From the graphic & sound point of view , this game is great , but , strategically , is bad , because , the one with the greatest army , quickest build , win . It also , a grind - like game .
Join us for exclusive hands-on impressions of the next action-packed chapter in the classic Command & Conquer strategy series.
They say Rome wasn't built in a day, but in just minutes, you can build a full-on military installation to crush your enemies in Command & Conquer 3 Tiberium Wars, the fast-paced strategy sequel in development at Electronic Arts Los Angeles. The game takes place on a near-future version of planet Earth that is polluted by a mysterious crystalline substance known as Tiberium, which is found to be a source of highly concentrated energy--and also a source of highly poisonous environmental toxins. The ecological damage caused by this substance fragments the world into different zones classified by their hostility to human life. It's also the catalyst that sets off an already-simmering conflict between the world's biggest superpowers, the humane Global Defense Initiative and the fanatical Brotherhood of Nod.
But before the war can begin in earnest, it's interrupted by an invasion of hostile aliens reminiscent of the nightmarish creations of artist H.R. Giger, whose works include the design for the Aliens motion-picture series. That's right, the third and final playable faction in Command & Conquer 3 will be a race of extraterrestrials that have an unknown connection to Tiberium--and if used correctly, they will be absolute beasts in the game's competitive multiplayer mode. Take our word for it--we've played the game and have hands-on impressions to report.
While the classic real-time strategy game usually begins with you building an initial home-base structure then locating nearby resources to harvest in order to create additional installations to advance your technology and eventually raise an army to crush your enemy, this process gets resolved in the few minutes of play in C&C 3. In pretty much all skirmish and multiplayer maps, you start off near a large-enough patch of crystals to build up your basic economy, starting with an initial central base structure that unlocks most of the other buildings you can create. Once your central base is constructed, your first order of business is generally to build support structures such as a power plant that provides electricity to all your structures, and a refinery to harvest Tiberium. There are no worker or builder units in C&C 3; like in recent games such as Dawn of War, you simply click on the next building in your queue to start construction, and when it's ready, you place it immediately on the ground.
This "build order" is a pretty solid opener for each of the three factions, which share some common ground: All three factions need to harvest Tiberium, which acts as their money supply; all three need enough power plants to keep their buildings running; all have commando units that are highly effective against infantry and enemy buildings; all three have engineer units that can commandeer enemy vehicles and structures; all have some kind of mobile command vehicle (MCV) that can be deployed to build up new bases around new Tiberium patches; and all three have infantry, vehicles, tanks, and top-level superunits, in addition to various external "powers" that are unlocked by building certain structures and act like magic spells or like the "general powers" of Command & Conquer Generals. Grasping the basic structure of how each faction develops seems easy enough for anyone who has played real-time strategy games, and it should also help beginners figure out the basics quickly.
Despite their common elements, each of the three factions does have its own personality that comes through once you put it through its paces. Specifically, EALA has purposely designed the three factions, GDI, Nod, and aliens, to be appropriate to players of varying play styles as well as varying skill levels. The GDI seems to make the most sense for beginner players, or for defensive players who prefer to hang back at their bases and gradually build up a huge army. The GDI probably has the strongest defenses in the game and the toughest units, though its buildings and higher-level units are among the most costly and time-consuming to build.
GDI has an intuitively obvious unit progression that starts with basic rifleman infantry, with grenadiers and missile squads to attack buildings and vehicles, along with a sniper team that is highly effective against basic infantry. While the faction does have the ability to scout out new territory with fast-moving units like the pitbull light ground vehicle and the orca scout flyer, the backbone of the GDI's offensive strength seems to be its tanks, specifically the lower-level predator tank (which can be upgraded to use powerful railguns) and the higher-level, costlier mammoth tanks, which can sustain heavy damage while dishing it out. The GDI's top-level unit is the juggernaut, a massive walker that's basically a set of high-caliber tank turrets on legs that can deliver big damage to enemies at a distance, but perhaps doesn't have the flexibility of the other factions' comparable units.
