This is fantastic game , i have compleated it at least 5 times and seen all avaible characters and weapons in game , i belive people would like sequel in Chrono series .
Chrono Cross may not have had the largest budget, but it has the largest heart.
Square's Chrono Trigger got everything right. The self-proclaimed "dream team" of scenarist Yuji Hori (Dragon Quest), producer Hironobu Sakaguchi (Final Fantasy), and character designer Akira Toriyama (Dragon Ball Z) created a quirky, enjoyable romp through time with a cast of endearing characters, memorable environments, solid RPG gameplay, and unparalleled presentation. Needless to say, fans have clamored for a sequel ever since.
Which is why, after nearly five years of silence, the announcement of Chrono Cross drew so much ire. Where was the legendary dream team? (Only Sakaguchi contributed to Chrono Cross.) Where was the cast of characters we had grown to know and love? And who the hell was that Thundercats reject named Lynx? Things looked grim for the Chrono Trigger faithful. When Chrono Cross was revealed to have over 40 playable characters, many lost faith in the game entirely. Had Square thrown all pretense of a coherent story out the window?
But fortunately for series fans, Chrono Trigger's dream team doesn't have a monopoly on RPG innovation. As with the first SNES title, everything in Chrono Cross "clicks" in a way most games wish they could imitate. The different parts combine into an instant RPG classic.
The story begins with the hero, Serge, who is thrust into a parallel world where he died under mysterious circumstances over a decade ago. He teams up with a rowdy adventurer, Kid, and sets out in search of the mysterious Frozen Flame, an artifact that lets the holder reshape time and space on a whim. The enigmatic Lynx, a regal man-cat who hunts the Frozen Flame for his own purposes, opposes them. In his quest to return home, Serge will accrue both allies and foes, and he'll find himself thrust into an adventure that reveals his heritage, purpose, and ultimate destiny. Only by crossing between the two dimensions can Serge find the answers to his questions.
Without revealing any more of Chrono Cross' excellent storyline, it can be said that it successfully pulls off the difficult balancing act every sequel faces. It's not a rehash of the original Chrono Trigger, but neither does it exploit the characters and setting of Chrono Trigger for name recognition alone. Instead, it sets up an equally valid, separate, and well-developed world, then slowly and responsibly weaves in elements, characters, and events from the first title. It doesn't continue the original Chrono Trigger mythos so much as it expands it. Gamers will be stunned by the resolution of the disparate plot threads. And with features like a unilaterally taciturn hero, an accommodating attitude toward interdimensional travel, and a new game+ mode, Chrono Cross manages to maintain the ineffable Chrono Trigger feel.
The battle system deviates slightly from the RPG norm. The traditional "active time bar" has been replaced with a bar of seven stamina points. While the engine is still ostensibly turn-based, any character can take a turn at any time as long as they have at least a single stamina point remaining. Enemies can even interrupt your characters' attacks. Party members can unleash weak, medium, and strong attacks, which require one, two, and three stamina points, respectively. Even though the game pauses while waiting for input, the ability to start and end a character's turn whenever you please makes for a more frantic, "real-time" experience.
Elements, Chrono Cross' magic system, is divided into six colors: black and white, red and blue, and green and yellow. The characters all have a "color alignment," which determines their affinity to certain elements. Once you obtain a spell, you place it in an acceptable empty slot on a character's element grid. For example, a spell with level "5+/-2" is a level five spell, but can be placed in any slot from three to seven with the expected drop or rise in effectiveness. Successfully landing a weak, medium, or strong attack adds one, two, or three bars to a characters' element grid. A character with sufficient element bars can cast a spell, but the cost is seven stamina points, temporarily dropping him or her out of action. Combine building element grids and plummeting stamina bars with the dynamic nature of characters' turns, and battles become a constantly shifting endeavor - yet always remain under the player's total control. Once you understand the intricacies of the battle system, encounters are always over quickly.
Two other features of the battle system are dual techs and the color field. As in the original Chrono Trigger, characters can combine their special techniques for dual attacks; while dual techs are not as prevalent as you might expect, they are there to be discovered. The color field keeps track of the color of the last three spells cast. If the field becomes a single color, characters with that color alignment gain a statistical boost. Moreover, a monochromatic field is the only time when one of the game's mighty summons can be unleashed. Manipulating the field to a single color is trickier than you might expect, as the interference of your opponents' spells can't be ignored.
Chrono Cross has to be the most battle-friendly RPG ever released. All opponents are visible onscreen before the battle sequences begin, making battles easy to engage in or avoid. Even more pleasantly, every battle can be escaped whenever you like with a 100-percent success rate. Even boss battles. Don't like the way the battle is going? Your three red magicians hopelessly doomed against a blue powerhouse? Don't reset your console - just run away, regroup, and re-engage. And last but far from least, the option to automatically heal at the end of a battle is a boon from the RPG gods. Don't misunderstand; the game doesn't cure your party for free. But it will intelligently dig through your available spells and stocked inventory and use the necessary elements to return your party to fighting shape. So long, post-battle trips to the status screen, and don't let the door hit you on the way out.
I was a massive PS fan and loved FF7 and 8 but I never paid attention to this game as it didn't have the hype, I don't think many ppl played it tho.
@Tixylixx That is their loss then because Chrono Cross was quite possibly and quite arguably the best RPG ever made.
Hey Square (Enix), how about NOT making another Final Fantasy XIII and strat making a Chrono Trigger 2? Like, as of yesterday?
wow, i am just playing this for the very first time.. i have been gaming since the 80s and even on my ps3 this game is gorgeous. just an early scene so far where the kids are swimming around the pier, i mean, wow. i cant believe they even made this on PS1 !!! doesnt compare to the original? more like blows it out of the water... i see why Gamespot and almost every other review i checked gave it a perfect 10 or close to it.. and i can see why people would dismiss it at first glance, its almost annoyingly colorful, but it grows on you and i can see it now being as memorable to me as FF7 and Fallout 3 (my two most memorable games). Incredibly whimsical but i have no idea where the story is going. so far the gameplay has been simple but VERY GOOD. but simple cause ive been rockin RPGs for like twenty+ years. dont know how i missed this originally... honestly..
This game i don't really consider a real sequel. Why? I feel like the developers just abandoned the characters that we got emotionally attached to in trigger. Marle, crono, frog and MAGUS! Magus should have been an integral part in the story and they forgot about him, literally. Square-enix games have been good, but if they'd just listen to fans and make a proper sequel it'd sell more than any final fantasy guaranteed.
I bought Chrono Cross right when it came out. Despite that, it wasn't until 2012 that I finally completed it. When I played it originally, I got to Terra Tower and stopped. I think the Black or White elementals were giving me problems. Wow! I missed out, seriously. Even playing through a new game + is enjoyable. My feeling over the years is that it wasn't anywhere near as good as Chrono Trigger. I don't think you can compare the games at all. Both hold a special place. I think my other complaint about the game was the Element Grid. I couldn't stand allocating elements. Autoallocate does the job though, most of the time.
Chrono Cross is still my favorite game of all time! I think it beats any Final Fantasy or any other J-RPG for that matter... I never experienced anything as epic or perfect as this legendary game!