Crusade, anyone?

User Rating: 8 | Chivalry: Medieval Warfare PC

Chivalry: Medieval Warfare

Introduction/brief synopsis

Chivalry: medieval warfare is a team based, first person, online Hack-And-Slash that is only available to the PC. Players take part in games involving the slaying of their enemies in old-fashioned knight combat; this can be in Team-Death-Match, Free-For-All or team objective based game-play.

Story

During the medieval era two opposing factions wage war to take over the British Isles:

The Knights of Agatha, a faction adorned in white, gold and blue in the pursuit of good and fairness.

And the mason order, a band of rebels adorned in black, red and silver with the intentions of charging in to the heart of the Knights of Agatha’s strongholds and taking the land for themselves.

You play as an armoured warrior of one of these factions as you destroy/protect flag ships, strongholds and villages, as well as taking on the forces of the opposing armies either as a team or a lone soldier of war.

Gameplay

As well as the basic WASD and mouse-camera movement style you can jump with the space-bar, sprint with the Alt key and duck with the Ctrl key.

But if you intend to deal any sort of damage to the opposition you will need to know how to use your tools of war; keys 1-4 allow you to select your items with number 1 being your primary weapon, number 2 is your secondary weapon, number 3 is your tool (this isn’t always a useable item, it could be a passive effect on another weapon for example) and finally number 4 makes you sheathe your weapon and use your fists.

In order to deal damage to your enemies you can use 4 different actions; you can execute a light attack by left-clicking your mouse (light attacks do the least damage, are fairly easy to block/dodge but are the quickest of all attacks), an over-head attack by moving your scroll wheel down (over-head attacks are the most damaging attacks in the game, are the easiest of all attacks to dodge/block and are incredibly slow, but have a higher chance to make your opponent stagger), a lunge attack by moving the scroll wheel forwards (lunge attacks are fairly damaging, are the hardest attack to block/dodge, have an average speed but allow a longer reach) and a block by right-clicking with your mouse ( your ability to block attacks is based on a stamina bar; the higher the damage blocked, the more stamina expended. If you try to block and you don’t have enough stamina to stop the attack then you will stagger and be vulnerable to attacks. You also can’t recover stamina whilst sprinting).

There are 4 available classes to play as in this game they are:

The archer, a ranged weapon expert that has the lowest armor value in the game, they can use the following equipment:

Primary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Bow (Arrow)

Long Bow

Short Bow

War Bow

Crossbow (Bolt)

Crossbow

Light Crossbow

Heavy Crossbow

Javelin

Javelin

Short Spears

Heavy Javelin

Sling

Sling

N/A

N/A

Secondary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Dagger (Small-Sharp)

Broad Dagger

Hunting Knife

Thrusting Dagger

Short Sword (Medium-Sharp)

Short sword

Sabre

N/A

Cudgel (Blunt)

Cudgel

N/A

N/A

Tools

Tool

Description

Broad-head Arrows

(Bows only) wide edged arrows for dealing more damage to lighter armoured enemies.

Bodkin Arrows

(Bows only) narrow edged arrows for piercing heavier armour.

Fire Arrow

(Bows only) the most reliable arrow for damage but gives your position away really easily.

Pavise Shield

(Crossbows only) a small shield that can be placed to provide cover.

Extra Ammo

(Crossbows only) an extra couple of bolts for your crossbow.

Buckler Shield

(Javelin only) a shield you can hold side-by-side with your javelin.

Stones

(Sling only) a very weak ammunition type, but you cant run out of it (∞)

Lead Ball

(Sling only) a Heavier arcing ammunition type which is quite damaging but is very limited in supply.

Damage

Reach

Speed

Ammo

Bow

3rd

2nd

2nd

2nd

Crossbow

2nd

1st

4th

3rd

Javelin

1st

3rd

3rd

4th

Rock Sling

4th

4th

1st

1st

The Javelin weapon when used with the lunge attack makes the character stab using the javelin, this is unbalanced because if this hits twice (regardless of the class the opponent uses) it will kill, making this weapon the go-to for most archers.