IDK why people keep comparing SupCom and CnC 3. Both games are meant to be played differently so stop going "zomg CnC got no zoom". Too bad SupCom has no strategy with mirrored sides. People like CnC games because apart from Dune 2, the CnC serie further defined the RTS genre. I love how people talk about how CnC games sucks in strategy when it DEFINED the RTS genre.
I wonder why Westwood wasnt oppinted by EA to develop this new C&C.. I would like to add a suggestion and I hope everyone woud agree, I feel that if the soldier's scale in C&C being reduced a little bit smaller like 4/5 maybe.. it would hell a lot more like the 'real' thing, or maybe more appropriate, (it was like the soldiers was bigger than the car props) but then if it changes scale, we just lose some of the originality of all C&C games, its the true thing about all C&C series, all like that or maybe Im just afraid of getting dissapointed I love all past releases of C&C series since their begining, and now is like the remake of the first one, total polished, good budget and all those fans but with no participation of WESTWOOD
For some reason, the series isn't my cup of tea. But at least it's a quality cup of tea. I hope this one follows the series in having a high caliber- even if it's not for my sake.
Um its retro game and aliens appeared in firestorm,but not alive just a old ship they retrieve info out of. And aliens will always be unbalanced in any game,hmmm they could make a gears of war RTS.
Supreme Commander & C&C3 are completly different games even if there both RTS. Sup com is for people who want to build a huge army, be tactical then sit back and watch a huge fight that would take nearly 2-3 hours (Trust me i've played the demo). From the videos of C&C3 it looks back up to speed with RA2 so a game can last anywhere from 5 - 20 minutes and i think i saw one review where someone said each game actually lasted that length of time. I myself will be getting both games even though the beta was fairly boring due to the amount of time it took me to complete a game. I'm a huge C&C fan i had everygame including all console versions and still baught First Decade for some odd reason.
I am really looking forward into this game..but EA games shouldn't have separated Westwood. Sure, the game looks great, but i guarantee that this game would've captured more audience if it was made by Westwood. EA games like Generals, BFME1 & 2 disappointed me enough and I don't wish to see the CnC legend disappoint me.
i have heard rumors at a lot of places that it will come out on march 28, 2007. ive seen it at wikipedia, and many other respectable sites.
this game looks rediculous, it's a recesion of the franchise, and that general style of rts game. only fanboys still love these games any reasonable fan has moved on, when great, innovative RTS games like company of heroes hit they don't sell well because cowardly fanboys save dollars for lack luster strategy experiences. with Supreme commander on the horrizon, and world in conflict, how can you say this primitive looking and playing game is promising. did you even play generals, it was a stale game with horrible pathfinding, and a great lack of polish, like most EA pc games.
Youre nuts dude, Red Alert was the Sux0r, Generals was the best RTS so far. I hope this one lives up to it. Remeber the Westwood! =p
I'm not bothering with the Demo, because I'm going to get the game as soon as its released, like I did with all the previous series of C&C. I'm still playing C&C: Generals & the gfx look a lot better on C&C3:TB but not too good that you'll need a supercomputer with all the army units on screen on MP sessions. Any ideas if there are limits on the units or will it be similar to C&C: Generals numbers & will the game support 5.1 surround audio in EAX 5? And I did actually like the FMV's in the early days of C&C so I'm glad they're trying it out again because its going to be much, much better this time with proper actors & locations.
Teams don't seem balanced. The Alien race seems to be stacked; Faster build times, more mobility, and more $ for tiberium. I hope the developers have this figured out.
Hope , it can be release early . Been a great follower of C&C . Have confidence that this is one great strategy that will melt everyone heart. Looking forward.....
Well of course, if a alien is able to get to another planet they should be like way more intelligent than us. Well now onto the game it does look amazing but looks can be deceiving. All we as the customers can do is hope for the best.
looks rediculously awesome... can't wait for march. Ya, the alien race does look overpowered, but a stereotype of aliens is that they have superior technology to humans.
