A long and path switching experience.

User Rating: 8.8 | Colony Wars: Vengeance PS
Clony Wars Vengance being set after the first in the series just formerly known as 'Colony Wars' puts you in the seat of the Navy as they have just been trapped in the Sol system (our solar system) and you are trying to get back at the League by going through different solar systems to reach them. As you go on in the game the story does change depending on whether you complete a certain mission succesfully or you fail it. However if you go down the path to failiure there are a couple of missions which allow you to come back into the 'struggle' against the League. As you near the end of the game however you have less chances of coming back onto the victory path from the failiure path. The gameplay itself has only slightly changed from that of Colony Wars1 being that the ships which you fly with (meaning smaller fighters) will have health bars appear next to their craft while the bigger fleetships of both your own and the League do not have health bars. SCEE have remedied this by bring up messages informing you of when a ship has loss its sheilds and when it is about to be destroyed. I think though that this doesn't compare to the satisfaction of you having the health of the craft up in ther top right hand corner and you watch as you slowly wittle away its health. The gameplay has been slightly changed in the way you get weaponry and new ships as in the first Colony Wars you just got put with a certain ship depending on the mission but in Vengance you have to progress through the game to unlock more ships (4 in all). This idea is changed when you have ground missions (ie planetary missions) which were not included in Colony Wars1 where you always fly a dropship that does get upgraded not at your control. The cut scenes in the game are plentiful and one is triggered every time you enter a new stage in the story. They boast some very good graphics which are much different to that of the game and the cut scenes are very good story fillers if you lose the plot halfway through the game. There are more than five endings giving the game loads of replay time. Once you either complete the game by (SPOILER ALERT DO NOT READ ON IF YOU DO NOT WANT TO HEAR THE ENDING) killing Kron or end up getting one of the other many endings you can go to the chapter menu and choose where you want to replay from giving you the chance to access other sides of the story. The ships you unlock apart from that of the Dropship can be upgraded by tech tokens which are unlocked when you complete a mission. The further the story goes the more tech tokens unlocked per mission. If I had to critisize one thing about Vengance it would be (SPOILER ALERT) in the final chapter (indicated by Red on the chapter screen) where as you enter the League's home system of Boreas and either destroy the sentinal or not another force comes into play like that of the faction in the first Colony Wars except this force attacks both League and Navy. This is where the game becomes very difficult as in certain chapters within this area if you lose one mission it is game over. The force is an alien force which is a much more difficult foe to that of the League as their fighters are much more powerful alike their fleetships. Once, if you can progress, you capture an alien craft that you will be able to fly there is a mission straight after which is absolutley weird as it asks you to disable the alien web lock so no more aliens can get into Boreas. Sounds simple, first part is where you have to take out a few fighters. Second part not, the alien web lock is a huge puzzle (well actually memory game where if you have a short memory you will need pen and paper to write the sequence of colours down). If you get it wrong you lose a quarter of you health. Giving you four chances. Apart from that Colony Wars Vengance is a sound game that lives up to its name as part two in the trilogy.