The Man-At-Arms, a light melee expert that can use swift ducking and dodging, they also have a higher armor value than the archer and are quicker at any form of movement (other than falling of course), they have the following equipment:

Primary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Sword (Sharp)

Broadsword

Norse Sword

Falchion (also blunt)

Axe (Sharp/Blunt)

Hatchet

War Axe

Dane Axe

Mace (Blunt)

Flanged Mace

Morning Star (also Pierce)

Holy Water Sprinkler (also Pierce)

Quarterstaff

Quarterstaff

N/A

N/A

Secondary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Dagger (Small-Sharp)

Broad Dagger

Hunting Knife

Thrusting Dagger

Short Sword (Medium-Sharp)

Short sword

Sabre

N/A

Cudgel (Blunt)

Cudgel

N/A

N/A

Tools

Tool

Description

Throwing Knife

There are three throwing knives, these reach further than the axes but don’t deal as much damage

Oil Pot

This pot can be thrown to set your enemies on fire, allowing you to damage enemies over time, this is advised to use against warriors that are already in combat so that you can hit more than one enemy at a time.

Heater Shield

A normal sized metal shield for precise blocking of heavy blows, the weight of the shield makes it better for sprinting.

Buckler Shield

A shield you can hold side-by-side with all your weapons.

Damage

Reach

Speed

Sword

3rd

1st

2nd

Axe

2nd

4th

3rd

Mace

1st

3rd

4th

Quarterstaff

4th

2nd

1st

The Vanguard, a pole arm expert which can perform a sprinting lunge attack for excessive damage and reach, they have a higher armour value than the Man-At-Arms, and they can use the following equipment:

Primary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Long-Sword (Sharp)

Great Sword

Claymore

Zweihänder

Lance (Spear)

Thrusting Spear

Fork (like a Pitch-fork)

Brandistock

Pole-Axe (Pole-Arm)

Bardiche

Billhook

Halberd

Pole-Hammer (Blunt/Pole-Arm)

Pole Hammer

N/A

N/A

Secondary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Axe (Sharp/Blunt)

War Axe

Hatchet

Dane Axe

Short Sword (Medium-Sharp)

Short sword

Sabre

N/A

Cudgel (Blunt)

Cudgel

N/A

N/A

Tools

Tool

Description

Smoking Pot

This pot can be thrown to make a smokescreen, allowing you to creep up on the enemy completely unawares.

Throwing Axe

There are two throwing axes total, they have a lower reach than the throwing knife but are extremely damaging

Throwing Knife

There are three throwing knives, these reach further than the axes but don’t deal as much damage

Damage

Reach

Speed

Long-Sword

3rd

4th

1st

Lance

4th

1st

2nd

Pole-Axe

2nd

2nd

3rd

Pole-Hammer

1st

3rd

4th

The second Long-Sword available to the Vanguard is extremely damaging, stupidly quick, and incredibly long reaching which is really unbalanced and vicious to play against.

And finally, the Knight, a heavy melee expert who has an extremely high chance to stagger blocking opponents with slow but powerful attacks, they have the highest armour value in the game but are the slowest of all classes, and they can use the following Primary weapons:

Primary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Great-Sword (Sharp)

Long Sword

Sword of War

Messer (also blunt)

Great-Axe (Sharp/Blunt)

Double Axe

Pole Axe (also Pole arm)

Bearded Axe

Great-Hammer (Blunt)

War hammer

Maul

Grand Mace (also pierce)

Flail (Small Blunt)

Flail

Heavy Flail (also initial equip.)

N/A

Secondary Weapons

Equipment Types

Initial Equipment

2nd Set Equipment

Final Equipment

Sharp

Broadsword

Falchion (also Blunt)

Norse Sword

Blunt

Flanged Mace

Morning Star (also Pierce)

Holy Water Sprinkler (also Pierce)

Tools

Tool

Description

Kite Shield

A large shield that provides more protection than a Buckler or a Heater shield but less than a Tower shield, it is however, slightly quicker to use than a Tower shield.

Tower Shield

A huge shield which can protect you from head to toe when crouched but isn’t very good for movement due to its incredible weight, this makes it incredibly useful for fighting archers.

Throwing Axe

There are two throwing axes total, they have a lower reach than the throwing knife but are extremely damaging.

Buckler Shield

(Flail only) a shield you can hold side-by-side with your Flail.

Damage

Reach

Speed

Great-Sword

3rd

1st

2nd

Great-Hammer

1st

4th

4th

Great-Axe

2nd

2nd

3rd

Flail

4th

3rd

1st

The Maul, which is the second Great-Hammer available to the Knight, can one-hit-kill archers (regardless of attack type) and can one-hit-kill every class but the Knight with an over-head attack.