Does anyone else think the Alien race sound overpowered? So far there havn't been any weaknesses to the alien race apart from the veichles not being too good against infantry, which i find a bit worrying for a game which is going to be considered a true competitive game.
Well whatever happens with this game I hope the cutscenes are better. The ones in the very first one were absolutely terrible. The acting was so damn cheesy... the only cool part was that guy who did verizon commercials.
I'm not feeling the new race. They don't seem anywhere near as hardcore as the old concept art showed them too be. Infact, it seems to be rather cliched. Playing as NOD will be cool as tho.
Well I can't wait until a demo of either one comes out and I to only have money for one of the other so I'm not sure at the moment. For now I am going to get more ram and go from 1 to 3 gigs of ram and then I may get either AS2 or suprem or C&C just not sure at the moment although suprem sounds like it has more of a veriaty then C&C does.
True But Sup com really gives you an option on how you would rather play. Personally i like to sit back and build up a huge base full of turrets and Artilery and watch as my enemy trys his best to get within 5 miles of my base. But theres always the option of making tons of airplanes or bombard the enemy from the seas. The deal is you can play in many ways rather then being stuck with only one tactic that works on everything or one unit that is better then the rest (ahem Mammoth tanks). But i do have to agree that i like the story in C&C games and its about time they started back up on the tiberium deal. Hopfully this time kain will get killed rather then just bailing out in an escape pod (atlast i think thats what he did). I may buy C&C 3 at some point but for now id rather reminise on the old days of total anihilation with the help of SupCom. Plus i only have enough money to buy one of them heh.
If enything I would think Supreme Commander would be faster paced. I like the story in C&C games and I might only play it for the campaign, but I'm getting both since they both look like awsome games .
Yup im going for Supreme Commander. C&C is too fast for me, id rather play a game online that lasts for 30 mins rather then 5 or 6, but thats just me. And in any case Total Annihilation was awsome and its about time for another one. Land, Sea, And Air opens alot of options, and lets not forget Nukes! Oh yeah and unlimited Resources AND no unit Cap! Massive battles Ahoy!
I agree though that the pace, in multiplayer especially, is fast. However, the quick play nature of C&C lends its self to a lot of replay and fun. You would be better to check out the upcoming supreme commander if you havnt already.
As far i can see the only real improvment to the C&C deal with the improvment of the graphics engine (yes i read the thing about the observer Blah). Which is pretty much the same thing C&C generals was pushing in years past. As for my personal taste in RTS games the C&C games to too dang fast paced to be interesting. A good example is the Rock Paper Siccors type kills where a tank cant do crap to a infantry squad because its 200mm shells arnt effective against them but if a flame tank driver even thinks about barbeque flavored chips the infantrymen in question all instantly suffer cardiac arrest. I know its realistic and all to blow up a tank with another in 2 shots but it doesnt leave much room for stratagy when combat lasts only half a second. Everything pretty much amounts to sending a horde of tanks (as infantry are useless) in on an attack move order and then going back to your base and building up the next wave. I would much rather have combat move slower to allow time for stragetic manuvers and use of special abilities and maybe bring in some reinforcements from the fleet of dropships would otherwise either be shot down instantly enroute or get there after the battle was over and done with. I guess im pretty much saying that im not buying this because its too fast to be fun and just more of the same (regardless of how sexy it looks). The only positive thing going is the return to useing the prefab buildings not requireing a builder unit (if your too noob to remember... the prefab system was intorduced with the first game "Command and Conquer").
