Command and Conquer Generals Zero: Hour is a game like no other, both by tactical opportunities & realistic-ness

User Rating: 9 | Command & Conquer: Generals - Zero Hour PC
Command and Conquer Generals Zero: Hour, although seemingly unconvincing when it first came out after just eight months after Command and Conquer Generals, is truly marvelous piece of work to me. As a military enthusiast, I enjoy this game's ability to give me freedom to use whatever tactic I wish to use, and to practice my coordination of attacks. This is an excellent training device for me and a good experimentation platform when using tactics out of the book of Sun Zi Bing Fai (a book about military tactics and tricks). What I like the most out of this game is its realistic characteristics to modern warfare and its large array of modules to add in. Another thing I enjoy playing this game is the fact that you challenge other generals to fight against. This part of the game, called General's Challenge, has you choose a general of your choice, and then go up against other generals in the game. With each general unique by his or her abilities, weapons and tactics, this forces you to rethink your strategies and think of ways to counter your foe. I, always liking a challenge of this sort, played this game very often. Overall, the game has little weaknesses and many enjoyable circumstances to use. The only thing I have complaint about this game is that fact that you use naval units only in one mission of this game. Although the US had such a powerful navy, it seemed to be overlooked or ignored in this game, which I found frustrating. However, its realistic characteristics make up for my complaint. This game is truly my favorite military strategy games I've ever played so far. I highly recommend it!