Progression

As previously mentioned, weapon types (with some exceptions) can be leveled up to the next equipment stage. There are three sets of equipment stages that can be used: the first set of equipment (which you have from the beginning of the game), second set (which is unlocked by getting 35 kills with the initial weapon of the set, second set weapons are generally quicker but less damaging), and the third set (which is unlocked by getting 70 kills with either the initial or second weapon of the set after unlocking them, these sacrifice some speed for power). These sets also apply to secondary weapon variants (these are the same for all classes and are Knife and Short-Sword variants).

And if a combatant is skilled enough to unlock all primary weapons for a class, they are awarded with an exclusive helmet for the class to show others that you aren’t to be trifled with, the Veteran helmet (which I thought was a nice touch to the game), which has a different appearance depending on the class.

Art

Environment:-

The quality of the environment design is on par with the current generation of games but it’s certainly not spectacular: for example, grass is 3d rendered in patches but is mostly it’s just a big photo of grass stretched across the floor. Another example would be that wood whilst rendered correctly, fires sprites of splinters in random directions when hit which sounds good on paper but the visual effect of it itself is quite over the top and doesn’t make sense for the weapons used (guns may have this effect but medieval weapons are nowhere near strong and sharp enough to do this). However, man-made structures are fantastically designed; stone reacts to light as it should, and in maps where stone is wet the reflectivity of it is near life-like. Another good point about the environment is that the characters respond correctly to their environments, for instance: if you where to strike a stone wall with a metal weapon, you would bounce back from the hit, not just go through it without harming it like in most games of the sort.

Objects:-

The environment objects are very well designed and look incredibly realistic in the setting, the materials react to light perfectly and the physics of non-static objects are done incredibly well. However, nearly every object in then game is completely indestructible unless its part of an objective, for example: there is a map with a bar; this bar, as you can imagine, is littered with food, drinks and various drinking and eating instruments but whilst the bottles are destructible everything else can’t be destroyed or even marked.

This being said, the weapons and items of the 4 classes have incredible designs that are both highly detailed and incredibly accurate to the designs of their real-life counterparts.

Characters:-

The design of the characters fits the setting and lore very well, the armor of each class is of variants that were used by soldiers in the medieval era and has clearly had a lot of time and effort put into it. However the characters faces are quite awkward looking and don’t move whatsoever when they speak (this can be quite funny for a reason I’ll bring up later).

Sound quality

Voice Actors:-

The voice actors whilst very dedicated to the role are very stereotypical; they are mostly comprised of American voice actors using very bad British accents. This, coupled with the awkward faces and melee combat, is something I find quite funny in a sort of random slapstick sort of way. Nevertheless it wasn’t intended to be funny so the voice acting still leaves something to be desired.

SFX:-

The SFX used are near perfect: the clinking of armor plates scraping each other whilst walking, the clashing of metal against metal, piercing stabs and the splintering of wooden shields; I have no negative things to say about the SFX at all, they are exceptional.

The Experience

Whilst the occasional game can be a nice change, I have to say this is definitely a game best enjoyed with friends. I found myself in several situations where friends and careful class/weapon selection was the key to victory:

For example, there is a map which is fairly narrow (it has a ground floor and a 1st floor balcony which stretched all the way around the maps perimeter), in order to best utilise this I selected the archer class and used a crossbow (long distance shot with high strength). Sadly the slow reload speed would allow Knights, Vanguards and Men-At-Arms to rush in and kill me, so in order to help me, my friend protected me as a vanguard, slaying heavier armored enemies by using piercing lances to get through their armor and keeping other vanguards and Men-At-Arms at a range which would allow me to shoot them before they could rush in and kill us both. This combo was incredibly effective and allowed us to win the match.

Its not just effectivity which is better, but it was more fun with friends to: people would gang up on each other, there would be surprise attacks, you could compare play styles and tactics, and there are just a lot of different things you can try. Personally, I find the game fun because of how spontaneous it is, one minute your dodging archers and the next there are 4 knights charging at you whilst set on fire because a Man-At-Arms threw an oil bomb at them (Man-At-Arms tool), people are just incredibly unpredictable and whilst the game doesn’t provide an extensive amount of modes, it doesn’t need to in order to keep you interested.

Final Overview

Well, the lore isn’t extensive, the class system is fun but not very balanced, the controls work really well, the tiers of weapons are definitely worth working towards, the art of the game is amazing where it matters most, the SFX are spot on, the voice actors are a bit of a let down but (in my experience at least) it is an incredibly addictive game and a ton of fun.

I’d certainly recommend this to any RPG fans as a must-buy due to its low price of around £19 but would advise other players to look up some game-play footage before deciding to purchase as the game has no extensive tutorial mode to teach you advanced methods of play and is also an odd but interesting concept.