Command & Conquer 3: Tiberium Wars Tech Info
Game Information
- Offline Modes:
- Competitive
- Online Modes:
- Competitive
- Number of Players:
- 1-8 Players
- Number of Online Players:
- 8 Players Online
Minimum System Requirements" header_level="3"}- System:
- 2.0GHz or high, or AMD equivalent, Vista - 2.2 GHZ or equivalent
- RAM:
- 512 MB
- Hard Drive Space:
- 6000 MB
- Other:
- 1GB RAM for Vista
- System:
- 2.0GHz or high, or AMD equivalent, Vista - 2.2 GHZ or equivalent
- RAM:
- 512 MB
- Hard Drive Space:
- 6000 MB
- Other:
- 1GB RAM for Vista
Technical Support
Visit EA Games web site at: www.eagames.ea.com
Official Site
Visit the official Command & Conquer 3: Tiberium Wars web site at: http://www.ea.com/commandandconquer/
Credits
| Executive Producer | Mike Verdu |
|---|---|
| Lead Balance Designer | Greg Black |
| Art Director | Matt J. Britton |
| Lead Modeler | Mike Colonnese |
| Lead Animator | Adam McCarthy |
| Development Director | Jill Donald |
| Jack Granger | Michael Ironside |
| Redmond Boyle | Billy Dee Williams |
| Sandra Telfair | Grace Park |
| Kirce James | Jennifer Morrison |
| Kane | Joe Kucan |
| Killian Qatar | Tricia Helfer |
| Ajay | Josh Holloway |
| Lead Designer | Jason Bender |
| Lead Campaign Designer | Jasen Torres |
| Lead Balance Designer | Greg Black |
| Lead Technical Designer | Scott C. Smith |
| Lead Engineer | Austin Ellis |
| Lead Visual Effects Artist | Michael Jones |
| Designer | Samuel Bass |
| Designer | Adam Davis |
| Designer | Adam Hayes |
| Designer | Amir Rao |
| Designer | Jeremy War |
| Additional Design | Jason Alejandre |
| Additional Design | Tim Coolidge |
| Additional Design | Chad LaClair |
| Additional Design | Jon Soucy |
| Writer | Brent Friedman |
| System Engineer | Marcos Boyington |
| System Engineer | Andy McDonald |
| Gameplay Engineer | Adhitya Chittur |
| Gameplay Engineer | Jeff Chow |
| Gameplay Engineer | Gabriel Holmes |
| Gameplay Engineer | John Machin |
| Gameplay Engineer | Zak Middleton |
| Gameplay Engineer | Shawn Rogers |
| Design Engineer | Keith Schaef |
| AI Engineer | Will Hutchinson |
| AI Engineer | Andrew Garrett |
| AI Engineer | Gavin Simon |
| Graphic Engineer | Lutz Latta |
| Graphic Engineer | John Versluis |
| Audio Engineer | Ian Barkley-Yeung |
| User Interface Engineer | Scott K. Bowen |
| User Interface Engineer | John Chin |
| User Interface Engineer | David Richey |
| Multiplayer Engineer | Michael Schwartz |
| Multiplayer Engineer | Ping Wang |
| Multiplayer Engineer | Nathan Yun |
| Build Engineer | Andrew Luby |
| Additional Engineer | Pete Brubaker |
| Additional Engineer | Nikolas Gavalas |
| Additional Engineer | Nicholas Hendricks |
| Additional Engineer | Chris Jacobson |
| Additional Engineer | Wa Kan |
| Additional Engineer | Aaron Lee |
| Additional Engineer | Kris Morness |
| Additional Engineer | Richard Osborne |
| Additional Engineer | Darryll Rohr |
| Animator | Umberto Bossi |
| Animator | Eugene Cordwell Jarvis |
| Animator | Michael Laygo |
| Modeler | Leon Gor |
| Modeler | Tse-cheng Lo |
| Modeler | Greg Luzniak |
| Modeler | Kich Ma |
| Modeler | Chance Rowe |
| Environmental Artist | Edwin Gomes |
| Environmental Artist | Charles Jacobi |
| Environmental Artist | Laureen Lafave |
| Environmental Artist | Phelicia Ramlogan |
| Environmental Artist | Chris Tamburrino |
| Environmental Artist | Tim Williams |
| Structure Artist | Leon Gor |
| Structure Artist | Tse-cheng Lo |
| User Interface Artist | Insun Kang |
| User Interface Artist | Andrey Kazmin |
| Lead Visual Effects Artist | Michael Jones |
| Visual Effects Artist | Casey Robinson |
| Technical Artist | Fernando Castillo |
| Concept Artist | Ryan Church |
| Concept Artist | Gloria Shih |
| Concept Artist | James Zhang |
| Concept Artist | Feng Zhu |
| Concept Artist | Michael Zimmerman |
| Additional Art | Silvio Aebischer |
| Additional Art | Tristan Brett |
| Additional Art | Brian Clarke |
| Additional Art | Cassia Dominguez |
| Additional Art | Eric Hilleary |
| Additional Art | Chris Howe |
| Additional Art | Thomas Jung |
| Additional Art | Ben Liska |
| Additional Art | Dave Max |
| Additional Art | Jean-Pierre Roy |
| Additional Art | Heather Poon |
| Additional Art | Christopher Willingham |
| Additional Art Direction | Steve Burg |
| Additional Art Direction | Duane Loose |
| Senior Sound Designer | Evan T. Chen |
| Voice Direction & Sound Design | David Fries |
| Cinematic Audio | Edward Cerrato |
| Additional Sound Design | Zak Belica |
| Additional Sound Design | Sarn Bird |
| Additional Cinematic Audio | Earbash Audio |
| Additional Audio | Sarn Bird |
| Cinematic Artist | Albert Cheng |
| Cinematic Artist | Peter Hong |
| Cinematic Artist | Wil Panganiban |
| Cinematic Artist | Katai Tang |
| Cinematic Artist | Michelle Tasic |
| Cinematic Editor | Benjamin Hopkin |
| Additional Cinematic Art | Aaron Kupferman |
| Additional Cinematic Art | Drew Stauffer |
| Additional Editing | Nate Hubbard |
| Visual Effects | Sassoon Film Design |
| Visual Effects | Tiger-Hare Studios |
| Music | Steve Jablonsky |
| Music | Trevor Morris |
| Training Instructor (Voice) | Stefan Marks |
| Design Development Director | Wes Eckhart |
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Command & Conquer 3: Tiberium Wars
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GameSpot Fuse
- Publisher(s): EA Games
- Developer(s): EA LA
- Genre: Strategy
- Release: Mar 26, 2007 (US) »
- ESRB: T
C&C 3: Tiberium Wars Navigation
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