned out to be.

Taking it's release date which was nearly 8 years ago from now Tiberian Sun does well. In fact, it's graphical sector is quite impressive and detailed. The explosions and missile attacks leave a considerable mark on the terrain in the form of craters at times even fires. Though the view of the basic game might look a little odd to the current-generation strategy buffs, it looked perfectly sane then.

Taking it's roots from the original C&C this game returns to the tiberium conflict between Global Defense Initiative and Brotherhood of Nod. However, this time a unique alien species is involved which is confronted midway through both the campaigns. The campaigns are really lengthy and engaging where unlike the normal skirmishes, various objectives like stealth, brute force, securing area within certain time limit all come into perspective.

During the campaigns are the well orchestrated and cool looking real time videos and cutscenes where actors enact their parts. Obviously Kane, the leader of Nod is the true limelight attracter here but the GDI commander, McNeill and the Nod commander, Slavick do a great job too. The story is of basic global domination where tiberium takes the huge stand. There are certain parts in the campaigns when you will be offered to select from two different scenarios during a particular situation. One of them takes on mostly elimanating reinforcements camp or likewise whereas the other does the straightforward thing. This does indeed make a good choice as the difficulty level then considerably decreases once you complete the secondary mission.

Besides campaign there is the usual multi-player mode where you can battle it out with your friends via LAN or play the Skirmish mode offline which is a good way of becoming perfect with the various multipayer maps. The units and buildings remain much the same from the original C&C though thankfully the game doesn't force you to concentrate muh on your base development unlike other RTS like Age of Empires.

The soundtrack is decent though too jarring at times. The units emit shouts and moans when they are killed or injured during a battle which is good. Another realistic thing is that in certain Tundra maps where the water is frozen if your ground units walk over it a lot it will break and immediately fall and die in the cold water. It is an innovative idea. Another new thing is the vetrancy factor where the units which have lasted for a long time in a battle killing many enemy units become faster and much stronger. A bit like RPG.

So, Tiberian Sun is a great game though people who have played the newer parts might prefer to stay away from it.