Cel Damage Tech Info
- Publisher:
- Electronic Arts
- Developer:
- Pseudo Interactive
- Genre:
- Driving
- Release Date:
- Jan 7, 2002
- ESRB:
- Teen
- ESRB Descriptors:
- Violence, Comic Mischief
Game Information
- Resolution:
- 480p
- Offline Modes:
- Competitive
- Number of Players:
- 1-4 Players
Technical Support
Visit Electronic Arts web site at: http://www.ea.com/
Credits
| Director of Tehnology | David Wu |
|---|---|
| Development Lead | Rich Hilmer |
| Programming Lead | Daniel Posner |
| Art Director | Gary Snyder |
| Project Director/Lead Designer | Kevin Barret |
| Lead Artist | Joseph Ganetakos |
| 3D Artist | Sonya Roberts |
| 3D Artist/Animator | Davis Feltham |
| Concept Artist | Ted Kim |
| Texture Artists | Vince Chui |
| Texture Artists | Woojin Choi |
| Modeller | Heidi Klinck |
| Cut Scene Animators | Bill Kimberley |
| Cut Scene Animators | Derek Elliot |
| Cut Scene Animators | Mike Olliver |
| Art Intern | Domenic Trapasso |
| Game Programmer | Jason Hasenbuhler |
| 3D Graphics/Tools Programmer | Guillaume Provost |
| Assistant Developer | Chris Forrester |
| QA Lead | John Harley |
| Operations Manager | Tova Posner |
| Scheduling/Co-ordination | Lorraine Mah |
| Music Composition/Performance | Egg plant Productions |
| Sound Effects | Steve Sauve |
| Cut Scene Script | Lane Raichert |
| Additional Narrative and Design Elements | Raichert Media |
| Producer | Matt McKnight |
| Associate Producer | Jeff Hasson |
| Director of Technology | David Wu |
| Development Lead | Rich Hilmer |
| Programming Lead | Daniel Posner |
| Art Director | Gary Snyder |
| Lead Artist | Joseph Ganetakos |
| 3D Artist | Sonya Roberts |
| 3D Artist/Animator | David Feltham |
| Concept Artist | Ted Kim |
| Texture Artists | Vince Chui |
| Texture Artists | Woojin Choi |
| Modeler | Heidi Klinck |
| Cut Scene Animators | Bill Kimberley |
| Cut Scene Animators | Derek Elliot |
| Cut Scene Animators | Mike Olliver |
| Art Intern | Domenic Trapasso |
| Game Programmer | Jason Hasenbuhler |
| 3D Graphics and Tools Programmer | Guillaume Provost |
| Assistant Developer | Chris Forrester |
| QA Lead | John Harley |
| Operations Manager | Tova Posner |
| Scheduling and Coordination | Lorraine Mah |
| Music Composition and Performance | Egg plant Productions |
| Sound Effects | Steve Sauve |
| Cut Scene Script | Lane Raichert |
| Additional Narrative and Design Elements | Raichert Media |
| Cut Scene Foley and Mastering | Venom |
| Producer | Matt McKnight |
| Associate Producer | Jeff Hasson |
| Int'l Development Director | Atsuko Matsumoto |
| Product Managers | Steve Perkins |
| Product Managers | Anthony Caiazzo |
| Package Design | Ayzenberg Group |
| Package Project Management | John Burns |
| Mastering | Michael Yasko |
| Mastering | Michael Deir |
| Mastering | Yakim Hayuk |
| Mastering | Chris Espiritu |
| Documentation | Ede Clarke |
| Documentation Layout | Big Idea Group Inc. |
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GameSpot Fuse
- Publisher(s): Electronic Arts
- Developer(s): Pseudo Interactive
- Genre: Driving
- Release: Jan 7, 2002 (US) »
- ESRB: T
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Cel Damage Navigation
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