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E3 '07: Code Lyoko: Quest for Infinity Impressions

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  • Wii

We pay a visit to Game Factory and get our first look at this animated-show-inspired action game for the Wii.

Earlier today, as E3 2007 started to wind down, we paid a visit to the Santa Monica offices of Game Factory to take a look at an early version of Code Lyoko: Quest for Infinity for the Nintendo Wii. Based largely on the current, fourth season of the Code Lyoko animated show, Quest for Infinity will task four of the game's central characters with shutting down towers that an evil virtual entity named Xana needs to possess objects on Earth. It all sounds very similar to the action sequences that appeared in Code Lyoko on the DS earlier this year, because it is.

There are some differences between the DS and Wii games, of course. The Wii game focuses entirely on action, while the DS game forced you to play through mind-numbing 2D point-and-click exploration sequences in between action levels. The characters' special abilities also appear to be slightly different and, because this is a Wii game, there are some unusual controls to get used to, of course. For example, Ulrich can attack enemies with a sword that you'll control using horizontal and vertical Wii Remote swinging actions. Odd uses a ranged weapon that you'll fire by pointing the Wii Remote at your target and pressing the trigger button. Yumi can navigate narrow walkways as you maintain her balance by tilting the Wii Remote, and Aelita will fly when you move both the Wii Remote and Nunchuk controllers in circular motions as if they were her wings.

The environments that we saw during our brief time with Code Lyoko: Quest for Infinity looked almost identical to those in the aforementioned DS game, but we're told that the finished game will feature plenty of all-new environments based on locales that will be appearing in the show later this year. We were also told that the Wii game will feature a number of "space shooter" levels, but that these haven't been implemented yet.

Like Code Lyoko on the DS, Code Lyoko: Quest for Infinity will incorporate clips from the show and, like the show, it'll feature quite different art styles at certain points in the game. To illustrate this, we were afforded sneak peeks at a couple of the all-new boss battles that will appear in the game. The action levels have a colorful look about them, but the boss battles employ a cel-shading technique that looks very different.

Code Lyoko: Quest for Infinity is still in the early stages of development. So early, in fact, that the version of the game that we saw didn't feature any sound whatsoever. We look forward to bringing you more information when we get our hands on a more complete build of the game.

21 Comments

  • slayersdeath200

    Posted Aug 10, 2007 1:02 am GMT

    cant wait looks gud and the ds game was gud 2

  • lyoko411

    Posted Jul 20, 2007 11:58 am GMT

    SWEET!!!!!!!!!!!!

  • Platyphyllum

    Posted Jul 16, 2007 8:16 pm GMT

    I love the show, but this game seems to have a few similarities to its DS counterpart and the DS game supposedly wasn't good.

  • parabelum75

    Posted Jul 16, 2007 10:50 am GMT

    This is perfect! Finally we get to see the Wii version and play it in October.
    The Graphics look good for the Wii and sounds like the controls work which is so critical for that platform! Cant wait to see more!

  • nelfer320

    Posted Jul 16, 2007 5:54 am GMT

    I love the show but this looks like it won't do well. It was in early development yet its coming out in just a few months. Also, this is just like other games based on shows that come out bad like Teen Titans. I love that show and the game sux as. I bet the gameplay will come out repetitive and unresponsive.

  • syncroshadow

    Posted Jul 15, 2007 3:14 pm GMT

    the wii wasn't based for incredible grpahics, it was for gameplay. yat graphics here r pretty good. yet i think i was more impressed with the ds graphics

  • Panther023

    Posted Jul 15, 2007 8:13 am GMT

    Hopefully later development will reveal a better game, because that's not going to cut it.

  • godoo

    Posted Jul 15, 2007 12:54 am GMT

    well it will probly be bad because its on the WII and also it still is in first stage so come on dont hate it

  • AnFangs_Endes

    Posted Jul 14, 2007 10:15 am GMT

    Show=horrible, show=game

  • msudude211

    Posted Jul 14, 2007 7:17 am GMT

    I agree with Jake.

  • Thorpe89

    Posted Jul 14, 2007 2:48 am GMT

    I like the platforming style of this. Hope it can live up to be a good game.

  • jakeboudville

    Posted Jul 14, 2007 12:51 am GMT

    looks a bit unimpressive

  • jesus_knight

    Posted Jul 13, 2007 10:21 pm GMT

    doesnt look like something i would buy

  • Bansheesdie

    Posted Jul 13, 2007 10:17 pm GMT

    I wonder why a developer would show their game off in such an early stage of development?

  • Pete5506

    Posted Jul 13, 2007 9:34 pm GMT

    it just dose not look all that good

  • DouglasBuffone

    Posted Jul 13, 2007 8:28 pm GMT

    Looks like that game is in very early development

  • Np_Pro

    Posted Jul 13, 2007 7:47 pm GMT

    I agree

  • BrandonC3000

    Posted Jul 13, 2007 7:31 pm GMT

    A great show with a great storyline. It seems almost perfect to have a game based off of it, but for some reason I have a hard time believing that this will go well.

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Game Info

  • Wii Release Info

    • Release Date: Nov 16, 2007
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • PSP PS2 Release Info

    • Release Date: Jul 21, 2008
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.

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