Someone said EA is going down? What the hell is that supposed to mean? They have published some of the greatest games, they won't go down anytime soon. C&C3 will be good for them too. About the PS3, it's not as good as many people hoped it was, I'm probably going to sell mine, since most developers of top game series seem to be not interested at it at all. Sure, people say we should wait for games that use the PS3 to it's fullest, but if there are no companies who are actually making those games.... pretty sad.
http://www.videogamesblogger.com/2006/08/26/command-conquer-3-tiberium-wars-multiplayer-demo.htm yo dudes sheck this out actual multiplayer game=ownage
y the 360 and not the PS3?!?! i mean the PS3 is basically a computer!! plus u can actually plug a mouse and keyboard into it if u dont want to use the controller!! y do u think they put that cell processor in there?!?!
Wow... another C&C game... I really enjoyed the Tiberian Sun:fire storm, and this game seems great too...
Well, i'm a C&C fan. I can spend 6 hours on a 8 player skirmish on C&C Tiberian Sun. I like the game. This one is looking good. Nice environment to play the big old C&C. Buildings and roads and stuff. Nevertheless EA is like going down and I hope they are not going to let C&C go down with them. I will be waiting for this game, but i do not expect to buy it as soon as it comes out. I will let other people try it before...
This game is going to be so good its rediculous. I'ma be need'n to get on some kinda waiting list slash pre-order or somethin, because i need to have this game the day it drops.
This looks like CnC1 with fleshed out gfx. Same old units, same old gameplay, same old structure placement and still no real base building with walls, different ground levels and nice building animations like barracks with grunts in training. Bah, this is not "we keep true to our CnC fans" this is "we're doing the old BS again". Better keep playing Generals with the awesome Shockwave mod. This here is just the next disappointment (not really since we are used to the EA cr4p). No thanks.
Huh? Dawn of War used builder units. Maybe they mean earlier CNC games. Before Generals there were no builder units.
I was pretty disappointed to learn that they were reusing the SAGE engine as well. It's been how many years EA? You have how many developers?
so..... can i play this on a comp thats 4 years old? (radeon 9800 pro all in wonder, 2 gigs of ram, asus motherboard, amd 2800+)
Come on people, don't be sad. If this game doesn't turn out as expected, you can play Supreme Commander. At least one (if not both) of these 2 games is bound to be good.
Ever since they have announced this game as an x360-PC joint development, alot of people have lost the thrill for this game.I personally still have a positive expectation for it, since i'm a huge c&c fan. Also EALA Keeps using the very same Generals Engine on and on again, slightly upgrading it along the way, i really hoped they'd make the next true C&C on top of a brand new next gen engine.
The sense of scale in this game is so erroneous. Just look at a new screenshot of the human units next to a little Volkswagen Beetle car - they look far too bigger than that car! Plus there's a very strange collision clipping like that player tank cutting out 1/3 of the visibility of a static car, & even there is invisbility between them, so that you could see to the street below the car. WTF. The clipping part is understandable, but invisible clipping!?!?
This better? He who buys an EA game before trying the demo is a complete moron indeed." That is so true ^ Hire I know balance is a delicate thing hard to perfect, but EALA time and time again cannot even achieve decent balance let alone good balance. Generals and the BFME 1 and 2 games have piss poor balance, so poor that the community has taken it upon themselves to make their own balance patches as EA will clearly never get the balance even decent. Can you say milk milk the CnC fans? Thats what EA does they buy franchises and milk them to death with cheaply made games until they kill the games fanbase, then they shut it down and use the millions they made to buy 4 more franchises to milk and destroy. I find it funny EALA is saying they are trying to make this game for competitive and pro leagues like starcraft is when they have yet to even release a single game that has even decent balance and from what Andrew said in the latest on the spot, the aliens sound extremely overpowered. The fact of the matter is EALA likely couldn't balance a game in 3 years let alone the 1 year this game has been in development. I'm sure the crap net coding of the SAGE engine will also help the fast paced gaming to What about the 10 to 15 minute length games for people who are evenly matched? Thats pretty ludicrous to me, that sounds fine for the tiniest maps, but making that the target game length for any evenly matched 1 vs 1 is just stupid.
- Release Date: May 8, 2007 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: Mar 26, 2007 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: Aug 17, 2007 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.